feat(tour): tournament is almost done

This commit is contained in:
Maieul BOYER 2026-01-11 16:58:39 +01:00 committed by G.C.L. Baptiste
parent f14d618ed5
commit 2e23943578
6 changed files with 299 additions and 146 deletions

View file

@ -95,8 +95,8 @@ function makeAngle(i: number): [number, number, number, number] {
-Math.PI / i + Math.PI,
];
}
const LEFT :number = 0;
const RIGHT :number = 1;
const LEFT: number = 0;
const RIGHT: number = 1;
export class Pong {
@ -130,9 +130,9 @@ export class Pong {
Pong.BALL_START_ANGLES[this.ballAngleIdx++],
);
public sendSig : boolean = false;
public ready_checks: [boolean, boolean] = [false, false];
public rdy_timer : number = Date.now();
public sendSig: boolean = false;
public ready_checks: [boolean, boolean] = [false, false];
public rdy_timer: number = Date.now();
public score: [number, number] = [0, 0];
public local: boolean = false;
@ -142,6 +142,8 @@ export class Pong {
private cachedWinner: 'left' | 'right' | null = null;
public onEnd: (() => void) | null = null;
public static makeLocal(owner: UserId): Pong {
const game = new Pong(owner, owner);
game.local = true;
@ -153,7 +155,7 @@ export class Pong {
public userRight: UserId,
) { }
public readyup(uid : UserId) {
public readyup(uid: UserId) {
if (uid === this.userLeft) {
this.ready_checks[LEFT] = true;
}
@ -161,16 +163,16 @@ export class Pong {
this.ready_checks[RIGHT] = true;
}
}
public readydown(uid : UserId) {
public readydown(uid: UserId) {
// is everyone already ready?
if (this.ready_checks[LEFT] === true && this.ready_checks[RIGHT] === true) return ;
if (this.ready_checks[LEFT] === true && this.ready_checks[RIGHT] === true) return;
if (uid === this.userLeft) { this.ready_checks[LEFT] = false; }
if (uid === this.userRight) { this.ready_checks[RIGHT] = false; }
}
public tick() {
if (!this.local && (this.ready_checks[LEFT] !== true || this.ready_checks[RIGHT] !== true)) { return;}
if (!this.local && (this.ready_checks[LEFT] !== true || this.ready_checks[RIGHT] !== true)) { return; }
if (this.paddleCollision(this.leftPaddle, 'left')) {
this.ball.collided(
'left',
@ -287,8 +289,8 @@ export class Pong {
if (!this.ready_checks[0]) return ('right');
if (!this.ready_checks[1]) return ('left');
}
if (this.leftLastSeen !== -1 && Date.now() - this.leftLastSeen > Pong.CONCEDED_TIMEOUT) { return 'right';}
if (this.rightLastSeen !== -1 && Date.now() - this.rightLastSeen > Pong.CONCEDED_TIMEOUT) { return 'left';}
if (this.leftLastSeen !== -1 && Date.now() - this.leftLastSeen > Pong.CONCEDED_TIMEOUT) { return 'right'; }
if (this.rightLastSeen !== -1 && Date.now() - this.rightLastSeen > Pong.CONCEDED_TIMEOUT) { return 'left'; }
return null;
};

View file

@ -34,7 +34,7 @@ export type TourInfo = {
ownerId: string;
state: 'prestart' | 'playing' | 'ended' | 'canceled';
players: { id: string; name: string; score: number }[];
currentGameInfo: GameUpdate | null;
remainingMatches: number | null,
};
export interface ClientToServer {

View file

@ -10,11 +10,11 @@ import { Tournament } from './tour';
type PUser = {
id: UserId;
currentGame: null | GameId;
socket: SSocket,
windowId: string,
updateInterval: NodeJS.Timeout,
killSelfInterval: NodeJS.Timeout,
lastSeen: number,
socket: SSocket;
windowId: string;
updateInterval: NodeJS.Timeout;
killSelfInterval: NodeJS.Timeout;
lastSeen: number;
};
type GameId = PongGameId;
@ -24,16 +24,18 @@ class StateI {
public static readonly KEEP_ALIVE_MS: number = 30 * 1000;
