feat(tournament): allow the creation of a tournament
A tournament can be created (by the "owner") Any other players can join said tournament. The information is currently not displayed in the frontend, but does exists and is passed to the frontend using a socket.io event
This commit is contained in:
parent
272c6f319c
commit
2195207297
9 changed files with 558 additions and 170 deletions
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@ -8,8 +8,8 @@
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.btn-style {
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@apply
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w-25
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h-8
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min-w-25
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min-h-8
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border
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border-gray-500
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rounded-3xl
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@ -188,4 +188,4 @@
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inline-flex items-center justify-center
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rounded-full w-8 h-8 bg-blue-500
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border-10 border-blue-500
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}
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}
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@ -2,8 +2,13 @@
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<div id="mainbox" class="mainboxDisplay">
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<button id="QueueBtn" class="btn-style absolute top-4 left-6">Queue Up</button>
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<button id="LocalBtn" class="btn-style absolute top-14 left-6">Local Game</button>
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<span id="queue-info" class="flex rounded-3xl border-7 border-gray-500 bg-gray-500 absolute top-4 right-6">?👤 ?⏳ ?▮•▮</span> <!-- total | in queue | games-->
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<button id="play-info" class="pong-how-to-play absolute top-14 right-6">?</button> <!-- how to play?-->
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<span id="queue-info" class="flex rounded-3xl border-7 border-gray-500 bg-gray-500 absolute top-4 right-6">?👤
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?⏳ ?▮•▮</span> <!-- total | in queue | games-->
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<button id="TourBtn"
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class="min-25 min-h-8 border border-gray-500 rounded-3xl bg-gray-500 text-white cursor-pointer shadow-[0_2px_0_0_black] transition-all hover:bg-blue-200 active:bg-gray-400 active:translate-y-px active:shadow-[0_2px_0_0_black] absolute top-16 right-6">
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<span class="mx-2">Create Tournament</span>
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</button> <!-- Tournament Button -->
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<button id="play-info" class="pong-how-to-play absolute top-26 right-6">?</button> <!-- how to play?-->
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<br>
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<h1 class="text-3xl font-bold text-gray-800">
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Pong Box<span id="t-username"></span>
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@ -25,7 +30,8 @@
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down:
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<kbd class="pong-protips-key">S</kbd>
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<br>
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You are <span class="text-red-500">red</span>. <br> Your goal is to bounce the ball back to the adversary.
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You are <span class="text-red-500">red</span>. <br> Your goal is to bounce the ball back to the
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adversary.
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<br>
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<span class="text-gray-400">local games keys for the left paddle:<br>
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up:
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@ -33,7 +39,7 @@
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down:
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<kbd class="pong-protips-key">L</kbd>
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</span>
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</div>
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</div>
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<button class="pong-rdy-screen" id="readyup-btn">ready!</button>
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<div class="pong-field">
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<div id="batleft" class="pong-batleft top-0"></div>
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@ -1,14 +1,20 @@
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import { addRoute, navigateTo, setTitle, type RouteHandlerParams, type RouteHandlerReturn } from "@app/routing";
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import authHtml from './pong.html?raw';
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import io from 'socket.io-client';
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import {
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addRoute,
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navigateTo,
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setTitle,
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type RouteHandlerParams,
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type RouteHandlerReturn,
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} from "@app/routing";
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import authHtml from "./pong.html?raw";
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import io from "socket.io-client";
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import type { CSocket, GameMove, GameUpdate } from "./socket";
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import { showError, showInfo } from "@app/toast";
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import { showError, showInfo, showSuccess } from "@app/toast";
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import { getUser, type User } from "@app/auth";
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import { isNullish } from "@app/utils";
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import client from "@app/api";
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import "./pong.css";
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declare module 'ft_state' {
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declare module "ft_state" {
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interface State {
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pongSock?: CSocket;
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}
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@ -20,96 +26,176 @@ enum QueueState {
