minor fixups
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parent
26d7a3d08a
commit
52e511e443
2 changed files with 44 additions and 46 deletions
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@ -49,7 +49,7 @@
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<span class="text-gray-400">local games keys for the left paddle:
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<br />
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up:
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<kbd class="disp-key">O</kbd>
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<kbd class="disp-key">P</kbd>
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down:
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<kbd class="disp-key">L</kbd>
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</span>
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@ -107,7 +107,6 @@ function gameJoinButtons(socket : CSocket, inTournament : boolean, currentGame :
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tournament : HTMLButtonElement, queue : HTMLButtonElement, localGame : HTMLButtonElement, ready : HTMLButtonElement)
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{
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tournament.addEventListener("click", () => {
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showInfo(`Button State: ${tournament.innerText}`);
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switch (tournament.innerText) {
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case TourBtnState.AbleToStart:
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socket.emit("tourStart");
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@ -133,15 +132,18 @@ function gameJoinButtons(socket : CSocket, inTournament : boolean, currentGame :
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showError("You can't queue up currently !");
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return;
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}
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if (queue.innerText !== QueueState.Iddle) {
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if (queue.innerText === QueueState.InQueu) {
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socket.emit("dequeue");
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switch (queue.innerText) {
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case (QueueState.Iddle) :
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queue.innerText = QueueState.InQueu;
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socket.emit("enqueue");
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break ;
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case (QueueState.InQueu) :
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queue.innerText = QueueState.Iddle;
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}
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return;
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socket.emit("dequeue");
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break ;
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default :
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showError("Queue event are disabled currently");
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}
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queue.innerText = QueueState.InQueu;
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socket.emit("enqueue");
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});
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localGame.addEventListener("click", () => {
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if (
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@ -157,7 +159,6 @@ function gameJoinButtons(socket : CSocket, inTournament : boolean, currentGame :
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localGame.innerText = "playing";
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});
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ready.addEventListener("click", () => {
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showInfo("rdy-evt");
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switch (ready.innerText) {
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case ReadyState.readyDown:
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socket.emit("readyUp");
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@ -202,42 +203,32 @@ function resetPureBoard(batLeft: HTMLDivElement, batRight: HTMLDivElement, playe
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playerL.innerText = "";
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};
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function keys_listen_setup(document : Document, currentGame : currentGameInfo | null, socket : CSocket,
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function keys_listen_setup(currentGame : currentGameInfo | null, socket : CSocket,
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keys : Record<string, boolean>,
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playHow : HTMLDivElement, playHow_b : HTMLButtonElement,
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tourScoreScreen : HTMLDivElement, queue : HTMLButtonElement)
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{
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const keys: Record<string, boolean> = {};
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const keysP1 = {up:'w', down:'s'};
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const keysP2 = {up:'p', down:'l'};
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document.addEventListener("keydown", (e) => {
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keys[e.key.toLowerCase()] = true;
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});
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document.addEventListener("keyup", (e) => {
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keys[e.key.toLowerCase()] = false;
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});
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let packet: GameMove = {
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move: null,
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moveRight: null,
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};
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setInterval(() => {
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const keysP1 = {up:'w', down:'s'};
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const keysP2 = {up:'p', down:'l'};
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let packet: GameMove = {
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move: null,
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moveRight: null,
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};
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// key sender
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if (keys["escape"] === true) {
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playHow.classList.add("hidden");
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tourScoreScreen.classList.add("hidden");
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playHow_b.innerText = "?";
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}
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if (queue.innerText !== QueueState.InGame || currentGame == null)
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return;
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if (keys[keysP1.up] !== keys[keysP1.down])
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packet.move = keys[keysP1.up] ? "up" : "down";
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if (currentGame.game.local && keys[keysP2.up] !== keys[keysP2.down])
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packet.moveRight = keys[keysP2.up] ? "up" : "down";
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socket.emit("gameMove", packet);
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}, 1000 / 60);
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// key sender
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if (keys["escape"] === true) {
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playHow.classList.add("hidden");
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tourScoreScreen.classList.add("hidden");
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playHow_b.innerText = "?";
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}
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if (queue.innerText !== QueueState.InGame || currentGame == null)
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return;
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if (keys[keysP1.up] !== keys[keysP1.down])
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packet.move = keys[keysP1.up] ? "up" : "down";
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if (currentGame.game.local && keys[keysP2.up] !== keys[keysP2.down])
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packet.moveRight = keys[keysP2.up] ? "up" : "down";
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socket.emit("gameMove", packet);
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}
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function render(state: GameUpdate, playBatL : HTMLDivElement, playBatR : HTMLDivElement, ball :HTMLDivElement, playInfo : HTMLDivElement) {
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playBatL.style.top = `${state.left.paddle.y}px`;
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@ -480,7 +471,6 @@ function pongClient(
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if (e === "registered") queue.innerText = QueueState.InQueu;
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else if (e === "unregistered")
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queue.innerText = QueueState.Iddle;
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showInfo(`QueueEvent: ${e}`);
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});
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// ---
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// queue evt end
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@ -530,24 +520,32 @@ function pongClient(
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// ---
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// init
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// ---
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const keys: Record<string, boolean> = {};
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document.addEventListener("keydown", (e) => {
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keys[e.key.toLowerCase()] = true;
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});
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document.addEventListener("keyup", (e) => {
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keys[e.key.toLowerCase()] = false;
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});
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setInterval(() => {keys_listen_setup(currentGame, socket, keys, playHow, playHow_b, tourScoreScreen, queue)}, 1000 / 60);
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gameJoinButtons(socket, inTournament, currentGame, tournament, queue, localGame, ready);
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playhowButtons(playHow_b, playHow);
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tourinfoButtons(tourInfo, tourScoreScreen);
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keys_listen_setup(document, currentGame, socket, playHow, playHow_b, tourScoreScreen, queue);
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if (game_req_join != null) {
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socket.emit("joinGame", game_req_join, (res: JoinRes) => {
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switch (res) {
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case JoinRes.yes:
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showInfo("JoinRes = yes");
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showInfo("Joined game with success");
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quitChat();
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break;
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case JoinRes.no:
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showInfo("JoinRes = no");
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showInfo("You cannot access this game");
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break;
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default:
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showError("JoinRes switch fail:" + res);
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showError("Joining game failed" + res);
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}
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});
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game_req_join = null;
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