Started Pong simple copy Chat - WIP simplification first job
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2
src/pong/.dockerignore
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2
src/pong/.dockerignore
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/dist
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/node_modules
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8
src/pong/README.md
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src/pong/README.md
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# Nginx Configuration
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You want to have a new microservice ?
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Edit/add a file in `conf/locations/`
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take example on `conf/locations/icons.conf` on how to make a reverse proxy and on how to serve static files
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# Good Luck Have Fun
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8
src/pong/entrypoint.sh
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src/pong/entrypoint.sh
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#!/bin/sh
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set -e
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set -x
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# do anything here
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# run the CMD [ ... ] from the dockerfile
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exec "$@"
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0
src/pong/extra/.gitkeep
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0
src/pong/extra/.gitkeep
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21
src/pong/openapi.json
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21
src/pong/openapi.json
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{
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"openapi": "3.1.0",
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"info": {
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"version": "9.6.1",
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"title": "@fastify/swagger"
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},
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"components": {
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"schemas": {}
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},
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"paths": {},
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"servers": [
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{
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"url": "https://local.maix.me:8888",
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"description": "direct from docker"
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},
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{
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"url": "https://local.maix.me:8000",
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"description": "using fnginx"
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}
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]
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}
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38
src/pong/package.json
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38
src/pong/package.json
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{
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"type": "module",
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"private": false,
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"name": "pong",
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"version": "1.0.0",
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"description": "This project was bootstrapped with Fastify-CLI.",
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"main": "app.ts",
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"directories": {
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"test": "test"
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},
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"scripts": {
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"start": "npm run build && node dist/run.js",
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"build": "vite build",
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"build:prod": "vite build --outDir=/dist --minify=true --sourcemap=false",
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"build:openapi": "VITE_ENTRYPOINT=src/openapi.ts vite build && node dist/openapi.cjs >openapi.json"
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},
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"keywords": [],
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"author": "",
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"license": "ISC",
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"dependencies": {
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"@fastify/autoload": "^6.3.1",
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"@fastify/formbody": "^8.0.2",
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"@fastify/multipart": "^9.3.0",
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"@fastify/sensible": "^6.0.4",
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"@fastify/static": "^8.3.0",
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"@fastify/websocket": "^11.2.0",
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"fastify": "^5.6.2",
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"fastify-plugin": "^5.1.0",
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"socket.io": "^4.8.1",
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"typebox": "^1.0.62"
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},
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"devDependencies": {
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"@types/node": "^22.19.2",
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"rollup-plugin-node-externals": "^8.1.2",
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"vite": "^7.2.7",
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"vite-tsconfig-paths": "^5.1.4"
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}
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}
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441
src/pong/src/app.ts
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src/pong/src/app.ts
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import { FastifyInstance, FastifyPluginAsync } from 'fastify';
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import fastifyFormBody from '@fastify/formbody';
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import fastifyMultipart from '@fastify/multipart';
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import * as db from '@shared/database';
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import * as auth from '@shared/auth';
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import * as swagger from '@shared/swagger';
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import * as utils from '@shared/utils';
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import { Server, Socket } from 'socket.io';
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import type { User } from '@shared/database/mixin/user';
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import type { BlockedData } from '@shared/database/mixin/blocked';
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import { broadcast } from './broadcast';
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import type { ClientProfil, ClientMessage } from './chat_types';
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import { sendPrivMessage } from './sendPrivMessage';
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import { sendBlocked } from './sendBlocked';
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import { sendInvite } from './sendInvite';
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import { getUserByName } from './getUserByName';
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import { makeProfil } from './makeProfil';
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import { isBlocked } from './isBlocked';
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import { sendProfil } from './sendProfil';
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import { setGameLink } from './setGameLink';
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import { nextGame_SocketListener } from './nextGame_SocketListener';
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import { list_SocketListener } from './list_SocketListener';
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// colors for console.log
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export const color = {
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red: '\x1b[31m',
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green: '\x1b[32m',
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yellow: '\x1b[33m',
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blue: '\x1b[34m',
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reset: '\x1b[0m',
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};
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declare const __SERVICE_NAME: string;
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// Global map of clients
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// key = socket, value = clientname
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interface ClientInfo {
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user: string;
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lastSeen: number;
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}
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function setAboutPlayer(about: string): string {
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if (!about) {
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about = 'Player is good Shape - This is a default description';
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}
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return about;
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};
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// function setGameLink(link: string): string {
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// if (!link) {
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// link = '<a href=\'https://google.com\' style=\'color: blue; text-decoration: underline; cursor: pointer;\'>Click me</a>';
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// }
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// return link;
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// };
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export const clientChat = new Map<string, ClientInfo>();
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// @ts-expect-error: import.meta.glob is a vite thing. Typescript doesn't know this...
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const plugins = import.meta.glob('./plugins/**/*.ts', { eager: true });
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// @ts-expect-error: import.meta.glob is a vite thing. Typescript doesn't know this...
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const routes = import.meta.glob('./routes/**/*.ts', { eager: true });
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const app: FastifyPluginAsync = async (fastify, opts): Promise<void> => {
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void opts;
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await fastify.register(utils.useMonitoring);
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await fastify.register(utils.useMakeResponse);
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await fastify.register(swagger.useSwagger, { service: __SERVICE_NAME });
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await fastify.register(db.useDatabase as FastifyPluginAsync, {});
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await fastify.register(auth.jwtPlugin as FastifyPluginAsync, {});
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await fastify.register(auth.authPlugin as FastifyPluginAsync, {});
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// Place here your custom code!
