This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
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2024-12-17 10:48:41 +01:00
ft_addons v1.0 - normed texture system, multiple keypress, fixes on parsing, removed trailing maps 2024-12-16 14:56:22 +01:00
includes v1.0.2 normed includes, removed and swapped include mlx_functions file to mlx.h in minilibx-linux 2024-12-16 15:44:46 +01:00
libft Fix: fix compilation on libft (accidental deletion of required files 2024-12-17 10:48:41 +01:00
maps feat: changing the textures style: removing test libft 2024-12-17 10:06:42 +01:00
minilibx-linux@7dc53a411a Adding the minilibx and updated the makefile 2024-11-08 11:46:08 +01:00
mlx_layer v1.0.2 normed includes, removed and swapped include mlx_functions file to mlx.h in minilibx-linux 2024-12-16 15:44:46 +01:00
parsing v1.0.2 normed includes, removed and swapped include mlx_functions file to mlx.h in minilibx-linux 2024-12-16 15:44:46 +01:00
raycast v1.0.2 normed includes, removed and swapped include mlx_functions file to mlx.h in minilibx-linux 2024-12-16 15:44:46 +01:00
sources v1.0.2 normed includes, removed and swapped include mlx_functions file to mlx.h in minilibx-linux 2024-12-16 15:44:46 +01:00
textures feat: changing the textures style: removing test libft 2024-12-17 10:06:42 +01:00
.c feat: changing the textures style: removing test libft 2024-12-17 10:06:42 +01:00
.gitignore feat: adding all the textures 2024-12-05 16:34:12 +01:00
Makefile v1.0 - normed texture system, multiple keypress, fixes on parsing, removed trailing maps 2024-12-16 14:56:22 +01:00