feat(pong): reworked pong to use sane system as ttt
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20 changed files with 637 additions and 707 deletions
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@ -1,276 +1,36 @@
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import { addRoute, setTitle, type RouteHandlerParams, type RouteHandlerReturn } from "@app/routing";
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import { showError } from "@app/toast";
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import authHtml from './pong.html?raw';
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import client from '@app/api'
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import { getUser, updateUser } from "@app/auth";
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import io, { Socket } from 'socket.io-client';
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import { addPongMessage } from './addPongMessage';
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import { isLoggedIn } from './isLoggedIn';
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import type { ClientMessage, ClientProfil } from './types_front';
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import { isNullish } from "@app/utils";
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export const color = {
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red: 'color: red;',
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green: 'color: green;',
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yellow: 'color: orange;',
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blue: 'color: blue;',
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reset: '',
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};
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import io from 'socket.io-client';
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import type { CSocket, GameMove, GameUpdate } from "./socket";
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import { showError, showInfo } from "@app/toast";
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// TODO: local game (2player -> server -> 2player : current setup)
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// TODO: tournament via remote (dedicated queu? idk)
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//
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// get the name of the machine used to connect
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const machineHostName = window.location.hostname;
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console.log('connect to login at %chttps://' + machineHostName + ':8888/app/login',color.yellow);
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declare module 'ft_state' {
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interface State {
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pongSock?: CSocket;
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}
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}
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export let __socket: Socket | undefined = undefined;
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document.addEventListener('ft:pageChange', () => { // dont regen socket on page change from forward/backward navigation arrows
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if (__socket !== undefined)
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__socket.close();
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__socket = undefined;
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console.log("Page changed");
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document.addEventListener("ft:pageChange", () => {
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if (window.__state.pongSock !== undefined) window.__state.pongSock.close();
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window.__state.pongSock = undefined;
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});
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/**
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* @returns the initialized socket
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*/
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export function getSocket(): Socket {
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let addressHost = `wss://${machineHostName}:8888`;
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if (__socket === undefined)
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__socket = io(addressHost, {
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path: "/api/pong/socket.io/",
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secure: false,
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transports: ["websocket"],
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});
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return __socket;
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};
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/**
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*
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* @param socket The socket to wait for
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* @returns voir or a promise<void>
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*/
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function waitSocketConnected(socket: Socket): Promise<void> {
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return new Promise(resolve => {
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if (socket.connected) return resolve();
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socket.on("connect", () => resolve());
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});
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};
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/**
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*
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* @param socket The socket to communicat
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* @returns nothing
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*/
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async function whoami(socket: Socket) {
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try {
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const chatWindow = document.getElementById("t-chatbox") as HTMLDivElement;
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const res = await client.guestLogin();
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switch (res.kind) {
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case 'success': {
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let user = await updateUser();
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if (chatWindow) {
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socket.emit('updateClientName', {
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oldUser: '',
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user: user?.name
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});
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}
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if (user === null)
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return showError('Failed to get user: no user ?');
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setTitle(`Welcome ${user.guest ? '[GUEST] ' : ''}${user.name}`);
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break;
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}
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case 'failed': {
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showError(`Failed to login: ${res.msg}`);
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}
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}
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} catch (e) {
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console.error("Login error:", e);
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showError('Failed to login: Unknown error');
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}
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};
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export function getSocket(): CSocket {
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if (window.__state.pongSock === undefined)
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window.__state.pongSock = io(window.location.host, { path: "/api/pong/socket.io/" }) as any as CSocket;
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return window.__state.pongSock;
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}
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function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn {
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let socket = getSocket();
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socket.on("connect", async () => {
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const systemWindow = document.getElementById('system-box') as HTMLDivElement;
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await waitSocketConnected(socket);
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console.log("I AM Connected to the server:", socket.id);
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// const message = {
