From 0a9c727e92c5c01771133ed055e43ffee3b1e30f Mon Sep 17 00:00:00 2001 From: bgoulard Date: Wed, 7 Jan 2026 17:56:19 +0100 Subject: [PATCH] fix game message on frontend + started endgame message to chat (need to print username instead of ids) --- src/pong/src/state.ts | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/pong/src/state.ts b/src/pong/src/state.ts index c17149a..0315c25 100644 --- a/src/pong/src/state.ts +++ b/src/pong/src/state.ts @@ -182,15 +182,18 @@ class StateI { } private async cleanupGame(gameId: GameId, game: Pong): Promise { + let chat_text = 'A game ended between '; clearInterval(game.gameUpdate ?? undefined); this.games.delete(gameId); const winner = game.checkWinner() ?? 'left'; let player: PUser | undefined = undefined; if ((player = this.users.get(game.userLeft)) !== undefined) { + chat_text += player.id + ' and '; player.currentGame = null; player.socket.emit('gameEnd', winner); } if ((player = this.users.get(game.userRight)) !== undefined) { + chat_text += player.id ; player.currentGame = null; player.socket.emit('gameEnd', winner); } @@ -201,7 +204,7 @@ class StateI { this.fastify.db.setPongGameOutcome(gameId, { id: game.userLeft, score: game.score[0] }, { id: game.userRight, score: game.score[1] }, outcome, game.local); this.fastify.log.info('SetGameOutcome !'); if (!game.local) { - let payload = {'nextGame':'game finished'}; // TODO: add names of ppl + let payload = {'nextGame':chat_text}; // TODO: add names of ppl try { const resp = await fetch("http://app-chat/api/chat/broadcast", { method:'POST',