public static readonly START_TIMER_TOURNAMENT: number = 60 * 2 * 1000;
private users: Map<UserId, PUser> = new Map();
private queue: Set<UserId> = new Set();
private queueInterval: NodeJS.Timeout;
private tournamentInterval: NodeJS.Timeout;
private games: Map<GameId, Pong> = new Map();
private tournament: Tournament | null = null;
public users: Map<UserId, PUser> = new Map();
public queue: Set<UserId> = new Set();
public queueInterval: NodeJS.Timeout;
public tournamentInterval: NodeJS.Timeout;
public games: Map<GameId, Pong> = new Map();
public tournament: Tournament | null = null;
public constructor(private fastify: FastifyInstance) {
public constructor(public fastify: FastifyInstance) {
this.queueInterval = setInterval(() => this.queuerFunction());
this.tournamentInterval = setInterval(() => this.tournamentIntervalFunc());
this.tournamentInterval = setInterval(() =>
this.tournamentIntervalFunc(),
);
void this.queueInterval;
void this.tournamentInterval;
}
@ -41,13 +43,80 @@ class StateI {
private static getGameUpdateData(id: GameId, g: Pong): GameUpdate {
return {
gameId: id,
left: { id: g.userLeft, score: g.score[0], paddle: { x: g.leftPaddle.x, y: g.leftPaddle.y, width: g.leftPaddle.width, height: g.leftPaddle.height } },
right: { id: g.userRight, score: g.score[1], paddle: { x: g.rightPaddle.x, y: g.rightPaddle.y, width: g.rightPaddle.width, height: g.rightPaddle.height } },
left: {
id: g.userLeft,
score: g.score[0],
paddle: {
x: g.leftPaddle.x,
y: g.leftPaddle.y,
width: g.leftPaddle.width,
height: g.leftPaddle.height,
},
},
right: {
id: g.userRight,
score: g.score[1],
paddle: {
x: g.rightPaddle.x,
y: g.rightPaddle.y,
width: g.rightPaddle.width,
height: g.rightPaddle.height,
},
},
ball: { x: g.ball.x, y: g.ball.y, size: g.ball.size },
local: g.local,
};
}
public initGame(
g: Pong | null,
gameId: GameId,
id1: UserId,
id2: UserId,
): Pong | null {
const u1 = this.users.get(id1);
const u2 = this.users.get(id2);
if (isNullish(u1) || isNullish(u2)) return null;
this.fastify.log.info({
msg: 'init new game',
user1: u1.id,
user2: u2.id,
});
if (g === null) g = new Pong(u1.id, u2.id);
const iState: GameUpdate = StateI.getGameUpdateData(gameId, g);
u1.socket.emit('newGame', iState);
u2.socket.emit('newGame', iState);
g.rdy_timer = Date.now();
this.games.set(gameId, g);
u1.currentGame = gameId;
u2.currentGame = gameId;
g.gameUpdate = setInterval(() => {
g.tick();
if (
g.sendSig === false &&
g.ready_checks[0] === true &&
g.ready_checks[1] === true
) {
u1.socket.emit('rdyEnd');
u2.socket.emit('rdyEnd');
g.sendSig = true;
}
if (g.ready_checks[0] === true && g.ready_checks[1] === true) {
this.gameUpdate(gameId, u1.socket);
this.gameUpdate(gameId, u2.socket);
}
if (g.checkWinner() !== null) {
this.cleanupGame(gameId, g);
}
}, 1000 / StateI.UPDATE_INTERVAL_FRAMES);
return g;
}
private getHello(socket: SSocket) {
const user = this.users.get(socket.authUser.id);
if (isNullish(user)) return;
@ -60,21 +129,33 @@ class StateI {
if (isNullish(user)) return;
if (isNullish(this.tournament)) {
sock.emit('tournamentRegister', { kind: 'failure', msg: 'No tournament exists' });
sock.emit('tournamentRegister', {
kind: 'failure',
msg: 'No tournament exists',
});
return;
}
if (this.tournament.state !== 'prestart') {
sock.emit('tournamentRegister', { kind: 'failure', msg: 'No tournament already started' });
sock.emit('tournamentRegister', {
kind: 'failure',