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for (const plugin of Object.values(plugins)) {
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void fastify.register(plugin as FastifyPluginAsync, {});
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}
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for (const route of Object.values(routes)) {
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void fastify.register(route as FastifyPluginAsync, {});
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}
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void fastify.register(fastifyFormBody, {});
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void fastify.register(fastifyMultipart, {});
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fastify.ready((err) => {
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if (err) throw err;
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onReady(fastify);
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});
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};
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export default app;
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export { app };
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// When using .decorate you have to specify added properties for Typescript
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declare module 'fastify' {
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interface FastifyInstance {
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io: Server<{
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hello: (message: string) => string;
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MsgObjectServer: (data: { message: ClientMessage }) => void;
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privMessage: (data: string) => void;
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profilMessage: (data: ClientProfil) => void;
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inviteGame: (data: ClientProfil) => void;
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blockUser: (data: ClientProfil) => void;
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privMessageCopy: (msg: string) => void;
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nextGame: (nextGame: string) => void;
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message: (msg: string) => void;
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listBud: (msg: string) => void;
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client_entered: (userName: string, user: string) => void;
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client_left: (userName: string, why: string) => void;
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list: (oldUser: string, user: string) => void;
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updateClientName: (oldUser: string, user: string) => void;
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}>;
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}
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}
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async function onReady(fastify: FastifyInstance) {
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// shows address for connection au server transcendance
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const session = process.env.SESSION_MANAGER ?? '';
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if (session) {
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const part = session.split('/')[1];
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const machineName = part.split('.')[0];
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console.log(color.yellow, 'Connect at : https://' + machineName + ':8888/app/login');
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}
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fastify.io.on('connection', (socket: Socket) => {
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socket.on('message', (message: string) => {
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//console.info(color.blue, 'DEBUG LOG: Socket connected!', color.reset, socket.id);
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// console.log( color.blue, 'DEBUG LOG: Received message from client', color.reset, message);
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const obj: ClientMessage = JSON.parse(message) as ClientMessage;
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clientChat.set(socket.id, { user: obj.user, lastSeen: Date.now() });
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// console.log(color.green, 'DEBUG LOG: Message from client', color.reset, `Sender: login name: ${obj.user} - windowID ${obj.SenderWindowID} - text message: ${obj.text}`);
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socket.emit('welcome', {msg: 'Welcome to the chat! : '});
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// Send object directly — DO NOT wrap it in a string
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broadcast(fastify, obj, obj.SenderWindowID);
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// console.log(color.red, 'DEBUG LOG: connected in the Chat :', connectedUser(fastify.io), color.reset);
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});
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nextGame_SocketListener(fastify, socket);
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list_SocketListener(fastify, socket);
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// socket.on('list', (object) => {
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// const userFromFrontend = object || null;
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// const client = clientChat.get(socket.id) || null;
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// //console.log(color.red, 'DEBUG LOG: list activated', userFromFrontend, color.reset, socket.id);
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// if (userFromFrontend.oldUser !== userFromFrontend.user) {
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// //console.log(color.red, 'DEBUG LOG: list activated', userFromFrontend.oldUser, color.reset);
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// // if (client?.user === null) {
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// // console.log('ERROR: clientName is NULL');
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// // return;
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// // };
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// if (client) {
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// client.user = userFromFrontend.user;
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// }
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// }
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// connectedUser(fastify.io, socket.id);
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// });
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socket.on('updateClientName', (object) => {
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const userFromFrontend = object || null;
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const client = clientChat.get(socket.id) || null;
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// console.log(color.red, 'DEBUG LOG: whoAMi activated', userFromFrontend, color.reset, socket.id);
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if (userFromFrontend.oldUser !== userFromFrontend.user) {
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// console.log(color.red, 'DEBUG LOG: whoAMi activated', userFromFrontend.oldUser, color.reset);
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// if (client === null) {
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// console.log('ERROR: clientName is NULL');
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// return;
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// };
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if (client) {
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client.user = userFromFrontend.user;
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console.log(color.green, `'DEBUG LOG: client.user is, '${client.user}'`);
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}
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}
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});
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socket.on('logout', () => {
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const clientInfo = clientChat.get(socket.id);
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const clientName = clientInfo?.user;
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if (!clientName) return;
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console.log(color.green, `Client logging out: ${clientName} (${socket.id})`);