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Ready = "Ready-ing",
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Iddle = "Queue Up",
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In_local = "In Local",
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};
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}
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enum ReadyState {
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readyUp = "ready ok",
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readyDown = "not ready",
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};
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}
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enum TourBtnState {
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Joined = "Joined",
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Started = "Started",
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AbleToJoin = "Join Tournament",
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AbleToCreate = "Create Tournament",
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AbleToStart = "Start Tournament",
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AbeToProcreate = "He would be proud",
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}
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document.addEventListener("ft:pageChange", (newUrl) => {
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if (newUrl.detail.startsWith('/app/pong') || newUrl.detail.startsWith('/pong')) return;
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if (
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newUrl.detail.startsWith("/app/pong") ||
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newUrl.detail.startsWith("/pong")
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)
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return;
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if (window.__state.pongSock !== undefined) window.__state.pongSock.close();
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window.__state.pongSock = undefined;
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});
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export function getSocket(): CSocket {
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if (window.__state.pongSock === undefined)
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window.__state.pongSock = io(window.location.host, { path: "/api/pong/socket.io/" }) as any as CSocket;
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window.__state.pongSock = io(window.location.host, {
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path: "/api/pong/socket.io/",
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}) as any as CSocket;
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return window.__state.pongSock;
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}
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function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn {
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setTitle('Pong Game Page');
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function pongClient(
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_url: string,
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_args: RouteHandlerParams,
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): RouteHandlerReturn {
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setTitle("Pong Game Page");
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return {
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html: authHtml, postInsert: async (app) => {
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html: authHtml,
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postInsert: async (app) => {
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const DEFAULT_COLOR = "white";
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const SELF_COLOR = "red";
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const user = getUser();
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let currentGame: GameUpdate | null = null;
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let opponent: User | null = null;
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const rdy_btn = document.querySelector<HTMLButtonElement>('#readyup-btn');
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const rdy_btn =
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document.querySelector<HTMLButtonElement>("#readyup-btn");
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const batLeft = document.querySelector<HTMLDivElement>("#batleft");
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const batRight = document.querySelector<HTMLDivElement>("#batright");
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const batRight =
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document.querySelector<HTMLDivElement>("#batright");
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const ball = document.querySelector<HTMLDivElement>("#ball");
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const score = document.querySelector<HTMLDivElement>("#score-board");
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const playerL = document.querySelector<HTMLDivElement>('#player-left');
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const playerR = document.querySelector<HTMLDivElement>('#player-right');
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const queueBtn = document.querySelector<HTMLButtonElement>("#QueueBtn");
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const LocalGameBtn = document.querySelector<HTMLButtonElement>("#LocalBtn");
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const gameBoard = document.querySelector<HTMLDivElement>("#pongbox");
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const queue_infos = document.querySelector<HTMLSpanElement>("#queue-info");
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const how_to_play_btn = document.querySelector<HTMLButtonElement>("#play-info");
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const protips = document.querySelector<HTMLDivElement>("#protips-box");
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const score =
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document.querySelector<HTMLDivElement>("#score-board");
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const playerL =
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document.querySelector<HTMLDivElement>("#player-left");
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const playerR =
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document.querySelector<HTMLDivElement>("#player-right");
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const queueBtn =
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document.querySelector<HTMLButtonElement>("#QueueBtn");
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const LocalGameBtn =
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document.querySelector<HTMLButtonElement>("#LocalBtn");
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const gameBoard =
