(feat): Queue/Dequeue button and waiting for match text
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8 changed files with 154 additions and 20 deletions
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@ -1,6 +1,6 @@
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<div class="displaybox">
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<div id="mainbox" class="mainboxDisplay">
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<button id="JoinQueueBtn" class="btn-style absolute top-4 right-6">New Game</button>
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<button id="JoinQueueBtn" class="btn-style absolute top-4 right-6">Join Queue</button>
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<h1 class="text-3xl font-bold text-gray-800">
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Tic-tac-toe Box<span id="t-username"></span>
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</h1><br>
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@ -9,18 +9,18 @@
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X
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</div>
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<div class="text-left">
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<div class="font-semibold text-gray-800" id="playerX-name">${playerX.name}</div>
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<div class="text-lg text-gray-800" id="playerX-timer">${playerX.timer}</div>
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<div class="font-semibold text-gray-800" id="playerX-name"></div>
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<div class="text-lg text-gray-800" id="playerX-timer"></div>
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</div>
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<div class="text-center text-sm text-gray-800 px-4 whitespace-nowrap">
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<div id="currentPlayer" class='text-7xl font-bold'></div>
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<div id="currentPlayerTimer">${currentPlayerTimer}</div>
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<div id="currentPlayerTimer">Waiting for match...</div>
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</div>
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<div class="text-right">
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<div class="font-semibold text-gray-800" id="playerO-name">${playerO.name}</div>
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<div class="text-lg text-gray-800" id="playerO-timer">${playerO.timer}</div>
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<div class="font-semibold text-gray-800" id="playerO-name"></div>
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<div class="text-lg text-gray-800" id="playerO-timer"></div>
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</div>
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<div class="text-7xl text-gray-800 mx-4 font-bold" id="playerO">
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O
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@ -15,6 +15,12 @@ declare module 'ft_state' {
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}
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}
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enum QueueState {
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InQueue = "In Queue",
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InGame = "In Game",
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Idle = "Join Queue",
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};
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document.addEventListener("ft:pageChange", () => {
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if (window.__state.tttSock !== undefined) window.__state.tttSock.close();
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if (window.__state.keepAliveInterval !== undefined) clearInterval(window.__state.keepAliveInterval);
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@ -48,13 +54,27 @@ async function handleTTT(): Promise<RouteHandlerReturn> {
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const userXString = document.getElementById("playerX-name");
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const userOString = document.getElementById("playerO-name");
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if (!userXString || !userOString) {
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return showError('fatal error');
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}
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const currentPlayerIndicator = document.getElementById("currentPlayer");
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if (!currentPlayerIndicator) {
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const joinQueueBtn = document.getElementById("JoinQueueBtn");
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const currentPlayerTimer = document.getElementById("currentPlayerTimer")
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if (!userXString || !userOString || !currentPlayerIndicator || !joinQueueBtn || !currentPlayerTimer) {
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return showError('fatal error');
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}
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joinQueueBtn.addEventListener("click", () => {
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console.log('===== JOIN QUEUE BUTTON PRESSED =====');
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if (joinQueueBtn.innerText !== QueueState.Idle) {
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console.log("== Entering in first if ==");
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if (joinQueueBtn.innerText === QueueState.InQueue) {
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console.log("== Entering in second if ==");
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socket.emit("dequeue");
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joinQueueBtn.innerText = QueueState.Idle;
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}
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return;
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}
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joinQueueBtn.innerText = QueueState.InQueue;
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socket.emit("enqueue");
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});
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let curGame: CurrentGameInfo | null = null;
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let curGameX: {id: string, name: string} | null = null;
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@ -64,6 +84,9 @@ async function handleTTT(): Promise<RouteHandlerReturn> {
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socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`));
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socket.on('newGame', async (gameState) => {
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showInfo(`newGame: ${gameState.gameId}`)
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currentPlayerTimer.innerText = "";
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joinQueueBtn.innerText = QueueState.InGame;
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curGame = { ...gameState, lastState: null };
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let resX = await client.getUser({user: curGame.playerX});
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@ -86,7 +109,8 @@ async function handleTTT(): Promise<RouteHandlerReturn> {
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userOString.classList.remove('text-gray-800');
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userXString.classList.remove('text-red-800');
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userXString.classList.add('text-gray-800');
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} else if (user.id === curGameX.id) {
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}
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else if (user.id === curGameX.id) {
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userXString.classList.add('text-red-800');
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userXString.classList.remove('text-gray-800');
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userOString.classList.remove('text-red-800');
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@ -95,7 +119,6 @@ async function handleTTT(): Promise<RouteHandlerReturn> {
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userXString.innerText = curGameX.name;
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userOString.innerText = curGameO.name;
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});
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socket.emit('enqueue');
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const cells = app.querySelectorAll<HTMLDivElement>(".ttt-cell");
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@ -131,11 +154,10 @@ async function handleTTT(): Promise<RouteHandlerReturn> {
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socket.on('gameEnd', () => {
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curGame = null;
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socket.emit('enqueue');
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showInfo('Game is finished, enqueuing directly')
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currentPlayerTimer.innerText = "Waiting for match...";
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joinQueueBtn.innerText = QueueState.Idle;
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})
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socket.on('gameBoard', (u) => {
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if (curGame === null) {
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return showError('Got game State, but no in a game ?');
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@ -153,8 +175,6 @@ async function handleTTT(): Promise<RouteHandlerReturn> {
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updateUI(u.boardState);
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if (u.gameState && u.gameState !== "ongoing") {
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// grid?.classList.add("pointer-events-none");
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if (u.gameState !== curGame.lastState) {
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curGame.lastState = u.gameState;
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switch (u.gameState) {
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