Fixed winx and win0 in tictactoe
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2 changed files with 14 additions and 1 deletions
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@ -95,6 +95,7 @@ export class StateI {
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socket.on('debugInfo', () => this.debugSocket(socket));
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socket.on('gameMove', (e) => this.gameMove(socket, e));
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if (socket) {console.log('Socket:', socket.id);};
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}
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private updateClient(socket: SSocket): void {
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