Fix: added check on missing player
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fa1826a0be
commit
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6 changed files with 95 additions and 63 deletions
67
parsing/set_player.c
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67
parsing/set_player.c
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* set_player.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/20 17:05:46 by bgoulard #+# #+# */
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/* Updated: 2024/12/20 17:09:59 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d.h"
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#include "ft_vector.h"
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#include "ft_string.h"
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#include "ft_addons.h"
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#define EPMP ERROR_PARSE_MULTIPLE_PLAYER
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static bool multiple_player_same_line(const char *str)
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{
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const char *identifiers = "NEWS";
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int i;
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int j;
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i = 0;
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while (i < 4)
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{
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if (ft_strchr(str, identifiers[i]) != ft_strrchr(str, identifiers[i]))
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return (true);
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j = i + 1;
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while (j < 4)
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if (ft_strchr(str, identifiers[j++]) && \
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ft_strchr(str, identifiers[i]))
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return (true);
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i++;
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}
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return (false);
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}
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int set_player(t_info *info, int i, t_vector *str_map)
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{
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t_dpoint pos;
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char *str;
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ft_bzero(&pos, sizeof(t_dpoint));
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if (info->player.pos.x != 0 || info->player.pos.y != 0 || i == 0 || \
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multiple_player_same_line(ft_vec_at(str_map, i)))
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return (ft_vec_destroy(&str_map), sv_errno(info, EPMP), EXIT_FAILURE);
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str = ft_strchrs(ft_vec_at(str_map, i), "SNWE");
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pos.y = i + .5;
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pos.x = str - (char *)ft_vec_at(str_map, i) + .5;
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info->player.dir = (t_dpoint){.x = 0, 0};
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info->player.pos = pos;
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info->player.pos_i = (t_ipoint){.x = (int)pos.x, .y = (int)pos.y};
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if (*str == 'N')
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info->player.dir.y = -1;
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else if (*str == 'S')
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info->player.dir.y = 1;
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else if (*str == 'W')
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info->player.dir.x = -1;
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else if (*str == 'E')
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info->player.dir.x = 1;
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info->player.plane = (t_dpoint){.x = info->player.dir.y, \
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.y = -info->player.dir.x};
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return (EXIT_SUCCESS);
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}
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