Added Global Message for Next Game - Bug Fixed on Double Displaying Ping Buddies
This commit is contained in:
parent
945419427a
commit
6643d495bd
5 changed files with 170 additions and 60 deletions
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@ -230,6 +230,33 @@ div-private {
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right-12
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}
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.popUpMessage {
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@apply
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bg-white
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p-6 rounded-xl
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shadow-xl
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w-[800px]
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h-[100px]
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p-[10px]
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border-1
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border-black
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}
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.gamePopup {
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@apply
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fixed
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inset-0
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bg-black/50
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flex
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justify-center
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items-center;
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}
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.hidden{
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display: none;
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}
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@ -1,6 +1,7 @@
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<div class="displaybox">
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<div id="mainbox" class="mainboxDisplay">
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<button id="b-whoami" class="btn-style absolute top-4 left-6">Who am i</button>
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<button id="b-nextGame" class="btn-style absolute top-4 left-34">nextGame</button>
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<h1 class="text-3xl font-bold text-gray-800">
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ChatterBox<span id="t-username"></span>
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</h1><br>
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@ -26,9 +27,6 @@
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<p id="ping-title" class="ping-title">Ping Buddies</p>
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<div id="ping-list" class="flex-1 overflow-y-auto">
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<div id = "div-buddies">
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<!-- <p>Alice</p>
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<p>Bob</p>
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<p>Charlie</p> -->Marks
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</div>
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</div>
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<div id="profile-modal" class="profilPopup hidden">
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@ -37,6 +35,12 @@
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<button id="close-modal" class="btn-style absolute bottom-32 right-12">Close</button>
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</div>
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</div>
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<div id="game-modal" class="gamePopup hidden">
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<div class="popUpMessage">
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<p class="" id="modal-message"></p>
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<button id="close-modal-message" class="btn-style absolute bottom-67 right-12">Close</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -87,10 +87,12 @@ function addMessage(text: string) {
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return ;
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};
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function clearText() {
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function clear(senderSocket: Socket) {
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const chatWindow = document.getElementById("t-chatbox") as HTMLDivElement;
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if (!chatWindow) return;
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chatWindow.innerHTML = "";
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// senderSocket.emit('nextGame');
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}
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function isLoggedIn() {
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@ -106,11 +108,11 @@ function inviteToPlayPong(profil: ClientProfil, senderSocket: Socket) {
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function actionBtnPopUpClear(profil: ClientProfil) {
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function actionBtnPopUpClear(profil: ClientProfil, senderSocket: Socket) {
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setTimeout(() => {
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const clearTextBtn = document.querySelector("#popup-b-clear");
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clearTextBtn?.addEventListener("click", () => {
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clearText();
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clear(senderSocket);
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});
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}, 0)
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};
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@ -240,8 +242,9 @@ async function listBuddies(socket: Socket, buddies: HTMLDivElement, listBuddies:
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});
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buddiesElement.addEventListener("dblclick", () => {
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console.log("Open profile:", listBuddies);
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console.log("Open profile:", listBuddies);
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getProfil(socket, listBuddies);
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sendtextbox.value = "";
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});
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buddies.appendChild(buddiesElement);
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@ -387,12 +390,32 @@ async function openProfilePopup(profil: ClientProfil) {
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<div id="profile-about">About: '${profil.text}' </div>
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</div>
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`;
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const profilList = document.getElementById("profile-modal") ?? null;
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const profilList = document.getElementById("profile-modal") ?? null;
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if (profilList)
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profilList.classList.remove("hidden");
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// The popup now exists → attach the event
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}
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async function openMessagePopup(message: string) {
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const modalmessage = document.getElementById("modal-message") ?? null;
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if(!message) return
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const obj:any = JSON.parse(message);
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if (modalmessage)
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modalmessage.innerHTML = `
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<div class="profile-info">
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</br>
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<div id="profile-about">Next Game Message: ${obj.link}</div>
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</div>`;
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const gameMessage = document.getElementById("game-modal") ?? null;
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if (gameMessage)
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gameMessage.classList.remove("hidden");
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// The popup now exists → attach the event
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}
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function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn {
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@ -470,7 +493,7 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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socket.on('profilMessage', (profil: ClientProfil) => {
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openProfilePopup(profil);
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actionBtnPopUpClear(profil);
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actionBtnPopUpClear(profil, socket);
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actionBtnPopUpInvite(profil, socket);
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});
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@ -489,37 +512,39 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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addMessage(message);
