This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
Find a file
2024-12-20 17:09:19 +01:00
ft_addons Fix: no longer launch window in case of parse error, catch error on multiple player in map 2024-12-20 16:02:08 +01:00
includes Fix: fix on multiple player catch + traverse map ' ' != wall 2024-12-20 16:56:04 +01:00
libft build: using only the mandatory flags for correcting 2024-12-20 15:00:37 +01:00
maps style: renaming the maps for corresponding to bgoulard names 2024-12-20 17:09:19 +01:00
minilibx-linux@7dc53a411a Adding the minilibx and updated the makefile 2024-11-08 11:46:08 +01:00
mlx_layer Fix: removed the t_img texture and left the t_texture instead. 2024-12-17 17:28:51 +01:00
parsing Fix: fix on multiple player catch + traverse map ' ' != wall 2024-12-20 16:56:04 +01:00
raycast Fix: removed the t_img texture and left the t_texture instead. 2024-12-17 17:28:51 +01:00
sources Fix: no longer launch window in case of parse error, catch error on multiple player in map 2024-12-20 16:02:08 +01:00
textures build: adding rules to makefile (for mlx stuff) 2024-12-20 13:48:47 +01:00
.gitignore feat: adding all the textures 2024-12-05 16:34:12 +01:00
Makefile Fix: no longer launch window in case of parse error, catch error on multiple player in map 2024-12-20 16:02:08 +01:00