From 1fe5d4711a583768b6a6504f08576247249ddb99 Mon Sep 17 00:00:00 2001 From: apetitco Date: Wed, 7 Jan 2026 22:43:18 +0100 Subject: [PATCH] (tic-tac-toe): smol update --- frontend/src/pages/ttt/ttt.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/frontend/src/pages/ttt/ttt.ts b/frontend/src/pages/ttt/ttt.ts index f4546a0..cf27c31 100644 --- a/frontend/src/pages/ttt/ttt.ts +++ b/frontend/src/pages/ttt/ttt.ts @@ -54,7 +54,7 @@ async function handleTTT(): Promise { // TODO: Join queue button // When clicking on this button, two scenarios: // not in a game -> Join queue - // In a game -> user clicking on the button loses the game and joins the queue, board is cleaned + // In a queue -> Leave queue // Should I differentiate the scenarios here or inside the requestNewGame function ? joinQueueBtn.addEventListener("click", () => { console.log('===== JOIN QUEUE BUTTON PRESSED =====');