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})
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type Providers = {
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name: string,
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display_name: string,
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icon_url?: string,
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color?: { default: string, hover: string },
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};
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//receives broadcast of the next GAME
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socket.on('nextGame', (message) => {
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openMessagePopup(message);
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// addMessage(message);
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})
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let toggle = false
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window.addEventListener("focus", () => {
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window.addEventListener("focus", async () => {
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//nst bwhoami = document.getElementById('b-whoami') as HTMLButtonElement;
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if (window.location.pathname === '/app/chat') {
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setTimeout(() => {
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connected(socket);
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console.log("%cWindow is focused on /chat:" + socket.id, color.green);
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}, 0);
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if (window.location.pathname === '/app/chat') {
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console.log('%cWindow is focused on /chat:' + socket.id, color.green);
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if (socket.id) {
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windowStateVisable();
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await windowStateVisable();
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}
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toggle = true;
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}
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});
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window.addEventListener("blur", () => {
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console.log("%cWindow is not focused on /chat", color.red);
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console.log('%cWindow is not focused on /chat', color.red);
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if (socket.id)
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windowStateHidden();
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toggle = false;
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});
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// setInterval(async () => {
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// //connected(socket);
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// },10000); // every 10 seco
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// },10000); // every 10 sec
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socket.on('listBud', async (myBuddies: string) => {
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const buddies = document.getElementById('div-buddies') as HTMLDivElement;
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console.log('List buddies connected ', myBuddies);
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@ -552,6 +577,7 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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const buddies = document.getElementById('div-buddies') as HTMLDivElement;
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const bquit = document.getElementById('b-quit') as HTMLDivElement;
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const systemWindow = document.getElementById('system-box') as HTMLDivElement;
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const bnextGame = document.getElementById('b-nextGame') as HTMLDivElement;
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chatWindow.textContent = '';
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chatWindow.innerHTML = '';
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@ -578,6 +604,18 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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if (profilList) profilList.classList.add("hidden");
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});
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const buttonMessage = document.getElementById("close-modal-message") ?? null;
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if (buttonMessage)
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buttonMessage.addEventListener("click", () => {
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const gameMessage = document.getElementById("game-modal") ?? null;
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if (gameMessage) gameMessage.classList.add("hidden");
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});
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// Send button
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sendButton?.addEventListener("click", () => {
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if (sendtextbox && sendtextbox.value.trim()) {
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@ -631,6 +669,14 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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if (chatWindow) {
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chatWindow.innerHTML = '';
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}
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clear(socket); //DEV testing broadcastGames
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});
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// Dev Game message button
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bnextGame?.addEventListener("click", () => {
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if (chatWindow) {
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socket.emit('nextGame');
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}
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});
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bquit?.addEventListener('click', () => {
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@ -653,4 +699,3 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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}
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};
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addRoute('/chat', handleChat, { bypass_auth: true });
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@ -142,3 +142,11 @@ export function typeResponse<K extends string, T extends TProperties>(
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export function isNullish<T>(v: T | undefined | null): v is null | undefined {
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return v === null || v === undefined;
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}
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/**
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/* EXPERIMENTAL: how to send a starting game link to chat
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**/
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export async function sendGameLinkToChatService(link: string) :Promise<string> {
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const payload = { link };
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return JSON.stringify(payload);
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}
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@ -7,6 +7,7 @@ import * as swagger from '@shared/swagger';
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import * as utils from '@shared/utils';
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import { Server, Socket } from 'socket.io';
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import type { User } from '@shared/database/mixin/user';
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import { sendGameLinkToChatService } from '../../@shared/src/utils/index';
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// colors for console.log
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export const color = {
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@ -57,19 +58,26 @@ export type ClientProfil = {
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};
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/**
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/* TODO find the description info for profil / or profil game link and return
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**/
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function createNextGame() {
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return '<a href=\'https://localhost:8888/app/\' style=\'color: blue; text-decoration: underline; cursor: pointer;\'>The next Game is Starting click here to watch</a>';
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};
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// export type inviteGame = {
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// command?: string,
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// destination?: string,
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// type?: string,
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// user?: string,
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// loginName?: string,
