diff --git a/frontend/src/pages/pong/pong.ts b/frontend/src/pages/pong/pong.ts index f6cbe22..150598d 100644 --- a/frontend/src/pages/pong/pong.ts +++ b/frontend/src/pages/pong/pong.ts @@ -8,15 +8,12 @@ import { isNullish } from "@app/utils"; import client from "@app/api"; import "./pong.css"; -// get the name of the machine used to connect declare module 'ft_state' { interface State { pongSock?: CSocket; } } - // GameRdyDown = "Ready Up?" - // GameRdyUp = "Ready down?" enum QueueState { InQueu = "In Queue", InGame = "In Game", @@ -44,9 +41,6 @@ export function getSocket(): CSocket { function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn { setTitle('Pong Game Page'); - // MAYBE: "queue up" btn : adds timer to page for duration of queue - // TODO: "local play" btn : emit "local new game" evt to server; play game on single computer (maybe need to change keys-handling logic) - return { html: authHtml, postInsert: async (app) => { const DEFAULT_COLOR = "white"; @@ -281,11 +275,10 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn } resetBoard(batLeft, batRight, playerL, playerR); }) - // pretty info for queue :3 socket.on('updateInformation', (e) => { queue_infos.innerText = `${e.totalUser}👤 ${e.inQueue}⏳ ${e.totalGames}▮•▮`; }); - socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`)); + socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`)); // MAYBE: play a sound? to notify user that smthing happend // --- // queue evt end // --- @@ -295,8 +288,6 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn queueBtn.innerText = QueueState.Iddle; rdy_btn.innerText = ReadyState.readyUp; resetBoard(batLeft, batRight, playerL, playerR); - showInfo("butter"); - showInfo("butter-toast"); } } }; diff --git a/src/pong/src/state.ts b/src/pong/src/state.ts index 0315c25..5197522 100644 --- a/src/pong/src/state.ts +++ b/src/pong/src/state.ts @@ -5,7 +5,6 @@ import { Pong } from './game'; import { GameMove, GameUpdate, SSocket } from './socket'; import { isNullish } from '@shared/utils'; import { PongGameId, PongGameOutcome } from '@shared/database/mixin/pong'; -import https from 'https'; type PUser = { id: UserId; @@ -188,12 +187,14 @@ class StateI { const winner = game.checkWinner() ?? 'left'; let player: PUser | undefined = undefined; if ((player = this.users.get(game.userLeft)) !== undefined) { - chat_text += player.id + ' and '; + chat_text += (this.fastify.db.getUser(player.id)?.name ?? player.id) + ' and '; + // chat_text += player.id + ' and '; player.currentGame = null; player.socket.emit('gameEnd', winner); } if ((player = this.users.get(game.userRight)) !== undefined) { - chat_text += player.id ; + chat_text += (this.fastify.db.getUser(player.id)?.name ?? player.id); + // chat_text += player.id; player.currentGame = null; player.socket.emit('gameEnd', winner); } @@ -204,7 +205,7 @@ class StateI { this.fastify.db.setPongGameOutcome(gameId, { id: game.userLeft, score: game.score[0] }, { id: game.userRight, score: game.score[1] }, outcome, game.local); this.fastify.log.info('SetGameOutcome !'); if (!game.local) { - let payload = {'nextGame':chat_text}; // TODO: add names of ppl + let payload = {'nextGame':chat_text}; try { const resp = await fetch("http://app-chat/api/chat/broadcast", { method:'POST', @@ -212,18 +213,13 @@ class StateI { body: JSON.stringify(payload), }); - if (!resp.ok) { - console.log(`fail :( ${resp}`); - console.log('resp:'+resp.body); + if (!resp.ok) throw(resp); - } else - console.log("success"); + this.fastify.log.info("game-end info to chat success"); } catch (e : any) { - console.log(`error gotten: ${e}`); - throw (e); + this.fastify.log.error(`game-end info to chat failed: ${e}`); } - // announce to chat } }