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const obj = {
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command: '',
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destination: 'system-info',
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type: 'chat' as const,
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user: clientName,
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token: '',
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text: 'LEFT the chat',
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timestamp: Date.now(),
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SenderWindowID: socket.id,
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};
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broadcast(fastify, obj, socket.id);
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// Optional: remove from map
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clientChat.delete(socket.id);
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// Ensure socket is fully disconnected
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if (socket.connected) socket.disconnect(true);
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});
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socket.on('disconnecting', (reason) => {
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const clientName = clientChat.get(socket.id)?.user || null;
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console.log(
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color.green,
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`Client disconnecting: ${clientName} (${socket.id}) reason:`,
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reason,
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);
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if (reason === 'transport error') return;
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if (clientName !== null) {
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const obj = {
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command: '',
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destination: 'system-info',
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type: 'chat',
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user: clientName,
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token: '',
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text: 'LEFT the chat',
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timestamp: Date.now(),
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SenderWindowID: socket.id,
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};
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broadcast(fastify, obj, obj.SenderWindowID);
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}
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});
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socket.on('client_left', (data) => {
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const clientName = clientChat.get(socket.id)?.user || null;
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const leftChat = data || null;
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console.log(
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color.green,
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`Left the Chat User: ${clientName} id Socket: ${socket.id} reason:`,
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leftChat.why,
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);
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if (clientName !== null) {
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const obj = {
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command: '',
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destination: 'system-info',
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type: 'chat',
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user: clientName,
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token: '',
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text: 'LEFT the chat but the window is still open',
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timestamp: Date.now(),
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SenderWindowID: socket.id,
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};
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//console.log(color.blue, 'DEBUG LOG: BROADCASTS OUT :', obj.SenderWindowID);
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broadcast(fastify, obj, obj.SenderWindowID);
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// clientChat.delete(obj.user);
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}
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});
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socket.on('privMessage', (data) => {
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const clientName: string = clientChat.get(socket.id)?.user || '';
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const prvMessage: ClientMessage = JSON.parse(data) || '';
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console.log(
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color.blue,
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`DEBUG LOG: ClientName: '${clientName}' id Socket: '${socket.id}' target Name:`,
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prvMessage.command,
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);
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if (clientName !== null) {
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const obj = {
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command: prvMessage.command,
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destination: 'privateMsg',
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type: 'chat',
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user: clientName,
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token: '',
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text: prvMessage.text,
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timestamp: Date.now(),
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SenderWindowID: socket.id,
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};
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// console.log(color.blue, 'DEBUG LOG: PRIV MESSAGE OUT :', obj.SenderWindowID);
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sendPrivMessage(fastify, obj, obj.SenderWindowID);
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// clientChat.delete(obj.user);
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}
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});
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socket.on('profilMessage', async (data: string) => {
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const clientName: string = clientChat.get(socket.id)?.user || '';
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const profilMessage: ClientMessage = JSON.parse(data) || '';
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const users: User[] = fastify.db.getAllUsers() ?? [];
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// console.log(color.yellow, 'DEBUG LOG: ALL USERS EVER CONNECTED:', users);
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// console.log(color.blue, `DEBUG LOG: ClientName: '${clientName}' id Socket: '${socket.id}' target profil:`, profilMessage.user);
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const profile: ClientProfil = await makeProfil(fastify, profilMessage.user, socket);
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if (clientName !== null) {
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const testuser: User | null = getUserByName(users, profilMessage.user);
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console.log(color.yellow, 'user:', testuser?.name ?? 'Guest');
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console.log(color.blue, 'DEBUG - profil message MESSAGE OUT :', profile.SenderWindowID);
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sendProfil(fastify, profile, profile.SenderWindowID);
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// clientChat.delete(obj.user);
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}
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});
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socket.on('inviteGame', async (data: string) => {
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const clientName: string = clientChat.get(socket.id)?.user || '';
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const profilInvite: ClientProfil = JSON.parse(data) || '';
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// const users: User[] = fastify.db.getAllUsers() ?? [];