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// userID?: string,
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// innerHtml?: string,
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// timestamp?: number,
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// SenderWindowID?:string,
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// SenderName: string
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// };
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function setAboutPlayer(about: string): string {
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if (!about) {
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about = 'Player is good Shape - This is a default description';
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}
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return about;
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};
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function setGameLink(link: string): string {
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if (!link) {
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link = '<a href=\'https://google.com\' style=\'color: blue; text-decoration: underline; cursor: pointer;\'>Click me</a>';
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}
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return link;
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};
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const clientChat = new Map<string, ClientInfo>();
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@ -118,6 +126,7 @@ declare module 'fastify' {
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profilMessage: (data: ClientProfil) => void;
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inviteGame: (data: ClientProfil) => void;
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privMessageCopy: (msg: string) => void;
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nextGame: (msg: string) => void;
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message: (msg: string) => void;
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listBud: (msg: string) => void;
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testend: (sock_id_client: string) => void;
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@ -189,6 +198,28 @@ async function onReady(fastify: FastifyInstance) {
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});
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}
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async function broadcastNextGame(gameLink?: Promise<string>) {
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const link = gameLink ? await gameLink : undefined;
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const sockets = await fastify.io.fetchSockets();
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// fastify.io.fetchSockets().then((sockets) => {
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for (const socket of sockets) {
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// Skip sender's own socket
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const clientInfo = clientChat.get(socket.id);
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if (!clientInfo?.user) {
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console.log(color.yellow, `Skipping socket ${socket.id} (no user found)`);
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continue;
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}
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// Emit structured JSON object
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if (link) {
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socket.emit('nextGame', link);
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}
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// Debug logs
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// console.log(color.green, `'DEBUG LOG: Broadcast to:', ${data.command} message: ${data.text}`);
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}
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};
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// function formatTimestamp(ms: number) {
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// const d = new Date(ms);
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// return d.toLocaleString('fr-FR', { timeZone: 'Europe/Paris' });
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@ -198,18 +229,6 @@ async function onReady(fastify: FastifyInstance) {
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return users.find(user => user.name === name) || null;
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}
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///TODO find the description info for profil / or profil game link and return
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function getAboutPlayer( ): string{
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const description = 'Player is good Shape this needs to be replaced by a bd.function()';
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return description;
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}
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function getGameLink(): string{
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const link = `<a href="https://google.com" style="color: blue; text-decoration: underline; cursor: pointer;">Click me</a>`;
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return link;
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}
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// this function returns html the profil pop up in CHAT of a user 'nickname unique' TODO ....
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async function getProfil(user: string, socket: Socket): Promise <ClientProfil> {
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@ -228,7 +247,7 @@ async function onReady(fastify: FastifyInstance) {
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user: `${allUsers.name}`,
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loginName: `${allUsers?.login ?? 'Guest'}`,
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userID: `${allUsers?.id ?? ''}`,
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text: getAboutPlayer(),
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text: setAboutPlayer(''),
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timestamp: Date.now(),
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SenderWindowID: socket.id,
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SenderName: '',
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@ -253,7 +272,7 @@ async function onReady(fastify: FastifyInstance) {
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let targetSocket;
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for (const socket of sockets) {
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let clientInfo: string = clientChat.get(socket.id)?.user || '';
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const clientInfo: string = clientChat.get(socket.id)?.user || '';
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if (clientInfo === data.user) {
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console.log(color.yellow, 'FOUND:', data.user);
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targetSocket = socket || '';
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@ -261,7 +280,7 @@ async function onReady(fastify: FastifyInstance) {
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}
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}
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data.innerHtml = innerHtml ?? '';
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if (targetSocket) {
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if (targetSocket) {
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targetSocket.emit('inviteGame', data);
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}
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});
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@ -333,6 +352,13 @@ async function onReady(fastify: FastifyInstance) {
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console.log('testend received from client socket id:', sock_id_cl);
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});
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socket.on('nextGame', () => {
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const link = createNextGame();
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const game: Promise<string> = sendGameLinkToChatService(link);
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broadcastNextGame(game);
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});
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socket.on('list', (object) => {
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const userFromFrontend = object || null;
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@ -497,7 +523,7 @@ async function onReady(fastify: FastifyInstance) {
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const profilInvite: ClientProfil = JSON.parse(data) || '';
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// const users: User[] = fastify.db.getAllUsers() ?? [];
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const inviteHtml: string = `invites you to a game ` + getGameLink();
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const inviteHtml: string = 'invites you to a game ' + setGameLink('');
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if (clientName !== null) {
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// const testuser: User | null = getUserByName(users, profilInvite.user ?? '');
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// console.log(color.yellow, 'user:', testuser?.name ?? 'Guest');
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