win cond fixed

This commit is contained in:
bgoulard 2026-01-06 15:36:17 +01:00 committed by Nigel
parent 572392f640
commit 155f4ec169
3 changed files with 21 additions and 38 deletions

View file

@ -98,11 +98,6 @@ function makeAngle(i: number): [number, number, number, number] {
}
const LEFT :number = 0;
const RIGHT :number = 1;
enum ReadyState {
noState,
readyUp,
readyDown,
}
export class Pong {
@ -136,7 +131,8 @@ export class Pong {
Pong.BALL_START_ANGLES[this.ballAngleIdx++],
);
public ready_checks: [ReadyState, ReadyState] = [ReadyState.noState, ReadyState.noState];
public ready_checks: [boolean, boolean] = [false, false];
public first_rdy : number = -1;
public score: [number, number] = [0, 0];
public local: boolean = false;
@ -159,41 +155,27 @@ export class Pong {
public readyup(uid : UserId)
{
// debug
console.log(this.userLeft + " | " + this.userRight);
if (this.first_rdy == -1)
this.first_rdy = Date.now();
if (uid === this.userLeft) {
console.log("rdy.up : lft " + uid);
this.ready_checks[LEFT] = true;
} else if (uid === this.userRight) {
console.log("rdy.up : rgt " + uid);
}
if (uid === this.userLeft) {
this.ready_checks[LEFT] = ReadyState.readyUp;
} else if (uid === this.userRight) {
this.ready_checks[RIGHT] = ReadyState.readyUp;
this.ready_checks[RIGHT] = true;
}
}
public readydown(uid : UserId)
{
// debug
console.log(this.userLeft + " | " + this.userRight);
if (uid === this.userLeft) {
console.log("rdy.down : lft " + uid);
} else if (uid === this.userRight) {
console.log("rdy.down : rgt " + uid);
}
// is everyone already ready?
if (this.ready_checks[LEFT] === ReadyState.readyUp && this.ready_checks[RIGHT] === ReadyState.readyUp) return ;
if (this.ready_checks[LEFT] === true && this.ready_checks[RIGHT] === true) return ;
if (uid === this.userLeft)
this.ready_checks[LEFT] = ReadyState.readyDown;
this.ready_checks[LEFT] = false;
else if (uid === this.userRight)
this.ready_checks[RIGHT] = ReadyState.readyDown;
this.ready_checks[RIGHT] = false;
}
public tick() {
if (this.ready_checks[LEFT] !== ReadyState.readyUp || this.ready_checks[RIGHT] !== ReadyState.readyUp)
if (this.ready_checks[LEFT] !== true || this.ready_checks[RIGHT] !== true)
return;
if (this.paddleCollision(this.leftPaddle, 'left')) {
this.ball.collided(
@ -306,15 +288,17 @@ export class Pong {
if (this.score[LEFT] >= 5) return 'left';
if (this.score[RIGHT] >= 5) return 'right';
if (
this.leftLastSeen !== -1 &&
Date.now() - this.leftLastSeen > Pong.CONCEDED_TIMEOUT
if ((this.leftLastSeen !== -1 &&
Date.now() - this.leftLastSeen > Pong.CONCEDED_TIMEOUT) ||
(this.first_rdy !== -1 && (this.ready_checks[0] || this.ready_checks[1])
&& Date.now() - this.first_rdy > Pong.CONCEDED_TIMEOUT && this.ready_checks[0] == false)
) {
return 'right';
}
if (
this.rightLastSeen !== -1 &&
Date.now() - this.rightLastSeen > Pong.CONCEDED_TIMEOUT
if ((this.rightLastSeen !== -1 &&
Date.now() - this.rightLastSeen > Pong.CONCEDED_TIMEOUT) ||
(this.first_rdy !== -1 && (this.ready_checks[0] || this.ready_checks[1])
&& Date.now() - this.first_rdy > Pong.CONCEDED_TIMEOUT && this.ready_checks[1] == false)
) {
return 'left';
}

View file

@ -98,7 +98,8 @@ class StateI {
g.gameUpdate = setInterval(() => {
g.tick();
this.gameUpdate(gameId, user.socket);
if (g.ready_checks[0] && g.ready_checks[1])
this.gameUpdate(gameId, user.socket);
if (g.checkWinner() !== null) { this.cleanupGame(gameId, g); }
}, 1000 / StateI.UPDATE_INTERVAL_FRAMES);