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const inviteHtml: string = 'invites you to a game ' + setGameLink('');
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if (clientName !== null) {
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// const testuser: User | null = getUserByName(users, profilInvite.user ?? '');
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// console.log(color.yellow, 'user:', testuser?.name ?? 'Guest');
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sendInvite(fastify, inviteHtml, profilInvite);
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}
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});
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socket.on('blockUser', async (data: string) => {
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const clientName: string = clientChat.get(socket.id)?.user || '';
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const profilBlock: ClientProfil = JSON.parse(data) || '';
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const users: User[] = fastify.db.getAllUsers() ?? [];
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const UserToBlock: User | null = getUserByName(users, `${profilBlock.user}`);
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const UserAskingToBlock: User | null = getUserByName(users, `${profilBlock.SenderName}`);
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console.log(color.yellow, `user to block: ${profilBlock.user}`);
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console.log(color.yellow, UserToBlock);
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console.log(color.yellow, `user Asking to block: ${profilBlock.SenderName}`);
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console.log(color.yellow, UserAskingToBlock);
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const usersBlocked: BlockedData[] = fastify.db.getAllBlockedUsers() ?? [];
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if (!UserAskingToBlock || !UserToBlock || !usersBlocked) return;
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||||
const userAreBlocked: boolean = isBlocked(UserAskingToBlock, UserToBlock, usersBlocked);
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||||
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if (userAreBlocked) {
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console.log(color.green, 'Both users are blocked as requested');
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// return true; // or any other action you need to take
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console.log(color.red, "ALL BLOCKED USERS:", usersBlocked);
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fastify.db.removeBlockedUserFor(UserAskingToBlock!.id, UserToBlock!.id);
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const usersBlocked2 = fastify.db.getAllBlockedUsers();
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console.log(color.green, 'remove ALL BLOCKED USERS:', usersBlocked2);
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if (clientName !== null) {
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const blockedMessage = `'I have un-blocked you'`;
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if (clientName !== null) {
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const obj = {
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command: 'message',
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destination: 'privateMsg',
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||||
type: 'chat',
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||||
user: clientName,
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||||
token: '',
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||||
text: '',
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||||
timestamp: Date.now(),
|
||||
SenderWindowID: socket.id,
|
||||
Sendertext: 'You have un-blocked',
|
||||
};
|
||||
// console.log(color.blue, 'DEBUG LOG: PRIV MESSAGE OUT :', obj.SenderWindowID);
|
||||
socket.emit('privMessageCopy', `${obj.Sendertext}: ${UserToBlock.name}💚`);
|
||||
// clientChat.delete(obj.user);
|
||||
}
|
||||
// profilBlock.Sendertext = `'You have un-blocked '`;
|
||||
sendBlocked(fastify, blockedMessage, profilBlock);
|
||||
}
|
||||
} else {
|
||||
console.log(color.red, 'The users are not blocked in this way');
|
||||
console.log(color.red, "ALL BLOCKED USERS:", usersBlocked);
|
||||
fastify.db.addBlockedUserFor(UserAskingToBlock!.id, UserToBlock!.id);
|
||||
const usersBlocked2 = fastify.db.getAllBlockedUsers();
|
||||
console.log(color.green, 'ALL BLOCKED USERS:', usersBlocked2);
|
||||
if (clientName !== null) {
|
||||
const blockedMessage = `'I have blocked you'`;
|
||||
profilBlock.Sendertext = `'You have blocked '`;
|
||||
if (clientName !== null) {
|
||||
const obj = {
|
||||
command: 'message',
|
||||
destination: 'privateMsg',
|
||||
type: 'chat',
|
||||
user: clientName,
|
||||
token: '',
|
||||
text: '',
|
||||
timestamp: Date.now(),
|
||||
SenderWindowID: socket.id,
|
||||
Sendertext: 'You have blocked',
|
||||
};
|
||||
// console.log(color.blue, 'DEBUG LOG: PRIV MESSAGE OUT :', obj.SenderWindowID);
|
||||
socket.emit('privMessageCopy', `${obj.Sendertext}: ${UserToBlock.name}⛔`);
|
||||
// clientChat.delete(obj.user);
|
||||
}
|
||||
sendBlocked(fastify, blockedMessage, profilBlock);
|
||||
}
|
||||
}
|
||||
});
|
||||
socket.on('client_entered', (data) => {
|
||||
|
||||
// data may be undefined (when frontend calls emit with no payload)
|
||||
const userNameFromFrontend = data?.userName || null;
|
||||
const userFromFrontend = data?.user || null;
|
||||
let clientName = clientChat.get(socket.id)?.user || null;
|
||||
// const client = clientChat.get(socket.id) || null;
|
||||
let text = 'is back in the chat';
|
||||
|
||||
if (clientName === null) {
|
||||
console.log('ERROR: clientName is NULL'); return;
|
||||
};
|
||||
// if (client === null) {
|
||||
// console.log('ERROR: client is NULL'); return;
|
||||
// };
|
||||
if (userNameFromFrontend !== userFromFrontend) {
|
||||
text = `'is back in the chat, I used to be called '${userNameFromFrontend}`;
|
||||
clientName = userFromFrontend;
|
||||
if (clientName === null) {
|
||||
console.log('ERROR: clientName is NULL'); return;
|
||||
};
|
||||
// if (client) {
|
||||
// client.user = clientName;
|
||||
// }
|
||||
}
|
||||
console.log(
|
||||
color.green,
|
||||
`Client entered the Chat: ${clientName} (${socket.id})`,
|
||||
);
|
||||
if (clientName !== null) {
|
||||
const obj = {
|
||||
command: '',
|
||||
destination: 'system-info',
|
||||
type: 'chat',
|
||||
user: clientName,
|
||||
frontendUserName: userNameFromFrontend,
|
||||
frontendUser: userFromFrontend,
|
||||
token: '',
|
||||
text: text,
|
||||
timestamp: Date.now(),
|
||||
SenderWindowID: socket.id,
|
||||
};
|
||||
broadcast(fastify, obj, obj.SenderWindowID);
|
||||
}
|
||||
});
|
||||
|
||||
});
|
||||
}
|
||||
22
src/pong/src/broadcast.ts
Normal file
22
src/pong/src/broadcast.ts
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
import type { ClientMessage } from './chat_types';
|
||||
import { clientChat, color } from './app';
|
||||
import { FastifyInstance } from 'fastify';
|
||||
|
||||
export function broadcast(fastify: FastifyInstance, data: ClientMessage, sender?: string) {
|
||||
fastify.io.fetchSockets().then((sockets) => {
|
||||
for (const socket of sockets) {
|
||||
// Skip sender's own socket
|
||||
if (socket.id === sender) continue;
|
||||
// Get client name from map
|
||||
const clientInfo = clientChat.get(socket.id);
|
||||
if (!clientInfo?.user) {
|
||||
console.log(color.yellow, `Skipping socket ${socket.id} (no user found)`);
|
||||
continue;
|
||||
}
|
||||
// Emit structured JSON object
|
||||
socket.emit('MsgObjectServer', { message: data });
|
||||
// Debug logs
|
||||
// console.log(color.green, `'DEBUG LOG: Broadcast to:', ${data.command} message: ${data.text}`);
|
||||
}
|
||||
});
|
||||
}
|
||||
25
src/pong/src/broadcastNextGame.ts
Normal file
25
src/pong/src/broadcastNextGame.ts
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
import { FastifyInstance } from 'fastify';
|
||||
import { clientChat, color } from './app';
|
||||
|
||||
/**
|
||||
* function broadcast a clickable link
|
||||
* @param fastify
|
||||
* @param gameLink
|
||||
*/
|
||||
export async function broadcastNextGame(fastify: FastifyInstance, gameLink?: Promise<string>) {
|
||||
const link = gameLink ? await gameLink : undefined;
|
||||
console.log(color.green, 'link===========> ', link);
|
||||
const sockets = await fastify.io.fetchSockets();
|
||||
// fastify.io.fetchSockets().then((sockets) => {
|
||||
for (const socket of sockets) {
|
||||