msg: 'No tournament already started',
});
return;
}
const udb = this.fastify.db.getUser(user.id);
if (isNullish(udb)) {
sock.emit('tournamentRegister', { kind: 'failure', msg: 'User not found' });
sock.emit('tournamentRegister', {
kind: 'failure',
msg: 'User not found',
});
return;
}
this.tournament.addUser(user.id, name ?? udb.name);
sock.emit('tournamentRegister', { kind: 'success', msg: 'Registered to Tournament' });
sock.emit('tournamentRegister', {
kind: 'success',
msg: 'Registered to Tournament',
});
return;
}
@ -83,16 +164,25 @@ class StateI {
if (isNullish(user)) return;
if (isNullish(this.tournament)) {
sock.emit('tournamentRegister', { kind: 'failure', msg: 'No tournament exists' });
sock.emit('tournamentRegister', {
kind: 'failure',
msg: 'No tournament exists',
});
return;
}
if (this.tournament.state !== 'prestart') {
sock.emit('tournamentRegister', { kind: 'failure', msg: 'No tournament already started' });
sock.emit('tournamentRegister', {
kind: 'failure',
msg: 'No tournament already started',
});
return;
}
this.tournament.removeUser(user.id);
sock.emit('tournamentRegister', { kind: 'success', msg: 'Unregistered to Tournament' });
sock.emit('tournamentRegister', {
kind: 'success',
msg: 'Unregistered to Tournament',
});
return;
}
@ -101,21 +191,25 @@ class StateI {
if (isNullish(user)) return;
if (this.tournament !== null) {
sock.emit('tournamentCreateMsg', { kind: 'failure', msg: 'A tournament already exists' });
sock.emit('tournamentCreateMsg', {
kind: 'failure',
msg: 'A tournament already exists',
});
return;
}
this.tournament = new Tournament(user.id);
this.registerForTournament(sock, null);
this.tournament.startTimeout = setTimeout(() => this.tournament?.start(), StateI.START_TIMER_TOURNAMENT);
this.tournament.startTimeout = setTimeout(
() => this.tournament?.start(),
StateI.START_TIMER_TOURNAMENT,
);
}
private cleanupTournament() {
if (this.tournament === null) return;
// we remove all the games we might have done for the tournament, and voila :D
this.tournament.games.keys().forEach((g) => this.games.delete(g));
this.tournament = null;
this.fastify.log.info('Tournament has been ended');
}
private startTournament(sock: SSocket) {
@ -129,7 +223,12 @@ class StateI {
}
public newPausedGame(suid1: string, suid2: string): GameId | undefined {
if (!this.users.has(suid1 as UserId) || !this.users.has(suid2 as UserId)) { return (undefined); }
if (
!this.users.has(suid1 as UserId) ||
!this.users.has(suid2 as UserId)
) {
return undefined;
}
const uid1: UserId = suid1 as UserId;
const uid2: UserId = suid2 as UserId;
const g = new Pong(uid1, uid2);
@ -137,45 +236,24 @@ class StateI {
const gameId = newUUID() as unknown as GameId;
this.games.set(gameId, g);
return (gameId);
return gameId;
}
public startPausedGame(g_id: PongGameId): boolean {
let game: Pong | undefined;
if (!this.games.has(g_id) || (game = this.games.get(g_id)) === undefined) { return (false); }
game.rdy_timer = Date.now();
const id1 = game.userLeft;
const id2 = game.userRight;
if (!this.users.has(id1) || !this.users.has(id2)) { return (false); }
const usr1 = this.users.get(id1);
const usr2 = this.users.get(id2);
if (isNullish(usr1) || isNullish(usr2)) { return (false); }
const iState: GameUpdate = StateI.getGameUpdateData(g_id, game);
usr1.socket.emit('newGame', iState); usr1.currentGame = g_id;
usr2.socket.emit('newGame', iState); usr2.currentGame = g_id;
game.gameUpdate = setInterval(() => {