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// command: "",
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// destination: 'system-info',
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// type: "chat",
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// user: getUser()?.name,
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// token: document.cookie ?? "",
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// text: " has Just ARRIVED in the chat",
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// timestamp: Date.now(),
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// SenderWindowID: socket.id,
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// };
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// socket.emit('message', JSON.stringify(message));
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const messageElement = document.createElement("div");
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// messageElement.textContent = `${message.user}: is connected au server`;
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messageElement.textContent = `${getUser()?.name ?? "unkown user"}: is connected au server`;
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systemWindow.appendChild(messageElement);
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systemWindow.scrollTop = systemWindow.scrollHeight;
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});
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// Queu handler
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async function joinQueu(socket : Socket) {
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try {
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const res = await client.guestLogin();
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switch (res.kind) {
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case 'success': {
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let user = await updateUser();
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if (user === null)
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return showError('Failed to get user: no user ?');
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socket.emit('queuJoin', user.id);
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console.log('queu join sent for : ', user.id);
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break;
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}
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case 'failed': {
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showError(`Failed to Join Game Queu: ${res.msg}`);
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console.log('Failed to Join Game Queu');
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}
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}
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} catch (err ) {
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showError(`Failed to Join Game Queu`);
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console.log('Failed to Join Game Queu');
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}
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}
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// keys handler
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const keys: Record<string, boolean> = {};
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document.addEventListener("keydown", (e) => {
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keys[e.key.toLowerCase()] = true;
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});
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document.addEventListener("keyup", (e) => {
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keys[e.key.toLowerCase()] = false;
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});
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setInterval(() => { // key sender
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if ((keys['w'] || keys['s']) && !(keys['w'] && keys['s'])) { // exclusive or to filter requests
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if (keys['w']) {
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socket.emit("batmove_Left", "up");
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console.log('north key pressed - emit batmove_Left up');
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}
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if (keys['s']) {
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socket.emit("batmove_Left", "down");
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console.log('south key pressed - emit batmove_Left down');
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}
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}
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if ((keys['p'] || keys['l']) && !(keys['p'] && keys['l'])) { // exclusive or to filter requests
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if (keys['p']) {
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socket.emit("batmove_Right", "up");
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console.log('north key pressed - emit batmove_Right up');
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}
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if (keys['l']) {
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socket.emit("batmove_Right", "down");
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console.log('south key pressed - emit batmove_Right down');
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}
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}
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}, 16);
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// Pong Objects updators
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socket.on("batLeft_update", (y: number) => {
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console.log('batLeft_update received y: ', y);
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const bat = document.getElementById("batleft") as HTMLDivElement | null;
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if (!bat) {
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console.error("FATAL ERROR: Bat element with ID 'bat-left' not found. Check HTML.");
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return ;
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}
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if (typeof y === 'number' && !isNaN(y)) {
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bat.style.transform = `translateY(${y}px)`;
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} else {
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console.warn(`Received invalid Y value: ${y}`);
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}
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});
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socket.on("batRight_update", (y: number) => {
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console.log('batRight_update received y: ', y);
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const bat = document.getElementById("batright") as HTMLDivElement | null;
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if (!bat) {
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console.error("FATAL ERROR: Bat element with ID 'bat-Right' not found. Check HTML.");
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return ;
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}
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if (typeof y === 'number' && !isNaN(y)) {
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bat.style.transform = `translateY(${y}px)`;
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} else {
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console.warn(`Received invalid Y value: ${y}`);
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}
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});
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socket.on("ballPos_update", (x:number, y : number) => {
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console.log('ballPos_update recieved');
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const ball = document.getElementById("ball") as HTMLDivElement | null;
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if (!ball) {
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console.error("FATAL ERROR: Bat element with ID 'bat-Right' not found. Check HTML.");
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return ;
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}
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if (typeof y !== 'number' || isNaN(y) || typeof x !== 'number' || isNaN(x)) {
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console.warn(`Received invalid X/Y value: ${x} / ${y}`);
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return ;
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}
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ball.style.transform = `translateY(${y}px)`;
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ball.style.transform += `translateX(${x}px)`;
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});
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// socket.once('welcome', (data) => {