const clientInfo = clientChat.get(socket.id);
|
||||
if (!clientInfo?.user) {
|
||||
console.log(color.yellow, `DEBUG LOG: Skipping socket ${socket.id} (no user found)`);
|
||||
continue;
|
||||
}
|
||||
if (link) {
|
||||
socket.emit('nextGame', link);
|
||||
}
|
||||
// console.log(color.green, `'DEBUG LOG: Broadcast to:', ${data.command} message: ${data.text}`);
|
||||
}
|
||||
};
|
||||
23
src/pong/src/chat_types.ts
Normal file
23
src/pong/src/chat_types.ts
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
export type ClientMessage = {
|
||||
command: string
|
||||
destination: string;
|
||||
user: string;
|
||||
text: string;
|
||||
SenderWindowID: string;
|
||||
};
|
||||
|
||||
export type ClientProfil = {
|
||||
command: string,
|
||||
destination: string,
|
||||
type: string,
|
||||
user: string,
|
||||
loginName: string,
|
||||
userID: string,
|
||||
text: string,
|
||||
timestamp: number,
|
||||
SenderWindowID:string,
|
||||
SenderName: string,
|
||||
Sendertext: string,
|
||||
innerHtml?: string,
|
||||
|
||||
};
|
||||
48
src/pong/src/connectedUser.ts
Normal file
48
src/pong/src/connectedUser.ts
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
import { clientChat } from './app';
|
||||
import { Server, Socket } from 'socket.io';
|
||||
|
||||
/**
|
||||
* function check users connected to the chat with a socket and makes a seen list
|
||||
* calls listBud socket listener to update Ping Buddies List and calls listBuddies()
|
||||
* @param io
|
||||
* @param target
|
||||
* @returns the number connected
|
||||
*/
|
||||
|
||||
export function connectedUser(io?: Server, target?: string): number {
|
||||
let count = 0;
|
||||
const seen = new Set<string>();
|
||||
// <- only log/count unique usernames
|
||||
for (const [socketId, username] of clientChat) {
|
||||
// Basic checks
|
||||
if (typeof socketId !== 'string' || socketId.length === 0) {
|
||||
clientChat.delete(socketId);
|
||||
continue;
|
||||
}
|
||||
if (typeof username.user !== 'string' || username.user.length === 0) {
|
||||
clientChat.delete(socketId);
|
||||
continue;
|
||||
}
|
||||
// If we have the io instance, attempt to validate the socket is still connected
|
||||
if (io && typeof io.sockets?.sockets?.get === 'function') {
|
||||
const socket = io.sockets.sockets.get(socketId) as Socket | undefined;
|
||||
// If socket not found or disconnected, remove from map and skip
|
||||
if (!socket || socket.disconnected) {
|
||||
clientChat.delete(socketId);
|
||||
continue;
|
||||
}
|
||||
// Skip duplicates (DO NOT delete them — just don't count)
|
||||
if (seen.has(username.user)) {
|
||||
continue;
|
||||
}
|
||||
// socket exists and is connected
|
||||
seen.add(username.user);
|
||||
count++;
|
||||
const targetSocketId = target;
|
||||
io.to(targetSocketId!).emit('listBud', username.user);
|
||||
continue;
|
||||
}
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
6
src/pong/src/createNextGame.ts
Normal file
6
src/pong/src/createNextGame.ts
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
/**
|
||||
/* TODO find the description info for profil / or profil game link and return
|
||||
**/
|
||||
export function createNextGame() {
|
||||
return '<a href=\'https://localhost:8888/app/\' style=\'color: blue; text-decoration: underline; cursor: pointer;\'>The next Game is Starting click here to watch</a>';
|
||||
};
|
||||
12
src/pong/src/getUserByName.ts
Normal file
12
src/pong/src/getUserByName.ts
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
import type { User } from '@shared/database/mixin/user';
|
||||
|
||||
/**
|
||||
* function get the object user in an array of users[] by name
|
||||
* @param users
|
||||
* @param name
|
||||
* @returns
|
||||
*/
|
||||
|
||||
export function getUserByName(users: User[], name: string) {
|
||||
return users.find(user => user.name === name) || null;
|
||||
}
|
||||
17
src/pong/src/isBlocked.ts
Normal file
17
src/pong/src/isBlocked.ts
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
import type { User } from '@shared/database/mixin/user';
|
||||
import type { BlockedData } from '@shared/database/mixin/blocked';
|
||||
|
||||
/**
|
||||
* function compares the four ids of two users and returns true if
|
||||
* UserA1 = UserB1 and UserB1 = UserB2
|
||||
* @param UserAskingToBlock
|
||||
* @param UserToBlock
|
||||
* @param usersBlocked
|
||||
* @returns
|
||||
*/
|
||||
|
||||
export function isBlocked(UserAskingToBlock: User, UserToBlock: User, usersBlocked: BlockedData[]): boolean {
|
||||
return usersBlocked.some(blocked =>
|
||||
blocked.blocked === UserToBlock?.id &&
|
||||
blocked.user === UserAskingToBlock?.id);
|
||||
}
|
||||
29
src/pong/src/list_SocketListener.ts
Normal file
29
src/pong/src/list_SocketListener.ts
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
import type { FastifyInstance } from 'fastify';
|
||||
import { Socket } from 'socket.io';
|
||||
import { clientChat } from './app';
|
||||
import { connectedUser } from './connectedUser';
|
||||
// import { color } from './app';
|
||||
|
||||
|
||||
|
||||
export function list_SocketListener(fastify: FastifyInstance, socket: Socket) {
|
||||
|
||||
socket.on('list', (object) => {
|
||||
|
||||
const userFromFrontend = object || null;
|
||||
const client = clientChat.get(socket.id) || null
|
||||
//console.log(color.red, 'DEBUG LOG: list activated', userFromFrontend, color.reset, socket.id)
|
||||
if (userFromFrontend.oldUser !== userFromFrontend.user) {
|
||||
//console.log(color.red, 'DEBUG LOG: list activated', userFromFrontend.oldUser, color.reset);
|
||||
if (client?.user === null) {
|
||||
console.log('ERROR: clientName is NULL');
|
||||
return;
|
||||
};
|
||||
if (client) {
|
||||
client.user = userFromFrontend.user;
|
||||
}
|
||||
}
|
||||
connectedUser(fastify.io, socket.id);
|
||||
});
|
||||
|
||||
}
|
||||
41
src/pong/src/makeProfil.ts
Normal file
41
src/pong/src/makeProfil.ts
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
import { FastifyInstance } from 'fastify';
|
||||
import type { ClientProfil } from './chat_types';
|
||||
import type { User } from '@shared/database/mixin/user';
|
||||
import { getUserByName } from './getUserByName';
|
||||
import { Socket } from 'socket.io';
|
||||
|
||||
/**
|
||||
* function makeProfil - translates the Users[] to a one user looking by name
|
||||
* and puts it into ClientProfil format
|
||||
* @param fastify
|
||||
* @param user
|
||||
* @param socket
|
||||
* @returns
|
||||
*/
|
||||
|
||||
export async function makeProfil(fastify: FastifyInstance, user: string, socket: Socket): Promise <ClientProfil> {
|
||||
|
||||
let clientProfil!: ClientProfil;
|
||||
const users: User[] = fastify.db.getAllUsers() ?? [];
|
||||
const allUsers: User | null = getUserByName(users, user);
|
||||
// console.log(color.yellow, `DEBUG LOG: 'userFound is:'${allUsers?.name}`);
|
||||
if (user === allUsers?.name) {
|
||||
// console.log(color.yellow, `DEBUG LOG: 'login Name: '${allUsers.login}' user: '${user}'`);
|
||||
clientProfil =
|
||||
{
|
||||
command: 'makeProfil',
|
||||
destination: 'profilMsg',
|
||||
type: 'chat' as const,
|
||||
user: `${allUsers.name}`,
|
||||
loginName: `${allUsers?.login ?? 'Guest'}`,
|
||||
userID: `${allUsers?.id ?? ''}`,
|
||||
text: '',
|
||||
timestamp: Date.now(),
|
||||
SenderWindowID: socket.id,
|
||||
SenderName: '',
|
||||
Sendertext: '',
|
||||
innerHtml: '',
|
||||
};
|
||||
}
|
||||
return clientProfil;
|
||||
};
|
||||
20
src/pong/src/nextGame_SocketListener.ts
Normal file
20
src/pong/src/nextGame_SocketListener.ts
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
import type { FastifyInstance } from 'fastify';
|
||||
import { broadcastNextGame } from './broadcastNextGame';
|
||||
import { Socket } from 'socket.io';
|
||||
import { createNextGame } from './createNextGame';
|
||||
import { sendGameLinkToChatService } from './sendGameLinkToChatService';
|
||||
|
||||
/**
|
||||
* function listens to the socket for a nextGame emit
|
||||
* once triggered it broadcasts the pop up
|
||||
* TODO plug this into backend of the game Chat
|
||||
* @param fastify
|
||||
* @param socket
|
||||
*/
|
||||
export function nextGame_SocketListener(fastify: FastifyInstance, socket: Socket) {
|
||||
socket.on('nextGame', () => {
|
||||
const link = createNextGame();
|
||||
const game: Promise<string> = sendGameLinkToChatService(link);
|
||||
broadcastNextGame(fastify, game);
|
||||
});
|
||||
}
|
||||
21
src/pong/src/openapi.ts
Normal file
21
src/pong/src/openapi.ts
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
import f, { FastifyPluginAsync } from 'fastify';
|
||||
import * as swagger from '@shared/swagger';
|
||||
import * as auth from '@shared/auth';
|
||||
|
||||
declare const __SERVICE_NAME: string;
|
||||
|
||||
// @ts-expect-error: import.meta.glob is a vite thing. Typescript doesn't know this...