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document.querySelector<HTMLDivElement>("#pongbox");
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const queue_infos =
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document.querySelector<HTMLSpanElement>("#queue-info");
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const how_to_play_btn =
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document.querySelector<HTMLButtonElement>("#play-info");
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const protips =
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document.querySelector<HTMLDivElement>("#protips-box");
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const tournamentBtn =
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document.querySelector<HTMLButtonElement>("#TourBtn");
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let socket = getSocket();
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if (isNullish(user)) { // if no user (no loggin / other) : GTFO
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if (isNullish(user)) {
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// if no user (no loggin / other) : GTFO
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navigateTo("/app");
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return ;
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return;
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}
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if (!batLeft || !batRight || !ball || !score || !queueBtn || !playerL || !playerR || !gameBoard || !queue_infos || !LocalGameBtn || !rdy_btn) // sanity check
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return showError('fatal error');
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if (!how_to_play_btn || !protips)
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showError('missing protips'); // not a fatal error
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if (
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!batLeft ||
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!batRight ||
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!ball ||
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!score ||
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!queueBtn ||
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!playerL ||
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!playerR ||
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!gameBoard ||
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!queue_infos ||
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!LocalGameBtn ||
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!rdy_btn ||
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!tournamentBtn
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)
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// sanity check
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return showError("fatal error");
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if (!how_to_play_btn || !protips) showError("missing protips"); // not a fatal error
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tournamentBtn.addEventListener("click", () => {
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showInfo(`Button State: ${tournamentBtn.innerText}`);
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switch (tournamentBtn.innerText) {
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case TourBtnState.AbleToStart:
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//socket.emit('')
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break;
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case TourBtnState.AbleToJoin:
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socket.emit("tourRegister");
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break;
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case TourBtnState.AbleToCreate:
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socket.emit("tourCreate");
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break;
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case TourBtnState.AbeToProcreate:
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showError("We are developpers, this is impossible !");
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break;
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case TourBtnState.Joined:
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socket.emit("tourUnregister");
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break;
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case TourBtnState.Started:
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showInfo("tournament Started");
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//socket.emit("tourStart");
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break;
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}
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});
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// ---
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// keys handler
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// ---
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const keys: Record<string, boolean> = {};
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if (how_to_play_btn && protips)
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how_to_play_btn.addEventListener("click", ()=>{
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how_to_play_btn.addEventListener("click", () => {
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protips.classList.toggle("hidden");
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how_to_play_btn.innerText = how_to_play_btn.innerText === '?' ? 'x' : '?';
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how_to_play_btn.innerText =
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how_to_play_btn.innerText === "?" ? "x" : "?";
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});
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document.addEventListener("keydown", (e) => {keys[e.key.toLowerCase()] = true;});
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document.addEventListener("keyup", (e) => {keys[e.key.toLowerCase()] = false;});
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document.addEventListener("keydown", (e) => {
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keys[e.key.toLowerCase()] = true;
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});
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document.addEventListener("keyup", (e) => {
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keys[e.key.toLowerCase()] = false;
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});
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setInterval(() => { // key sender
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if (keys['escape'] === true && protips && how_to_play_btn) {
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setInterval(() => {
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// key sender
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if (keys["escape"] === true && protips && how_to_play_btn) {
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protips.classList.add("hidden");
