[WIP] added dummy chat recieve for games on pong service
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a81a870d74
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2 changed files with 195 additions and 39 deletions
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@ -48,6 +48,165 @@ export function getSocket(): Socket {
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return __socket;
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};
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function inviteToPlayPong(profil: ClientProfil, senderSocket: Socket) {
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profil.SenderName = getUser()?.name ?? '';
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if (profil.SenderName === profil.user) return;
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addMessage(`You invited to play: ${profil.user}🏓`)
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senderSocket.emit('inviteGame', JSON.stringify(profil));
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};
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function actionBtnPopUpInvite(invite: ClientProfil, senderSocket: Socket) {
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setTimeout(() => {
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const InvitePongBtn = document.querySelector("#popup-b-invite");
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InvitePongBtn?.addEventListener("click", () => {
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inviteToPlayPong(invite, senderSocket);
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});
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}, 0)
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};
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async function windowStateVisable() {
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const buddies = document.getElementById('div-buddies') as HTMLDivElement;
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const socketId = __socket || undefined;
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let oldName = localStorage.getItem("oldName") || undefined;
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if (socketId === undefined || oldName === undefined) {return;};
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let user = await updateUser();
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if(user === null) return;
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socketId.emit('client_entered', {
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userName: oldName,
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user: user?.name,
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});
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buddies.innerHTML = '';
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buddies.textContent = '';
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setTitle('Chat Page');
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return;
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};
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function parseCmdMsg(msgText: string): string[] | undefined {
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if (!msgText?.trim()) return;
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msgText = msgText.trim();
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const command: string[] = ['', ''];
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if (!msgText.startsWith('@')) {
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command[0] = '@msg';
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command[1] = msgText;
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return command;
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}
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const noArgCommands = ['@quit', '@help', '@cls'];
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if (noArgCommands.includes(msgText)) {
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command[0] = msgText;
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command[1] = '';
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return command;
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}
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const ArgCommands = ['@profile', '@block'];
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const userName = msgText.indexOf(" ");
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const cmd2 = msgText.slice(0, userName).trim() ?? "";
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const user = msgText.slice(userName + 1).trim();
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if (ArgCommands.includes(cmd2)) {
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command[0] = cmd2;
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command[1] = user;
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return command;
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}
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const colonIndex = msgText.indexOf(":");
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if (colonIndex === -1) {
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command[0] = msgText;
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command[1] = '';
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return command;
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}
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const cmd = msgText.slice(0, colonIndex).trim();
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const rest = msgText.slice(colonIndex + 1).trim();
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command[0] = cmd;
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command[1] = rest;
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return command;
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}
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function waitSocketConnected(socket: Socket): Promise<void> {
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return new Promise(resolve => {
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if (socket.connected) return resolve();
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socket.on("connect", () => resolve());
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});
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};
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function quitChat (socket: Socket) {
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try {
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const systemWindow = document.getElementById('system-box') as HTMLDivElement;
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const chatWindow = document.getElementById("t-chatbox") as HTMLDivElement;
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if (socket) {
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logout(socket);
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setTitle('Chat Page');
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connected(socket);
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} else {
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getSocket();
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}
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} catch (e) {
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showError('Failed to Quit Chat: Unknown error');
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}
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};
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function logout(socket: Socket) {
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socket.emit("logout"); // notify server
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socket.disconnect(); // actually close the socket
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localStorage.clear();
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if (__socket !== undefined)
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__socket.close();
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};
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async function connected(socket: Socket): Promise<void> {
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setTimeout(async () => {
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try {
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const buddies = document.getElementById('div-buddies') as HTMLDivElement;
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const loggedIn = isLoggedIn();
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if (!loggedIn) throw('Not Logged in');
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let oldUser = localStorage.getItem("oldName") ?? "";
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if (loggedIn?.name === undefined) {return ;};
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oldUser = loggedIn.name ?? "";
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// const res = await client.guestLogin();
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let user = await updateUser();
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localStorage.setItem("oldName", oldUser);
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buddies.textContent = "";
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socket.emit('list', {
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oldUser: oldUser,
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user: user?.name,
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});
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} catch (e) {
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showError('Failed to login: Unknown error');
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}
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}, 16);
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};
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let count = 0;
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function incrementCounter(): number {
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count += 1;
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return count;
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}
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async function openMessagePopup(message: any) {
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const modalmessage = document.getElementById("modal-message") ?? null;
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if(!message) return
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const obj = message;
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if (modalmessage) {
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const messageElement = document.createElement("div");
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messageElement.innerHTML = `
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<div class="profile-info"
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<div id="profile-about">Next Game Message ${incrementCounter()}: ${obj.nextGame}</div>
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</div>`;
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modalmessage.appendChild(messageElement);
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modalmessage.scrollTop = modalmessage.scrollHeight;
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}
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const gameMessage = document.getElementById("game-modal") ?? null;
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if (gameMessage) {
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gameMessage.classList.remove("hidden");
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}
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}
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function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn {
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let socket = getSocket();
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let blockMessage: boolean;
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