|
||||
const routes = import.meta.glob('./routes/**/*.ts', { eager: true });
|
||||
|
||||
async function start() {
|
||||
const fastify = f({ logger: false });
|
||||
await fastify.register(auth.authPlugin, { onlySchema: true });
|
||||
await fastify.register(swagger.useSwagger, { service: __SERVICE_NAME });
|
||||
|
||||
for (const route of Object.values(routes)) {
|
||||
await fastify.register(route as FastifyPluginAsync, {});
|
||||
}
|
||||
await fastify.ready();
|
||||
console.log(JSON.stringify(fastify.swagger(), undefined, 4));
|
||||
}
|
||||
start();
|
||||
16
src/pong/src/plugins/README.md
Normal file
16
src/pong/src/plugins/README.md
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
# Plugins Folder
|
||||
|
||||
Plugins define behavior that is common to all the routes in your
|
||||
application. Authentication, caching, templates, and all the other cross
|
||||
cutting concerns should be handled by plugins placed in this folder.
|
||||
|
||||
Files in this folder are typically defined through the
|
||||
[`fastify-plugin`](https://github.com/fastify/fastify-plugin) module,
|
||||
making them non-encapsulated. They can define decorators and set hooks
|
||||
that will then be used in the rest of your application.
|
||||
|
||||
Check out:
|
||||
|
||||
* [The hitchhiker's guide to plugins](https://fastify.dev/docs/latest/Guides/Plugins-Guide/)
|
||||
* [Fastify decorators](https://fastify.dev/docs/latest/Reference/Decorators/).
|
||||
* [Fastify lifecycle](https://fastify.dev/docs/latest/Reference/Lifecycle/).
|
||||
10
src/pong/src/plugins/sensible.ts
Normal file
10
src/pong/src/plugins/sensible.ts
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
import fp from 'fastify-plugin';
|
||||
import sensible, { FastifySensibleOptions } from '@fastify/sensible';
|
||||
/**
|
||||
* This plugins adds some utilities to handle http errors
|
||||
*
|
||||
* @see https://github.com/fastify/fastify-sensible
|
||||
*/
|
||||
export default fp<FastifySensibleOptions>(async (fastify) => {
|
||||
fastify.register(sensible);
|
||||
});
|
||||
31
src/pong/src/plugins/socket.ts
Normal file
31
src/pong/src/plugins/socket.ts
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
import type {
|
||||
FastifyInstance,
|
||||
FastifyPluginAsync,
|
||||
HookHandlerDoneFunction,
|
||||
} from 'fastify';
|
||||
import fp from 'fastify-plugin';
|
||||
import { Server } from 'socket.io';
|
||||
|
||||
const F: (
|
||||
f: FastifyInstance,
|
||||
) => Omit<FastifyInstance, 'io'> & { io: Server } = (f) =>
|
||||
f as Omit<FastifyInstance, 'io'> & { io: Server };
|
||||
|
||||
const fastifySocketIO: FastifyPluginAsync = fp(async (fastify) => {
|
||||
function defaultPreClose(done: HookHandlerDoneFunction) {
|
||||
F(fastify).io.local.disconnectSockets(true);
|
||||
done();
|
||||
}
|
||||
fastify.decorate(
|
||||
'io',
|
||||
new Server(fastify.server, { path: '/api/pong/socket.io' }),
|
||||
);
|
||||
fastify.addHook('preClose', defaultPreClose);
|
||||
fastify.addHook('onClose', (instance: FastifyInstance, done) => {
|
||||
F(instance).io.close();
|
||||
done();
|
||||
});
|
||||
});
|
||||
|
||||
export default fastifySocketIO;
|
||||
|
||||
57
src/pong/src/routes/broadcast.ts
Normal file
57
src/pong/src/routes/broadcast.ts
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
import { FastifyPluginAsync } from 'fastify';
|
||||
import { Static, Type } from 'typebox';
|
||||
import { broadcast } from '../broadcast';
|
||||
|
||||
|
||||
|
||||
export const PongReq = Type.Object({
|
||||
message: Type.String(),
|
||||
});
|
||||
|
||||
export type PongReq = Static<typeof PongReq>;
|
||||
|
||||
|
||||
const route: FastifyPluginAsync = async (fastify): Promise<void> => {
|
||||
fastify.post<{ Body: PongReq }>(
|
||||
'/api/pong/broadcast',
|
||||
{
|
||||
schema: {
|
||||
body: PongReq,
|
||||
hide: true,
|
||||
},
|
||||
config: { requireAuth: false },
|
||||
},
|
||||
async function(req, res) {
|
||||
broadcast(this, { command: '', destination: '', user: 'CMwaLeSever!!', text: req.body.message, SenderWindowID: 'server' });
|
||||
void res;
|
||||
},
|
||||
);
|
||||
};
|
||||
export default route;
|
||||
|
||||
|
||||
// const route: FastifyPluginAsync = async (fastify): Promise<void> => {
|
||||
// fastify.post('/api/chat/broadcast', {
|
||||
// schema: {
|
||||
// body: {
|
||||
// type: 'object',
|
||||
// required: ['nextGame'],
|
||||
// properties: {
|
||||
// nextGame: { type: 'string' }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }, async (req, reply) => {
|
||||
|
||||
// // Body only contains nextGame now
|
||||
// const gameLink: Promise<string> = Promise.resolve(req.body as string );
|
||||
|
||||
// // Broadcast nextGame
|
||||
// if (gameLink)
|
||||
// broadcastNextGame(fastify, gameLink);
|
||||
|
||||
// return reply.send({ status: 'ok' });
|
||||
// });
|
||||
// };
|
||||
// export default route;
|
||||
|
||||
36
src/pong/src/run.ts
Normal file
36
src/pong/src/run.ts
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
// this sould only be used by the docker file !