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how_to_play_btn.innerText = '?';
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how_to_play_btn.innerText = "?";
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}
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if (queueBtn.innerText !== QueueState.InGame)//we're in game ? continue | gtfo
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return ;
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if (queueBtn.innerText !== QueueState.InGame)
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//we're in game ? continue | gtfo
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return;
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if (currentGame === null) return;
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let packet: GameMove = {
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move: null,
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moveRight: null,
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}
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};
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if (queueBtn.innerText !== QueueState.InGame)//we're in game ? continue | gtfo
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return ;
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if (queueBtn.innerText !== QueueState.InGame)
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//we're in game ? continue | gtfo
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return;
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if (currentGame === null) return;
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if ((keys['w'] !== keys['s']))
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packet.move = keys['w'] ? 'up' : 'down';
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if (currentGame.local && (keys['o'] !== keys['l']))
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packet.moveRight = keys['o'] ? 'up' : 'down';
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socket.emit('gameMove', packet);
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if (keys["w"] !== keys["s"])
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packet.move = keys["w"] ? "up" : "down";
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if (currentGame.local && keys["o"] !== keys["l"])
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packet.moveRight = keys["o"] ? "up" : "down";
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socket.emit("gameMove", packet);
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}, 1000 / 60);
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// ---
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// keys end
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@ -118,15 +204,28 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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// ---
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// position logic (client)
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// ---
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const DEFAULT_POSITIONS : GameUpdate = {
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gameId:"",
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ball:{size:16, x:800/2, y:450/2},
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left:{id:"", paddle:{x:40, y:185, width:12, height:80}, score:0},
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right:{id:"", paddle:{x:748, y:185, width:12, height:80}, score:0},
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local:false
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const DEFAULT_POSITIONS: GameUpdate = {
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gameId: "",
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ball: { size: 16, x: 800 / 2, y: 450 / 2 },
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left: {
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id: "",
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paddle: { x: 40, y: 185, width: 12, height: 80 },
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score: 0,
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},
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right: {
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id: "",
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paddle: { x: 748, y: 185, width: 12, height: 80 },
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score: 0,
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},
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local: false,
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};
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function resetBoard(batLeft : HTMLDivElement, batRight : HTMLDivElement, playerL : HTMLDivElement, playerR : HTMLDivElement) {
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function resetBoard(
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batLeft: HTMLDivElement,
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batRight: HTMLDivElement,
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playerL: HTMLDivElement,
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playerR: HTMLDivElement,
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) {
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render(DEFAULT_POSITIONS);
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batLeft.style.backgroundColor = DEFAULT_COLOR;
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batRight.style.backgroundColor = DEFAULT_COLOR;
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@ -154,115 +253,131 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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ball.style.height = `${state.ball.size * 2}px`;
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ball.style.width = `${state.ball.size * 2}px`;
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score.innerText = `${state.left.score} | ${state.right.score}`
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}
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socket.on('gameUpdate', (state: GameUpdate) => {
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render(state);});
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score.innerText = `${state.left.score} | ${state.right.score}`;
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};
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socket.on("gameUpdate", (state: GameUpdate) => {
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render(state);
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});
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// ---
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// position logic (client) end
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// ---
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// ---
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// queue evt
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// queue evt
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// ---
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// utils
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function set_pretty(batU : HTMLDivElement, txtU : HTMLDivElement, txtO : HTMLDivElement, colorYou : string) {