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// console.log('%cWelcome PONG PAGE', color.yellow );
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// addPongMessage('socket.once \'Welcome\' called')
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// });
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// Listen for messages from the server "MsgObjectServer"
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socket.on("MsgObjectServer", (data: { message: ClientMessage}) => {
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// Display the message in the chat window
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console.log("message recieved : ", data.message.text);
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const systemWindow = document.getElementById('system-box') as HTMLDivElement;
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const MAX_SYSTEM_MESSAGES = 10;
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if (systemWindow && data.message.destination === "system-info") {
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const messageElement = document.createElement("div");
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messageElement.textContent = `${data.message.user}: ${data.message.text}`;
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systemWindow.appendChild(messageElement);
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// keep only last 10
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while (systemWindow.children.length > MAX_SYSTEM_MESSAGES) {
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systemWindow.removeChild(systemWindow.firstChild!);
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}
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systemWindow.scrollTop = systemWindow.scrollHeight;
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}
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if (systemWindow && data.message.destination === "score-info") {
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console.log("score update:", data.message.text);
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const scoreboard = document.getElementById('score-board') as HTMLHeadingElement ;
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if (!scoreboard) {
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console.log("update score failed :(");
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return ;
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}
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scoreboard.textContent = `${data.message.text}`;
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}
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// console.log("Getuser():", getUser());
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});
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setTitle('Pong Game Page');
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return {
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html: authHtml, postInsert: async (app) => {
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const bwhoami = document.getElementById('b-whoami') as HTMLButtonElement;
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const bqueu = document.getElementById('b-joinQueu') as HTMLButtonElement;
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bwhoami?.addEventListener('click', async () => {
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whoami(socket);
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});
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bqueu?.addEventListener('click', async () => {
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joinQueu(socket);
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});
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const checkbox = document.getElementById("modeToggle") as HTMLInputElement;
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const label = document.getElementById("toggleLabel") as HTMLSpanElement;
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const track = document.getElementById("toggleTrack") as HTMLDivElement;
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@ -287,7 +47,67 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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knob.classList.remove("translate-x-7");
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}
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});
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const batLeft = document.querySelector<HTMLDivElement>("#batleft");
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const batRight = document.querySelector<HTMLDivElement>("#batright");
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const ball = document.querySelector<HTMLDivElement>("#ball");
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const score = document.querySelector<HTMLDivElement>("#score-board");
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if (!batLeft || !batRight || !ball || !score)
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return showError('fatal error');
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let socket = getSocket();
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// keys handler
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const keys: Record<string, boolean> = {};
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document.addEventListener("keydown", (e) => {
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keys[e.key.toLowerCase()] = true;
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});
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document.addEventListener("keyup", (e) => {
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keys[e.key.toLowerCase()] = false;
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});
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setInterval(() => { // key sender
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let packet: GameMove = {
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move: null,
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}
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if ((keys['w'] !== keys['s'])) {
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packet.move = keys['w'] ? 'up' : 'down';
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}
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socket.emit('gameMove', packet);
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}, 1000 / 60);
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const render = (state: GameUpdate) => {
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//batLeft.style.transform = `translateY(${state.left.paddle.y}px) translateX(${state.left.paddle.x}px)`;
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batLeft.style.top = `${state.left.paddle.y}px`;
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batLeft.style.left = `${state.left.paddle.x}px`;
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batLeft.style.width = `${state.left.paddle.width}px`;
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batLeft.style.height = `${state.left.paddle.height}px`;
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//batRight.style.transform = `translateY(${state.right.paddle.y}px) translateX(-${state.left.paddle.x}px)`;
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batRight.style.top = `${state.right.paddle.y}px`;
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batRight.style.left = `${state.right.paddle.x}px`;
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batRight.style.width = `${state.right.paddle.width}px`;
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batRight.style.height = `${state.right.paddle.height}px`;
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ball.style.transform = `translateX(${state.ball.x - state.ball.size}px) translateY(${state.ball.y - state.ball.size}px)`;
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ball.style.height = `${state.ball.size * 2}px`;
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ball.style.width = `${state.ball.size * 2}px`;
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score.innerText = `${state.left.score} | ${state.right.score}`
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}
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socket.on('gameUpdate', (state: GameUpdate) => render(state));
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socket.on('newGame', (state) => render(state));
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socket.on('updateInformation', (e) => showInfo(`UpdateInformation: t=${e.totalUser};q=${e.inQueue}`));
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socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`));
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socket.emit('enqueue');
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}
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}
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};
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addRoute('/pong', pongClient, { bypass_auth: true });
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addRoute('/pong', pongClient);
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