|
||||
|
||||
import fastify, { FastifyInstance } from 'fastify';
|
||||
import app from './app';
|
||||
|
||||
const start = async () => {
|
||||
const envToLogger = {
|
||||
development: {
|
||||
transport: {
|
||||
target: 'pino-pretty',
|
||||
options: {
|
||||
translateTime: 'HH:MM:ss Z',
|
||||
ignore: 'pid,hostname',
|
||||
},
|
||||
},
|
||||
},
|
||||
production: true,
|
||||
test: false,
|
||||
};
|
||||
|
||||
const f: FastifyInstance = fastify({ logger: envToLogger.development });
|
||||
try {
|
||||
process.on('SIGTERM', () => {
|
||||
f.log.info('Requested to shutdown');
|
||||
process.exit(134);
|
||||
});
|
||||
console.log('-------->Serving static files from:');
|
||||
await f.register(app, {});
|
||||
await f.listen({ port: 80, host: '0.0.0.0' });
|
||||
}
|
||||
catch (err) {
|
||||
f.log.error(err);
|
||||
process.exit(1);
|
||||
};
|
||||
};
|
||||
start();
|
||||
29
src/pong/src/sendBlocked.ts
Normal file
29
src/pong/src/sendBlocked.ts
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
import type { ClientProfil } from './chat_types';
|
||||
import { clientChat, color } from './app';
|
||||
import { FastifyInstance } from 'fastify';
|
||||
|
||||
/**
|
||||
* function looks for the online (socket) for user to block, when found send ordre to block or unblock user
|
||||
* @param fastify
|
||||
* @param blockedMessage
|
||||
* @param profil
|
||||
*/
|
||||
|
||||
export function sendBlocked(fastify: FastifyInstance, blockedMessage: string, profil: ClientProfil) {
|
||||
fastify.io.fetchSockets().then((sockets) => {
|
||||
let targetSocket;
|
||||
for (const socket of sockets) {
|
||||
const clientInfo: string = clientChat.get(socket.id)?.user || '';
|
||||
if (clientInfo === profil.user) {
|
||||
console.log(color.yellow, 'DEBUG LOG: User found online to block:', profil.user);
|
||||
targetSocket = socket || '';
|
||||
break;
|
||||
}
|
||||
}
|
||||
profil.text = blockedMessage ?? '';
|
||||
// console.log(color.red, 'DEBUG LOG:',profil.Sendertext);
|
||||
if (targetSocket) {
|
||||
targetSocket.emit('blockUser', profil);
|
||||
}
|
||||
});
|
||||
}
|
||||
7
src/pong/src/sendGameLinkToChatService.ts
Normal file
7
src/pong/src/sendGameLinkToChatService.ts
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
/**
|
||||
/* EXPERIMENTAL: how to send a starting game link to chat
|
||||
**/
|
||||
export async function sendGameLinkToChatService(link: string) :Promise<string> {
|
||||
const payload = { link };
|
||||
return JSON.stringify(payload);
|
||||
}
|
||||
30
src/pong/src/sendInvite.ts
Normal file
30
src/pong/src/sendInvite.ts
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
import type { ClientProfil } from './chat_types';
|
||||
import { clientChat, color } from './app';
|
||||
import { FastifyInstance } from 'fastify';
|
||||
|
||||
/**
|
||||
* function looks for the user online in the chat
|
||||
* and sends emit to invite - format HTML to make clickable
|
||||
* message appears in chat window text area
|
||||
* @param fastify
|
||||
* @param innerHtml
|
||||
* @param profil
|
||||
*/
|
||||
|
||||
export function sendInvite(fastify: FastifyInstance, innerHtml: string, profil: ClientProfil) {
|
||||
fastify.io.fetchSockets().then((sockets) => {
|
||||
let targetSocket;
|
||||
for (const socket of sockets) {
|
||||
const clientInfo: string = clientChat.get(socket.id)?.user || '';
|
||||
if (clientInfo === profil.user) {
|
||||
console.log(color.yellow, 'DEBUG LOG: user online found', profil.user);
|
||||
targetSocket = socket || '';
|
||||
break;
|
||||
}
|
||||
}
|
||||
profil.innerHtml = innerHtml ?? '';
|
||||
if (targetSocket) {
|
||||
targetSocket.emit('inviteGame', profil);
|
||||
}
|
||||
});
|
||||
}
|
||||
39
src/pong/src/sendPrivMessage.ts
Normal file
39
src/pong/src/sendPrivMessage.ts
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
import type { ClientMessage } from './chat_types';
|
||||
import { clientChat, color } from './app';
|
||||
import { FastifyInstance } from 'fastify';
|
||||
|
||||
/**
|
||||
* function looks up the socket of a user online in the chat and sends a message
|
||||
* it also sends a copy of the message to the sender
|
||||
* @param fastify
|
||||
* @param data
|
||||
* @param sender
|
||||
*/
|
||||
|
||||
export function sendPrivMessage(fastify: FastifyInstance, data: ClientMessage, sender?: string) {
|
||||
fastify.io.fetchSockets().then((sockets) => {
|
||||
const senderSocket = sockets.find(socket => socket.id === sender);
|
||||