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function set_pretty(
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batU: HTMLDivElement,
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txtU: HTMLDivElement,
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txtO: HTMLDivElement,
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colorYou: string,
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) {
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batU.style.backgroundColor = colorYou;
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txtU.style.color = colorYou;
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txtU.innerText = isNullish(user) ? "you" : user.name;
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txtO.innerText = isNullish(opponent) ? "the mechant" : opponent.name;
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txtO.innerText = isNullish(opponent)
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? "the mechant"
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: opponent.name;
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}
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async function get_opponent(opponent_id : string) {
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let t = await client.getUser({user:opponent_id});
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async function get_opponent(opponent_id: string) {
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let t = await client.getUser({ user: opponent_id });
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switch (t.kind) {
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case "success" :
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case "success":
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opponent = t.payload;
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break ;
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default :
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break;
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default:
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opponent = null;
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}
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}
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// btn setup
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queueBtn.addEventListener("click", ()=>{
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queueBtn.addEventListener("click", () => {
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if (queueBtn.innerText !== QueueState.Iddle) {
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if (queueBtn.innerText === QueueState.InQueu) {
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socket.emit("dequeue");
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queueBtn.innerText = QueueState.Iddle;
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}
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return ;
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return;
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}
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queueBtn.innerText = QueueState.InQueu;
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socket.emit('enqueue');
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socket.emit("enqueue");
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});
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LocalGameBtn.addEventListener("click", () => {
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if (queueBtn.innerText !== QueueState.Iddle || currentGame !== null) {
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showError("cant launch a local game while in queue/in game");
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return ;
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if (
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queueBtn.innerText !== QueueState.Iddle ||
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currentGame !== null
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) {
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showError(
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"cant launch a local game while in queue/in game",
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);
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return;
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}
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socket.emit("localGame");
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queueBtn.innerText = QueueState.In_local;
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LocalGameBtn.innerText = "playing";
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});
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rdy_btn.addEventListener("click", ()=>{
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rdy_btn.addEventListener("click", () => {
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showInfo("rdy-evt");
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switch (rdy_btn.innerText) {
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case ReadyState.readyDown:
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socket.emit('readyUp');
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socket.emit("readyUp");
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rdy_btn.innerText = ReadyState.readyUp;
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rdy_btn.classList.remove("text-red-600");
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rdy_btn.classList.add("text-green-600");
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break ;
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break;
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case ReadyState.readyUp:
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socket.emit('readyDown');
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socket.emit("readyDown");
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rdy_btn.innerText = ReadyState.readyDown;
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rdy_btn.classList.remove("text-green-600");
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rdy_btn.classList.add("text-red-600");
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break ;
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break;
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||||
default:
|
||||
showError("error on ready btn");
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('newGame', async (state) => {
|
||||
socket.on("newGame", async (state) => {
|
||||
render(state);
|
||||
|
||||
await get_opponent(state.left.id == user.id ? state.right.id : state.left.id);
|
||||
|
||||
await get_opponent(
|
||||
state.left.id == user.id ? state.right.id : state.left.id,
|
||||
);
|
||||
queueBtn.innerText = QueueState.InGame;
|
||||
queueBtn.style.color = 'red';
|
||||
queueBtn.style.color = "red";
|
||||
batLeft.style.backgroundColor = DEFAULT_COLOR;
|
||||
batRight.style.backgroundColor = DEFAULT_COLOR;
|
||||
if (state.left.id === user.id) {
|
||||
set_pretty(batLeft, playerL, playerR, SELF_COLOR);
|
||||
} else if (state.right.id === user.id) {
|