game.tick();
if (game.sendSig === false && game.ready_checks[0] === true && game.ready_checks[1] === true) {
usr1.socket.emit('rdyEnd');
usr2.socket.emit('rdyEnd');
game.sendSig = true;
}
if (game.ready_checks[0] === true && game.ready_checks[1] === true) {
this.gameUpdate(g_id, usr1.socket);
this.gameUpdate(g_id, usr2.socket);
}
if (game.checkWinner() !== null) { this.cleanupGame(g_id, game); }
}, 1000 / StateI.UPDATE_INTERVAL_FRAMES);
return (true);
if ((game = this.games.get(g_id)) === undefined) {
return false;
}
this.initGame(game, g_id, game.userLeft, game.userRight);
return true;
}
private tournamentIntervalFunc() {
const broadcastTourEnding = (msg: string) => {
this.users.forEach((u) => { u.socket.emit('tourEnding', msg); });
this.users.forEach((u) => {
u.socket.emit('tourEnding', msg);
});
};
if (this.tournament) {
if (this.tournament.state === 'canceled') {
@ -187,7 +265,25 @@ class StateI {
this.cleanupTournament();
}
else if (this.tournament.state === 'playing') {
this.tournament.checkCurrentGame();
const currentgame = this.tournament.currentGame;
if (currentgame) {
const game = this.games.get(currentgame);
if (game) {
const gameData = StateI.getGameUpdateData(
currentgame,
game,
);
for (const user of this.tournament.users
.keys()
.map((id) => this.users.get(id))
.filter((v) => !isNullish(v))) {
user.socket.emit('gameUpdate', gameData);
}
}
}
else {
this.fastify.log.warn('NO NEXT GAME ?');
}
}
}
}
@ -213,29 +309,7 @@ class StateI {
this.queue.delete(id2);
const gameId = newUUID() as unknown as GameId;
const g = new Pong(u1.id, u2.id);
const iState: GameUpdate = StateI.getGameUpdateData(gameId, g);
u1.socket.emit('newGame', iState);
u2.socket.emit('newGame', iState);
this.games.set(gameId, g);
u1.currentGame = gameId;
u2.currentGame = gameId;
g.gameUpdate = setInterval(() => {
g.tick();
if (g.sendSig === false && g.ready_checks[0] === true && g.ready_checks[1] === true) {
u1.socket.emit('rdyEnd');
u2.socket.emit('rdyEnd');
g.sendSig = true;
}
if (g.ready_checks[0] === true && g.ready_checks[1] === true) {
this.gameUpdate(gameId, u1.socket);
this.gameUpdate(gameId, u2.socket);
}
if (g.checkWinner() !== null) { this.cleanupGame(gameId, g); }
}, 1000 / StateI.UPDATE_INTERVAL_FRAMES);
this.initGame(null, gameId, u1.id, u2.id);
}
}
@ -251,7 +325,7 @@ class StateI {
this.games.set(gameId, g);
user.currentGame = gameId;
// here we dont use this.initGame because we are in a local game...
g.gameUpdate = setInterval(() => {
g.tick();
this.gameUpdate(gameId, user.socket);
@ -259,9 +333,10 @@ class StateI {
user.socket.emit('rdyEnd');
g.sendSig = true;
}
if (g.checkWinner() !== null) { this.cleanupGame(gameId, g); }
if (g.checkWinner() !== null) {
this.cleanupGame(gameId, g);
}
}, 1000 / StateI.UPDATE_INTERVAL_FRAMES);
}
private gameUpdate(id: GameId, sock: SSocket) {
@ -271,7 +346,10 @@ class StateI {
if (!this.users.has(sock.authUser.id)) return;
// is the client associated with that game ?
if (this.users.get(sock.authUser.id)!.currentGame !== id) return;
sock.emit('gameUpdate', StateI.getGameUpdateData(id, this.games.get(id)!));
sock.emit(
'gameUpdate',
StateI.getGameUpdateData(id, this.games.get(id)!),
);
}
private gameMove(socket: SSocket, u: GameMove) {
@ -279,14 +357,22 @@ class StateI {
if (!this.users.has(socket.authUser.id)) return;
const user = this.users.get(socket.authUser.id)!;
// does the user have a game and do we know such game ?
if (user.currentGame === null || !this.games.has(user.currentGame)) return;
if (user.currentGame === null || !this.games.has(user.currentGame)) {
return;
}
const game = this.games.get(user.currentGame)!;
if (game.local) {
if (u.move !== null) { game.movePaddle('left', u.move); }
if (u.moveRight !== null) { game.movePaddle('right', u.moveRight); }
if (u.move !== null) {
game.movePaddle('left', u.move);
}
if (u.moveRight !== null) {
game.movePaddle('right', u.moveRight);
}
}
else if (u.move !== null) {
game.movePaddle(user.id, u.move);
}
else if (u.move !== null) { game.movePaddle(user.id, u.move); }
game.updateLastSeen(user.id);
}
@ -299,7 +385,6 @@ class StateI {
this.cleanupUser(sock);
}
public registerUser(socket: SSocket): void {
this.fastify.log.info('Registering new user');
if (this.users.has(socket.authUser.id)) {
@ -312,7 +397,10 @@ class StateI {
id: socket.authUser.id,
windowId: socket.id,
updateInterval: setInterval(() => this.updateClient(socket), 100),
killSelfInterval: setInterval(() => this.checkKillSelf(socket), 100),
killSelfInterval: setInterval(
() => this.checkKillSelf(socket),
100,
),
currentGame: null,
lastSeen: Date.now(),
});
@ -329,7 +417,9 @@ class StateI {
socket.on('localGame', () => this.newLocalGame(socket));
// todo: allow passing nickname
socket.on('tourRegister', () => this.registerForTournament(socket, null));
socket.on('tourRegister', () =>
this.registerForTournament(socket, null),
);
socket.on('tourUnregister', () => this.unregisterForTournament(socket));
socket.on('tourCreate', () => this.createTournament(socket));
@ -349,12 +439,10 @@ class StateI {
ownerId: this.tournament.owner,
state: this.tournament.state,
players: this.tournament.users.values().toArray(),
currentGameInfo: (() => {
if (this.tournament.currentGame === null) return null;
const game = this.games.get(this.tournament.currentGame);
if (isNullish(game)) return null;
return StateI.getGameUpdateData(this.tournament.currentGame, game);
})(),
remainingMatches:
this.tournament.state === 'playing'
? this.tournament.matchup.length
: null,
};
}
socket.emit('tournamentInfo', tourInfo);
@ -368,9 +456,11 @@ class StateI {
this.users.delete(socket.authUser.id);
this.queue.delete(socket.authUser.id);
// if the user is in the tournament, and the tournament owner isn't the owner => we remove the user from the tournament !
if (this.tournament?.users.has(socket.authUser.id) && this.tournament?.owner !== socket.authUser.id) {
if (
this.tournament?.users.has(socket.authUser.id) &&
this.tournament?.owner !== socket.authUser.id
) {
this.tournament.removeUser(socket.authUser.id);
}
}
@ -378,6 +468,7 @@ class StateI {
private async cleanupGame(gameId: GameId, game: Pong): Promise<void> {
let chat_text = 'A game ended between ';
clearInterval(game.gameUpdate ?? undefined);
if (game.onEnd) game.onEnd();
this.games.delete(gameId);
const winner = game.checkWinner() ?? 'left';
let player: PUser | undefined = undefined;
@ -385,20 +476,33 @@ class StateI {
player.currentGame = null;
player.socket.emit('gameEnd', winner);
}
chat_text += (this.fastify.db.getUser(game.userLeft)?.name ?? game.userLeft) + ' and ';
chat_text +=
(this.fastify.db.getUser(game.userLeft)?.name ?? game.userLeft) +
' and ';
if ((player = this.users.get(game.userRight)) !== undefined) {
player.currentGame = null;
player.socket.emit('gameEnd', winner);
}
chat_text += (this.fastify.db.getUser(game.userRight)?.name ?? game.userRight);
chat_text +=
this.fastify.db.getUser(game.userRight)?.name ?? game.userRight;
const rOutcome = game.checkWinner();
let outcome: PongGameOutcome = 'other';
if (rOutcome === 'left') { outcome = 'winL'; }
if (rOutcome === 'right') { outcome = 'winR'; }
this.fastify.db.setPongGameOutcome(gameId, { id: game.userLeft, score: game.score[0] }, { id: game.userRight, score: game.score[1] }, outcome, game.local);
if (rOutcome === 'left') {
outcome = 'winL';
}
if (rOutcome === 'right') {
outcome = 'winR';
}
this.fastify.db.setPongGameOutcome(
gameId,
{ id: game.userLeft, score: game.score[0] },
{ id: game.userRight, score: game.score[1] },
outcome,
game.local,
);
this.fastify.log.info('SetGameOutcome !');
if (!game.local) {
const payload = { 'nextGame': chat_text };
const payload = { nextGame: chat_text };
try {
const resp = await fetch('http://app-chat/api/chat/broadcast', {
method: 'POST',
@ -406,12 +510,14 @@ class StateI {
body: JSON.stringify(payload),
});
if (!resp.ok) { throw (resp); }
else { this.fastify.log.info('game-end info to chat success'); }
if (!resp.ok) {
throw resp;
}
else {
this.fastify.log.info('game-end info to chat success');
}
}
// disable eslint for err catching
// eslint-disable-next-line @typescript-eslint/no-explicit-any
catch (e: any) {
catch (e: unknown) {
this.fastify.log.error(`game-end info to chat failed: ${e}`);
}
}
@ -442,7 +548,9 @@ class StateI {
if (!this.users.has(socket.authUser.id)) return;
const user = this.users.get(socket.authUser.id)!;
// does the user have a game and do we know such game ?
if (user.currentGame === null || !this.games.has(user.currentGame)) return;
if (user.currentGame === null || !this.games.has(user.currentGame)) {
return;
}
const game = this.games.get(user.currentGame)!;
// is this a local game?
if (game.local === true) return;
@ -453,12 +561,13 @@ class StateI {
if (!this.users.has(socket.authUser.id)) return;
const user = this.users.get(socket.authUser.id)!;
// does the user have a game and do we know such game ?
if (user.currentGame === null || !this.games.has(user.currentGame)) return;
if (user.currentGame === null || !this.games.has(user.currentGame)) {
return;
}
const game = this.games.get(user.currentGame)!;
if (game.local === true) return;
game.readyup(user.id);
}
}
export let State: StateI = undefined as unknown as StateI;

View file

@ -1,8 +1,8 @@
import { PongGameId } from '@shared/database/mixin/pong';
import { UserId } from '@shared/database/mixin/user';
import { shuffle } from '@shared/utils';
import { isNullish, shuffle } from '@shared/utils';
import { newUUID } from '@shared/utils/uuid';
import { Pong } from './game';
import { State } from './state';
type TourUser = {
id: UserId;
@ -14,7 +14,7 @@ type TournamentState = 'prestart' | 'playing' | 'ended' | 'canceled';
export class Tournament {
public users: Map<UserId, TourUser> = new Map();
public currentGame: PongGameId | null = null;
public games: Map<PongGameId, Pong> = new Map();
public matchup: [UserId, UserId][] = [];
public state: TournamentState = 'prestart';
public startTimeout: NodeJS.Timeout | undefined;
@ -48,18 +48,58 @@ export class Tournament {
shuffle(comb);
comb.forEach(shuffle);
const result: [UserId, UserId][] = [];
comb.forEach(([u1, u2]) => {
const gameId = newUUID() as PongGameId;
const g = new Pong(u1, u2);
this.games.set(gameId, g);
});
this.currentGame = this.games.keys().next().value ?? null;
comb.forEach(([u1, u2]) => { result.push([u1, u2]); });
this.matchup = result;
this.setupNextGame();
}
public checkCurrentGame() {
void 0;
private setupNextGame() {
if (this.matchup.length > 0) {
const matchup = this.matchup.shift() ?? null;
if (matchup == null) {
this.state = 'ended';
return;
}
const [u1, u2] = matchup;
const gameId = newUUID() as PongGameId;
const game = State.initGame(null, gameId, u1, u2);
if (game) {
game.onEnd = () => this.gameEnd();
}
this.currentGame = gameId;
}
else {
this.state = 'ended';
}
console.log('next matchup ?:', this.matchup);
if (this.currentGame === null) { this.state = 'ended'; }
}
public gameEnd() {
console.log(this);
State.fastify.log.info('tournament game ended');
if (!isNullish(this.currentGame)) {
State.fastify.log.info('HERE2');
State.fastify.log.info(State.games);
State.fastify.log.info(this.currentGame);
const game = State.games.get(this.currentGame);
if (game) {
State.fastify.log.info('HERE3');
const winner = game.checkWinner();
const winnerId = winner === 'left' ? game.userLeft : game.userRight;
const u = this.users.get(winnerId);
if (u) { this.users.set(winnerId, { id: u.id, name: u.name, score: u.score + 1 }); }
for (const user of this.users
.keys()
.map((id) => State.users.get(id))
.filter((v) => !isNullish(v))) {
user.socket.emit('gameEnd', winner!);
}
}
}
setTimeout(() => this.setupNextGame(), 3100);
}
}