Cub3D/raycast/get_texture.c

25 lines
1.2 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* get_texture.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/16 14:46:04 by bgoulard #+# #+# */
/* Updated: 2024/12/17 17:23:54 by bgoulard ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d_struct.h"
t_texture *get_texture(int side, t_ipoint step, t_info *data)
{
if (side == 0 && step.x > 0)
return (&data->map.texture[0]);
else if (side == 0 && step.x < 0)
return (&data->map.texture[1]);
else if (side == 1 && step.y > 0)
return (&data->map.texture[2]);
else
return (&data->map.texture[3]);
}