||||
set_pretty(batRight, playerR, playerL, SELF_COLOR);
|
||||
} else
|
||||
showError("couldn't find your id in game");
|
||||
rdy_btn.classList.remove('hidden');
|
||||
} else showError("couldn't find your id in game");
|
||||
rdy_btn.classList.remove("hidden");
|
||||
rdy_btn.classList.add("text-red-600");
|
||||
rdy_btn.innerText = ReadyState.readyDown;
|
||||
});
|
||||
socket.on('rdyEnd', () => {
|
||||
socket.on("rdyEnd", () => {
|
||||
rdy_btn.classList.remove("text-green-600");
|
||||
rdy_btn.classList.remove("text-red-600");
|
||||
rdy_btn.classList.add('hidden');
|
||||
rdy_btn.classList.add("hidden");
|
||||
});
|
||||
|
||||
socket.on("gameEnd", (winner) => {
|
||||
rdy_btn.classList.add('hidden');
|
||||
rdy_btn.classList.add("hidden");
|
||||
queueBtn.innerHTML = QueueState.Iddle;
|
||||
queueBtn.style.color = 'white';
|
||||
queueBtn.style.color = "white";
|
||||
|
||||
if (!isNullish(currentGame)) {
|
||||
let new_div = document.createElement('div');
|
||||
let new_div = document.createElement("div");
|
||||
let end_txt = "";
|
||||
if ((user.id === currentGame.left.id && winner === 'left') ||
|
||||
(user.id === currentGame.right.id && winner === 'right'))
|
||||
end_txt = 'won! #yippe';
|
||||
else
|
||||
end_txt = 'lost #sadge';
|
||||
new_div.innerText = 'you ' + end_txt;
|
||||
if (
|
||||
(user.id === currentGame.left.id &&
|
||||
winner === "left") ||
|
||||
(user.id === currentGame.right.id && winner === "right")
|
||||
)
|
||||
end_txt = "won! #yippe";
|
||||
else end_txt = "lost #sadge";
|
||||
new_div.innerText = "you " + end_txt;
|
||||
new_div.className = "pong-end-screen";
|
||||
gameBoard.appendChild(new_div);
|
||||
setTimeout(() => {
|
||||
|
|
@ -270,25 +385,61 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
|
|||
}, 3 * 1000);
|
||||
|
||||
if (currentGame.local) {
|
||||
LocalGameBtn.innerText = "Local Game"
|
||||
LocalGameBtn.innerText = "Local Game";
|
||||
}
|
||||
}
|
||||
resetBoard(batLeft, batRight, playerL, playerR);
|
||||
})
|
||||
socket.on('updateInformation', (e) => {
|
||||
});
|
||||
socket.on("updateInformation", (e) => {
|
||||
queue_infos.innerText = `${e.totalUser}👤 ${e.inQueue}⏳ ${e.totalGames}▮•▮`;
|
||||
});
|
||||
socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`)); // MAYBE: play a sound? to notify user that smthing happend
|
||||
socket.on("queueEvent", (e) => showInfo(`QueueEvent: ${e}`)); // MAYBE: play a sound? to notify user that smthing happend
|
||||
// ---
|
||||
// queue evt end
|
||||
// ---
|
||||
|
||||
socket.on("tournamentInfo", (s) => {
|
||||
// no tournament => we can create it !
|
||||
if (s === null) {
|
||||
tournamentBtn.innerText = TourBtnState.AbleToCreate;
|
||||
// create tournament
|
||||
return;
|
||||
}
|
||||
|
||||
let weIn = s.players.some((p) => p.id === user.id);
|
||||
let imOwner = s.ownerId === user.id;
|
||||
switch (s.state) {
|
||||
case "ended":
|
||||
tournamentBtn.innerText = TourBtnState.AbleToCreate;
|
||||
break;
|
||||
case "playing":
|
||||
tournamentBtn.innerText = TourBtnState.Started;
|
||||
break;
|
||||
case "prestart":
|
||||
if (imOwner) {
|
||||
tournamentBtn.innerText = TourBtnState.AbleToStart;
|
||||
} else {
|
||||
tournamentBtn.innerText = weIn
|
||||
? TourBtnState.Joined
|
||||
: TourBtnState.AbleToJoin;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
console.log(s.players);
|
||||
});
|
||||
|
||||
socket.on("tournamentRegister", ({ kind, msg }) => {
|
||||
if (kind === "success") showSuccess(msg ?? "Success");
|
||||
if (kind === "failure") showError(msg ?? "An error Occured");
|
||||
});
|
||||
|
||||
// init
|
||||
rdy_btn.classList.add('hidden');
|
||||
rdy_btn.classList.add("hidden");
|
||||
queueBtn.innerText = QueueState.Iddle;
|
||||
rdy_btn.innerText = ReadyState.readyUp;
|
||||
resetBoard(batLeft, batRight, playerL, playerR);
|
||||
}
|
||||
}
|
||||
};
|
||||
addRoute('/pong', pongClient);
|
||||
},
|
||||
};
|
||||
}
|
||||
addRoute("/pong", pongClient);
|
||||
|
|
|
|||
|
|
@ -1,56 +1,80 @@
|
|||
import { Socket } from 'socket.io-client';
|
||||
|
||||
export type UpdateInfo = {
|
||||
inQueue: number,
|
||||
totalUser: number,
|
||||
totalGames : number
|
||||
}
|
||||
inQueue: number;
|
||||
totalUser: number;
|
||||
totalGames: number;
|
||||
};
|
||||
|
||||
export type PaddleData = {
|
||||
x: number,
|
||||
y: number,
|
||||
x: number;
|
||||
y: number;
|
||||
|
||||
width: number,
|
||||
height: number,
|
||||
width: number;
|
||||
height: number;
|
||||
};
|
||||
|
||||
export type GameUpdate = {
|
||||
gameId: string;
|
||||
|
||||
left: { id: string, paddle: PaddleData, score: number };
|
||||
right: { id: string, paddle: PaddleData, score: number };
|
||||
left: { id: string; paddle: PaddleData; score: number };
|
||||
right: { id: string; paddle: PaddleData; score: number };
|
||||
|
||||
ball: { x: number, y: number, size: number };
|
||||
local: boolean,
|
||||
}
|
||||
ball: { x: number; y: number; size: number };
|
||||
local: boolean;
|
||||
};
|
||||
|
||||
export type GameMove = {
|
||||
move: 'up' | 'down' | null,
|
||||
move: 'up' | 'down' | null;
|
||||
// only used in local games
|
||||
moveRight: 'up' | 'down' | null,
|
||||
}
|
||||
moveRight: 'up' | 'down' | null;
|
||||
};
|
||||
|
||||
export type TourInfo = {
|
||||
ownerId: string;
|
||||
state: 'prestart' | 'playing' | 'ended';
|
||||
players: { id: string; name: string; score: number }[];
|
||||
currentGameInfo: GameUpdate | null;
|
||||
};
|
||||
|
||||
// TODO: add new evt such as "local play", "ready-up" see: ./pong.ts
|
||||
export interface ClientToServer {
|
||||
enqueue: () => void;
|
||||
dequeue: () => void;
|
||||
readyUp: () => void;
|
||||
readyDown:() => void;
|
||||
readyDown: () => void;
|
||||
debugInfo: () => void;
|
||||
gameMove: (up: GameMove) => void;
|
||||
connectedToGame: (gameId: string) => void;
|
||||
localGame: () => void,
|
||||
};
|
||||
localGame: () => void;
|
||||
|
||||
// TOURNAMENT
|
||||
|
||||
tourRegister: () => void;
|
||||
tourUnregister: () => void;
|
||||
|
||||
tourCreate: () => void;
|
||||
}
|
||||
|
||||
export interface ServerToClient {
|
||||
forceDisconnect: (reason: string) => void;
|
||||
queueEvent: (msg: 'registered' | 'unregistered') => void;
|
||||
rdyEnd:() => void,
|
||||
updateInformation: (info: UpdateInfo) => void,
|
||||
newGame: (initState: GameUpdate) => void, // <- consider this the gameProc eg not start of game but wait for client to "ready up"
|
||||
gameUpdate: (state: GameUpdate) => void,
|
||||
rdyEnd: () => void;
|
||||
updateInformation: (info: UpdateInfo) => void;
|
||||
newGame: (initState: GameUpdate) => void;
|
||||
gameUpdate: (state: GameUpdate) => void;
|
||||
gameEnd: (winner: 'left' | 'right') => void;
|
||||
};
|
||||
|
||||
// TOURNAMENT
|
||||
tournamentRegister: (res: {
|
||||
kind: 'success' | 'failure';
|
||||
msg?: string;
|
||||
}) => void;
|
||||
tournamentCreateMsg: (res: {
|
||||
kind: 'success' | 'failure';
|
||||
msg?: string;
|
||||
}) => void;
|
||||
tournamentInfo: (info: TourInfo | null) => void;
|
||||
}
|
||||
|
||||
export type SSocket = Socket<ClientToServer, ServerToClient>;
|
||||
export type CSocket = Socket<ServerToClient, ClientToServer>;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue