fighting git conflicts
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e36d41a7c4
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575464f65b
4 changed files with 142 additions and 51 deletions
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@ -16,6 +16,9 @@
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"packageManager": "pnpm@10.24.0",
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"dependencies": {
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<<<<<<< HEAD
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<<<<<<< HEAD
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=======
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>>>>>>> c741c20 (fixed things)
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"@fastify/autoload": "^6.3.1",
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"@fastify/formbody": "^8.0.2",
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"@fastify/multipart": "^9.3.0",
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@ -32,9 +35,12 @@
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"rollup-plugin-node-externals": "^8.1.2",
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"vite": "^7.3.0",
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"vite-tsconfig-paths": "^5.1.4"
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<<<<<<< HEAD
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=======
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"fastify-socket.io": "^5.1.0",
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"socket.io": "^4.8.1"
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>>>>>>> 16e6ae0 ((schism): started separating backend from frontend)
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=======
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>>>>>>> c741c20 (fixed things)
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}
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}
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@ -1,4 +1,5 @@
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<<<<<<< HEAD
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<<<<<<< HEAD
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import { TTC } from './game';
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import { FastifyInstance, FastifyPluginAsync } from 'fastify';
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import fastifyFormBody from '@fastify/formbody';
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@ -100,58 +101,113 @@ async function onReady(fastify: FastifyInstance, game: TTC) {
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=======
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import { FastifyInstance, FastifyPluginAsync } from 'fastify';
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import fastifySocketIO from 'fastify-socket.io';
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=======
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>>>>>>> c741c20 (fixed things)
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import { TTC } from './game';
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import { FastifyInstance, FastifyPluginAsync } from 'fastify';
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import fastifyFormBody from '@fastify/formbody';
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import fastifyMultipart from '@fastify/multipart';
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import * as db from '@shared/database';
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import * as auth from '@shared/auth';
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import * as swagger from '@shared/swagger';
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import * as utils from '@shared/utils';
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import { Server } from 'socket.io';
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const app: FastifyPluginAsync = async (fastify: FastifyInstance, opts): Promise<void> => {
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declare const __SERVICE_NAME: string;
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// @ts-expect-error: import.meta.glob is a vite thing. Typescript doesn't know this...
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const plugins = import.meta.glob('./plugins/**/*.ts', { eager: true });
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// @ts-expect-error: import.meta.glob is a vite thing. Typescript doesn't know this...
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const routes = import.meta.glob('./routes/**/*.ts', { eager: true });
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const app: FastifyPluginAsync = async (fastify, opts): Promise<void> => {
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void opts;
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await fastify.register(fastifySocketIO, {
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cors: {
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origin: '*',
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methods: ['GET', 'POST'],
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},
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});
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await fastify.register(utils.useMonitoring);
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await fastify.register(utils.useMakeResponse);
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await fastify.register(swagger.useSwagger, { service: __SERVICE_NAME });
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await fastify.register(db.useDatabase as FastifyPluginAsync, {});
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await fastify.register(auth.jwtPlugin as FastifyPluginAsync, {});
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await fastify.register(auth.authPlugin as FastifyPluginAsync, {});
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// Place here your custom code!
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for (const plugin of Object.values(plugins)) {
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void fastify.register(plugin as FastifyPluginAsync, {});
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}
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for (const route of Object.values(routes)) {
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void fastify.register(route as FastifyPluginAsync, {});
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}
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void fastify.register(fastifyFormBody, {});
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void fastify.register(fastifyMultipart, {});
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const game = new TTC();
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fastify.ready().then(() => {
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fastify.io.on('connection', (socket) => {
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fastify.log.info(`Client connected: ${socket.id}`);
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fastify.ready((err) => {
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if (err) throw err;
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onReady(fastify, game);
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});
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};
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export default app;
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export { app };
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socket.emit('gameState', {
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board: game.board,
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turn: game.currentPlayer,
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gameOver: game.isGameOver,
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});
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// When using .decorate you have to specify added properties for Typescript
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declare module 'fastify' {
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interface FastifyInstance {
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io: Server<{
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hello: (message: string) => string;
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// idk you put something
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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gameState: any;
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makeMove: (idx: number) => void;
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resetGame: () => void;
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error: string,
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}>;
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}
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}
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socket.on('makeMove', (idx: number) => {
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const result = game.makeMove(idx);
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async function onReady(fastify: FastifyInstance, game: TTC) {
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fastify.io.on('connection', (socket) => {
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fastify.log.info(`Client connected: ${socket.id}`);
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if (result === 'invalidMove') {
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socket.emit('error', 'Invalid Move');
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}
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else {
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fastify.io.emit('gameState', {
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board: game.board,
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turn: game.currentPlayer,
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lastResult: result,
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});
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}
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});
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socket.emit('gameState', {
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board: game.board,
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turn: game.currentPlayer,
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gameOver: game.isGameOver,
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});
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socket.on('resetGame', () => {
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game.reset();
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socket.on('makeMove', (idx: number) => {
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const result = game.makeMove(idx);
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if (result === 'invalidMove') {
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socket.emit('error', 'Invalid Move');
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}
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else {
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fastify.io.emit('gameState', {
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board: game.board,
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turn: game.currentPlayer,
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reset: true,
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lastResult: result,
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});
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}
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});
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socket.on('resetGame', () => {
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game.reset();
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fastify.io.emit('gameState', {
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board: game.board,
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turn: game.currentPlayer,
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reset: true,
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});
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});
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});
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<<<<<<< HEAD
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};
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export default app;
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>>>>>>> 16e6ae0 ((schism): started separating backend from frontend)
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=======
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}
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>>>>>>> c741c20 (fixed things)
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// // TODO: Import the plugins defined for this microservice
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// // TODO: Import the routes defined for this microservice
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@ -79,7 +79,11 @@ export class TTC {
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return result;
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}
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<<<<<<< HEAD
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<<<<<<< HEAD
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}
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=======
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}
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>>>>>>> 16e6ae0 ((schism): started separating backend from frontend)
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=======
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}
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>>>>>>> c741c20 (fixed things)
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