for (const socket of sockets) {
|
||||
if (socket.id === sender) continue;
|
||||
const clientInfo = clientChat.get(socket.id);
|
||||
if (!clientInfo?.user) {
|
||||
console.log(color.yellow, `DEBUG LOG: Skipping socket ${socket.id} (no user found)`);
|
||||
continue;
|
||||
}
|
||||
const user: string = clientChat.get(socket.id)?.user ?? '';
|
||||
const atUser = `@${user}`;
|
||||
if (atUser !== data.command || atUser === '') {
|
||||
console.log(color.yellow, `DEBUG LOG: User: '${atUser}' command NOT FOUND: '${data.command[0]}' `);
|
||||
continue;
|
||||
}
|
||||
if (data.text !== '') {
|
||||
socket.emit('MsgObjectServer', { message: data });
|
||||
console.log(color.yellow, `DEBUG LOG: User: '${atUser}' command FOUND: '${data.command}' `);
|
||||
if (senderSocket) {
|
||||
senderSocket.emit('privMessageCopy', `${data.command}: ${data.text}🔒`);
|
||||
}
|
||||
}
|
||||
console.log(color.green, `DEBUG LOG: 'Priv to:', ${data.command} message: ${data.text}`);
|
||||
}
|
||||
});
|
||||
}
|
||||
19
src/pong/src/sendProfil.ts
Normal file
19
src/pong/src/sendProfil.ts
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
import { FastifyInstance } from 'fastify';
|
||||
import type { ClientProfil } from './chat_types';
|
||||
|
||||
/**
|
||||
* function takes a user profil and sends it to the asker by window id
|
||||
* @param fastify
|
||||
* @param profil
|
||||
* @param SenderWindowID
|
||||
*/
|
||||
|
||||
export function sendProfil(fastify: FastifyInstance, profil: ClientProfil, SenderWindowID?: string) {
|
||||
fastify.io.fetchSockets().then((sockets) => {
|
||||
const senderSocket = sockets.find(socket => socket.id === SenderWindowID);
|
||||
if (senderSocket) {
|
||||
// console.log(color.yellow, 'DEBUG LOG: profil.info:', profil.user);
|
||||
senderSocket.emit('profilMessage', profil);
|
||||
}
|
||||
});
|
||||
}
|
||||
7
src/pong/src/setGameLink.ts
Normal file
7
src/pong/src/setGameLink.ts
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
|
||||
export function setGameLink(link: string): string {
|
||||
if (!link) {
|
||||
link = '<a href=\'https://google.com\' style=\'color: blue; text-decoration: underline; cursor: pointer;\'>Click me</a>';
|
||||
}
|
||||
return link;
|
||||
};
|
||||
15
src/pong/tsconfig.json
Normal file
15
src/pong/tsconfig.json
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
// {
|
||||
// "extends": "../tsconfig.base.json",
|
||||
// "compilerOptions": {
|
||||
// "skipLibCheck": true, // skips type checking for all .d.ts files
|
||||
// "moduleResolution": "node",
|
||||
// "esModuleInterop": true,
|
||||
// "types": ["node"] },
|
||||
// "include": ["src/**/*.ts"]
|
||||
// }
|
||||
|
||||
{
|
||||
"extends": "../tsconfig.base.json",
|
||||
"compilerOptions": {},
|
||||
"include": ["src/**/*.ts"]
|
||||
}
|
||||
53
src/pong/vite.config.js
Normal file
53
src/pong/vite.config.js
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
import { defineConfig } from 'vite';
|
||||
import tsconfigPaths from 'vite-tsconfig-paths';
|
||||
import nodeExternals from 'rollup-plugin-node-externals';
|
||||
import path from 'node:path';
|
||||
import fs from 'node:fs';
|
||||
|
||||
function collectDeps(...pkgJsonPaths) {
|
||||
const allDeps = new Set();
|
||||
for (const pkgPath of pkgJsonPaths) {
|
||||
const pkg = JSON.parse(fs.readFileSync(pkgPath, 'utf-8'));
|
||||
for (const dep of Object.keys(pkg.dependencies || {})) {
|
||||
allDeps.add(dep);
|
||||
}
|
||||
for (const peer of Object.keys(pkg.peerDependencies || {})) {
|
||||
allDeps.add(peer);
|
||||
}
|
||||
}
|
||||
return Array.from(allDeps);
|
||||
};
|
||||
|
||||
const externals = collectDeps(
|
||||
'./package.json',
|
||||
'../@shared/package.json',
|
||||
);
|
||||
|
||||
export default defineConfig({
|
||||
root: __dirname,
|
||||
define: {
|
||||
__SERVICE_NAME: '"pong"',
|
||||
},
|
||||
// service root
|
||||
plugins: [tsconfigPaths(), nodeExternals()],
|
||||
build: {
|
||||
ssr: true,
|
||||
outDir: 'dist',
|
||||
emptyOutDir: true,
|
||||
lib: {
|
||||
entry: path.resolve(__dirname, process.env.VITE_ENTRYPOINT ?? 'src/run.ts'),
|
||||
// adjust main entry
|
||||
formats: ['cjs'],
|
||||
// CommonJS for Node.js
|
||||
fileName: () => 'index.js',
|
||||
},
|
||||
rollupOptions: {
|
||||
external: externals,
|
||||
},
|
||||
target: 'node22',
|
||||
// or whatever Node version you use
|
||||
sourcemap: true,
|
||||
minify: false,
|
||||
// for easier debugging
|
||||
},
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue