wip
This commit is contained in:
parent
837361ea80
commit
7ec1b05ca4
1 changed files with 238 additions and 258 deletions
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@ -59,6 +59,13 @@ enum TourInfoState {
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NoTournament = "⚪️",
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}
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type currentGameInfo = {
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game: GameUpdate;
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spectating: boolean;
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playerL: { id: string; name: string; self: boolean };
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playerR: { id: string; name: string; self: boolean };
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}
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document.addEventListener("ft:pageChange", (newUrl) => {
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if (window.__state.pongSock !== undefined) window.__state.pongSock.close();
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if (window.__state.pongKeepAliveInterval !== undefined)
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@ -81,6 +88,133 @@ export function getSocket(): CSocket {
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return window.__state.pongSock;
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}
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function playhowButtons(button : HTMLButtonElement, screen : HTMLDivElement)
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{
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button.addEventListener("click", () => {
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screen.classList.toggle("hidden");
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button.innerText = (button.innerText === "?" ? "x" : "?");
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});
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}
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function tourinfoButtons(tourInfo : HTMLButtonElement, tourScoreScreen : HTMLDivElement)
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{
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tourInfo.addEventListener("click", () => {
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tourScoreScreen.classList.toggle("hidden");
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});
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}
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function gameJoinButtons(socket : CSocket, inTournament : boolean, currentGame : currentGameInfo | null,
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tournament : HTMLButtonElement, queue : HTMLButtonElement, localGame : HTMLButtonElement, ready : HTMLButtonElement)
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{
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tournament.addEventListener("click", () => {
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showInfo(`Button State: ${tournament.innerText}`);
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switch (tournament.innerText) {
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case TourBtnState.AbleToStart:
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socket.emit("tourStart");
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break;
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case TourBtnState.AbleToJoin:
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socket.emit("tourRegister");
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break;
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case TourBtnState.AbleToCreate:
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socket.emit("tourCreate");
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break;
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case TourBtnState.AbeToProcreate:
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showError("We are developpers, this is impossible !");
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break;
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case TourBtnState.Joined:
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socket.emit("tourUnregister");
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break;
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case TourBtnState.Started:
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break;
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}
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});
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queue.addEventListener("click", () => {
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if (inTournament) {
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showError("You can't queue up currently !");
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return;
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}
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if (queue.innerText !== QueueState.Iddle) {
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if (queue.innerText === QueueState.InQueu) {
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socket.emit("dequeue");
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queue.innerText = QueueState.Iddle;
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}
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return;
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}
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queue.innerText = QueueState.InQueu;
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socket.emit("enqueue");
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});
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localGame.addEventListener("click", () => {
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if (
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queue.innerText !== QueueState.Iddle ||
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currentGame !== null ||
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inTournament
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) {
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showError("cant launch a game currently");
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return;
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}
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socket.emit("localGame");
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queue.innerText = QueueState.In_local;
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localGame.innerText = "playing";
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});
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ready.addEventListener("click", () => {
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showInfo("rdy-evt");
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switch (ready.innerText) {
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case ReadyState.readyDown:
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socket.emit("readyUp");
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ready.innerText = ReadyState.readyUp;
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ready.classList.remove("text-red-600");
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ready.classList.add("text-green-600");
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break;
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case ReadyState.readyUp:
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socket.emit("readyDown");
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ready.innerText = ReadyState.readyDown;
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ready.classList.remove("text-green-600");
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ready.classList.add("text-red-600");
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break;
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default:
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showError("error on ready btn");
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}
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});
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}
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function keys_listen_setup(document : Document, currentGame : currentGameInfo | null, socket : CSocket,
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playHow : HTMLDivElement, playHow_b : HTMLButtonElement,
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tourScoreScreen : HTMLDivElement, queue : HTMLButtonElement)
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{
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const keys: Record<string, boolean> = {};
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document.addEventListener("keydown", (e) => {
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keys[e.key.toLowerCase()] = true;
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});
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document.addEventListener("keyup", (e) => {
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keys[e.key.toLowerCase()] = false;
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});
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setInterval(() => {
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const keysP1 = {up:'w', down:'s'};
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const keysP2 = {up:'p', down:'l'};
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let packet: GameMove = {
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move: null,
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moveRight: null,
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};
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// key sender
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if (keys["escape"] === true) {
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playHow.classList.add("hidden");
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tourScoreScreen.classList.add("hidden");
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playHow_b.innerText = "?";
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}
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if (queue.innerText !== QueueState.InGame || currentGame == null)
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return;
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if (keys[keysP1.up] !== keys[keysP1.down])
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packet.move = keys[keysP1.up] ? "up" : "down";
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if (currentGame.game.local && keys[keysP2.up] !== keys[keysP2.down])
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packet.moveRight = keys[keysP2.up] ? "up" : "down";
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socket.emit("gameMove", packet);
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}, 1000 / 60);
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}
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function pongClient(
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_url: string,
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_args: RouteHandlerParams,
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@ -88,10 +222,6 @@ function pongClient(
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setTitle("Pong Game");
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const urlParams = new URLSearchParams(window.location.search);
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let game_req_join = urlParams.get("game");
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// todo:
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// [ ] shape sock
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// - [ ] joinGame (guid) -> ["ok"|"no, dont ever talk to my kid or me ever again you creep"];
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// - [ ] launch newgame evt?
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let inTournament = false;
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return {
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@ -101,44 +231,32 @@ function pongClient(
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const SELF_COLOR = "red";
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const user = getSelfUser();
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let currentGame: {
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game: GameUpdate;
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spectating: boolean;
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playerL: { id: string; name: string; self: boolean };
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playerR: { id: string; name: string; self: boolean };
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} | null = null;
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const rdy_btn =
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document.querySelector<HTMLButtonElement>("#readyup-btn");
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const batLeft = document.querySelector<HTMLDivElement>("#batleft");
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const batRight =
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document.querySelector<HTMLDivElement>("#batright");
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let currentGame: currentGameInfo | null = null;
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// game
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const playBatL = document.querySelector<HTMLDivElement>("#batleft");
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const playBatR = document.querySelector<HTMLDivElement>("#batright");
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const ball = document.querySelector<HTMLDivElement>("#ball");
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const score =
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document.querySelector<HTMLDivElement>("#score-board");
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const playerL =
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document.querySelector<HTMLDivElement>("#player-left");
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const playerR =
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document.querySelector<HTMLDivElement>("#player-right");
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const queueBtn =
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document.querySelector<HTMLButtonElement>("#QueueBtn");
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const LocalGameBtn =
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document.querySelector<HTMLButtonElement>("#LocalBtn");
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const gameBoard =
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document.querySelector<HTMLDivElement>("#pongbox");
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const queue_infos =
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document.querySelector<HTMLSpanElement>("#queue-info");
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const how_to_play_btn =
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document.querySelector<HTMLButtonElement>("#play-info");
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const protips =
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document.querySelector<HTMLDivElement>("#protips-box");
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const end_scr =
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document.querySelector<HTMLDivElement>("#pong-end-screen");
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const tournamentBtn =
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document.querySelector<HTMLButtonElement>("#TourBtn");
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const tour_infos =
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document.querySelector<HTMLButtonElement>("#tour-info");
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const tour_scores =
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document.querySelector<HTMLDivElement>("#tourscore-box");
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const playInfo = document.querySelector<HTMLDivElement>("#score-board");
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const playNameL = document.querySelector<HTMLDivElement>("#player-left");
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const playNameR = document.querySelector<HTMLDivElement>("#player-right");
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const gameBoard = document.querySelector<HTMLDivElement>("#pongbox");
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const endScreen = document.querySelector<HTMLDivElement>("#pong-end-screen");
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// queue
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const queue = document.querySelector<HTMLButtonElement>("#QueueBtn");
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const queueInfo = document.querySelector<HTMLSpanElement>("#queue-info");
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const ready = document.querySelector<HTMLButtonElement>("#readyup-btn");
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const localGame = document.querySelector<HTMLButtonElement>("#LocalBtn");
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// tournament
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const tournament = document.querySelector<HTMLButtonElement>("#TourBtn");
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const tourInfo = document.querySelector<HTMLButtonElement>("#tour-info");
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const tourScoreScreen = document.querySelector<HTMLDivElement>("#tourscore-box");
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// how to play
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const playHow_b = document.querySelector<HTMLButtonElement>("#play-info");
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const playHow = document.querySelector<HTMLDivElement>("#protips-box");
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let socket = getSocket();
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@ -147,106 +265,22 @@ function pongClient(
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navigateTo("/app");
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return;
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}
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if (
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!batLeft ||
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!batRight ||
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!ball ||
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!score ||
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!queueBtn ||
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!playerL ||
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!playerR ||
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!gameBoard ||
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!queue_infos ||
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!LocalGameBtn ||
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!rdy_btn ||
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!end_scr ||
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!tournamentBtn ||
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!tour_infos ||
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!tour_scores ||
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!how_to_play_btn ||
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!protips
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if (!playBatL || !playBatR || !ball ||
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!playInfo || !playNameL || !playNameR ||
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!gameBoard || !endScreen ||
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!queue || !queueInfo || !ready || !localGame ||
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!tournament || !tourInfo || !tourScoreScreen ||
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!playHow_b || !playHow
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)
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// sanity check
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return showError("fatal error");
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tournamentBtn.addEventListener("click", () => {
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showInfo(`Button State: ${tournamentBtn.innerText}`);
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// buttons setup
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gameJoinButtons(socket, inTournament, currentGame, tournament, queue, localGame, ready);
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playhowButtons(playHow_b, playHow);
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tourinfoButtons(tourInfo, tourScoreScreen);
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switch (tournamentBtn.innerText) {
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case TourBtnState.AbleToStart:
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socket.emit("tourStart");
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break;
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case TourBtnState.AbleToJoin:
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socket.emit("tourRegister");
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break;
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case TourBtnState.AbleToCreate:
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socket.emit("tourCreate");
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break;
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case TourBtnState.AbeToProcreate:
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showError("We are developpers, this is impossible !");
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break;
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case TourBtnState.Joined:
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socket.emit("tourUnregister");
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break;
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case TourBtnState.Started:
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break;
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}
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});
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// ---
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// keys handler
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// ---
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const keys: Record<string, boolean> = {};
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if (how_to_play_btn && protips)
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how_to_play_btn.addEventListener("click", () => {
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protips.classList.toggle("hidden");
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how_to_play_btn.innerText =
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how_to_play_btn.innerText === "?" ? "x" : "?";
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});
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document.addEventListener("keydown", (e) => {
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keys[e.key.toLowerCase()] = true;
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});
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document.addEventListener("keyup", (e) => {
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keys[e.key.toLowerCase()] = false;
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});
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tour_infos.addEventListener("click", () => {
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tour_scores.classList.toggle("hidden");
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});
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setInterval(() => {
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// key sender
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if (keys["escape"] === true) {
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protips.classList.add("hidden");
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tour_scores.classList.add("hidden");
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how_to_play_btn.innerText = "?";
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}
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if (queueBtn.innerText !== QueueState.InGame)
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//we're in game ? continue | gtfo
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return;
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// we are not in a game OR we are spectating a game => gtfo
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if (currentGame === null || currentGame.spectating) return;
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let packet: GameMove = {
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move: null,
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moveRight: null,
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};
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if (queueBtn.innerText !== QueueState.InGame)
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//we're in game ? continue | gtfo
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return;
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if (currentGame === null) return;
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if (keys["w"] !== keys["s"])
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packet.move = keys["w"] ? "up" : "down";
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if (currentGame.game.local && keys["o"] !== keys["l"])
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packet.moveRight = keys["o"] ? "up" : "down";
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socket.emit("gameMove", packet);
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}, 1000 / 60);
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// ---
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// keys end
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// ---
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// keys listener setup
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keys_listen_setup(document, currentGame, socket, playHow, playHow_b, tourScoreScreen, queue);
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// ---
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// join game
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@ -274,28 +308,23 @@ function pongClient(
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// ---
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// position logic (client)
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// ---
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const DEFAULT_POSITIONS: GameUpdate = {
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gameId: "",
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ball: { size: 16, x: 800 / 2, y: 450 / 2 },
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left: {
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id: "",
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paddle: { x: 40, y: 185, width: 12, height: 80 },
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score: 0,
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},
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right: {
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id: "",
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paddle: { x: 748, y: 185, width: 12, height: 80 },
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score: 0,
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},
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local: false,
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};
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function resetBoard(
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batLeft: HTMLDivElement,
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batRight: HTMLDivElement,
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playerL: HTMLDivElement,
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playerR: HTMLDivElement,
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) {
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function resetBoard(batLeft: HTMLDivElement, batRight: HTMLDivElement, playerL: HTMLDivElement, playerR: HTMLDivElement) {
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const DEFAULT_POSITIONS: GameUpdate = {
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gameId: "",
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ball: { size: 16, x: 800 / 2, y: 450 / 2 },
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left: {
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id: "",
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paddle: { x: 40, y: 185, width: 12, height: 80 },
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score: 0,
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},
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right: {
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id: "",
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paddle: { x: 748, y: 185, width: 12, height: 80 },
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score: 0,
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},
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local: false,
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};
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render(DEFAULT_POSITIONS);
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batLeft.style.backgroundColor = DEFAULT_COLOR;
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batRight.style.backgroundColor = DEFAULT_COLOR;
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@ -312,10 +341,10 @@ function pongClient(
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const medals = ["🥇", "🥈", "🥉"];
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if (!render_tour_score_once) {
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tour_scores.innerHTML = tourScoresHtml;
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tourScoreScreen.innerHTML = tourScoresHtml;
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render_tour_score_once = true;
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}
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let table = tour_scores.querySelector("#tour-score-body");
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let table = tourScoreScreen.querySelector("#tour-score-body");
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let table_shadow = document.createElement("tbody");
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if (table) {
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table_shadow.innerHTML = players
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@ -344,21 +373,21 @@ function pongClient(
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// });
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const render = (state: GameUpdate) => {
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batLeft.style.top = `${state.left.paddle.y}px`;
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batLeft.style.left = `${state.left.paddle.x}px`;
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batLeft.style.width = `${state.left.paddle.width}px`;
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batLeft.style.height = `${state.left.paddle.height}px`;
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playBatL.style.top = `${state.left.paddle.y}px`;
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playBatL.style.left = `${state.left.paddle.x}px`;
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playBatL.style.width = `${state.left.paddle.width}px`;
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playBatL.style.height = `${state.left.paddle.height}px`;
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batRight.style.top = `${state.right.paddle.y}px`;
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batRight.style.left = `${state.right.paddle.x}px`;
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batRight.style.width = `${state.right.paddle.width}px`;
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batRight.style.height = `${state.right.paddle.height}px`;
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playBatR.style.top = `${state.right.paddle.y}px`;
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playBatR.style.left = `${state.right.paddle.x}px`;
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playBatR.style.width = `${state.right.paddle.width}px`;
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playBatR.style.height = `${state.right.paddle.height}px`;
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ball.style.transform = `translateX(${state.ball.x - state.ball.size}px) translateY(${state.ball.y - state.ball.size}px)`;
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ball.style.height = `${state.ball.size * 2}px`;
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ball.style.width = `${state.ball.size * 2}px`;
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score.innerText = `${state.left.score} | ${state.right.score}`;
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playInfo.innerText = `${state.left.score} | ${state.right.score}`;
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};
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socket.on("gameUpdate", (state: GameUpdate) => {
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updateCurrentGame(state);
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@ -387,55 +416,6 @@ function pongClient(
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return { id: user, name: null };
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}
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// btn setup
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queueBtn.addEventListener("click", () => {
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if (inTournament) {
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showError("You can't queue up currently !");
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return;
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}
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if (queueBtn.innerText !== QueueState.Iddle) {
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if (queueBtn.innerText === QueueState.InQueu) {
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socket.emit("dequeue");
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queueBtn.innerText = QueueState.Iddle;
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}
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return;
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}
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queueBtn.innerText = QueueState.InQueu;
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socket.emit("enqueue");
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});
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LocalGameBtn.addEventListener("click", () => {
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if (
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queueBtn.innerText !== QueueState.Iddle ||
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currentGame !== null ||
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inTournament
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) {
|
||||
showError("cant launch a game currently");
|
||||
return;
|
||||
}
|
||||
socket.emit("localGame");
|
||||
queueBtn.innerText = QueueState.In_local;
|
||||
LocalGameBtn.innerText = "playing";
|
||||
});
|
||||
rdy_btn.addEventListener("click", () => {
|
||||
showInfo("rdy-evt");
|
||||
switch (rdy_btn.innerText) {
|
||||
case ReadyState.readyDown:
|
||||
socket.emit("readyUp");
|
||||
rdy_btn.innerText = ReadyState.readyUp;
|
||||
rdy_btn.classList.remove("text-red-600");
|
||||
rdy_btn.classList.add("text-green-600");
|
||||
break;
|
||||
case ReadyState.readyUp:
|
||||
socket.emit("readyDown");
|
||||
rdy_btn.innerText = ReadyState.readyDown;
|
||||
rdy_btn.classList.remove("text-green-600");
|
||||
rdy_btn.classList.add("text-red-600");
|
||||
break;
|
||||
default:
|
||||
showError("error on ready btn");
|
||||
}
|
||||
});
|
||||
|
||||
const updateCurrentGame = async (state: GameUpdate) => {
|
||||
const normalizeUser = (
|
||||
u: { id: string; name: string | null },
|
||||
|
|
@ -468,19 +448,19 @@ function pongClient(
|
|||
(currentGame && currentGame?.game.local) ||
|
||||
currentGame?.playerL.self
|
||||
) {
|
||||
batLeft!.style.backgroundColor = SELF_COLOR;
|
||||
playerL!.style.color = SELF_COLOR;
|
||||
playBatL!.style.backgroundColor = SELF_COLOR;
|
||||
playNameL!.style.color = SELF_COLOR;
|
||||
}
|
||||
if (
|
||||
currentGame &&
|
||||
!currentGame?.game.local &&
|
||||
currentGame?.playerR.self
|
||||
) {
|
||||
batRight!.style.backgroundColor = SELF_COLOR;
|
||||
playerR!.style.color = SELF_COLOR;
|
||||
playBatR!.style.backgroundColor = SELF_COLOR;
|
||||
playNameR!.style.color = SELF_COLOR;
|
||||
}
|
||||
playerL!.innerText = currentGame!.playerL.name;
|
||||
playerR!.innerText = currentGame!.playerR.name;
|
||||
playNameL!.innerText = currentGame!.playerL.name;
|
||||
playNameR!.innerText = currentGame!.playerR.name;
|
||||
};
|
||||
|
||||
socket.on("newGame", async (state) => {
|
||||
|
|
@ -488,25 +468,25 @@ function pongClient(
|
|||
updateCurrentGame(state);
|
||||
render(state);
|
||||
|
||||
tour_scores.classList.add("hidden");
|
||||
queueBtn.innerText = QueueState.InGame;
|
||||
queueBtn.style.color = "red";
|
||||
batLeft.style.backgroundColor = DEFAULT_COLOR;
|
||||
batRight.style.backgroundColor = DEFAULT_COLOR;
|
||||
rdy_btn.classList.remove("hidden");
|
||||
rdy_btn.classList.add("text-red-600");
|
||||
rdy_btn.innerText = ReadyState.readyDown;
|
||||
tourScoreScreen.classList.add("hidden");
|
||||
queue.innerText = QueueState.InGame;
|
||||
queue.style.color = "red";
|
||||
playBatL.style.backgroundColor = DEFAULT_COLOR;
|
||||
playBatR.style.backgroundColor = DEFAULT_COLOR;
|
||||
ready.classList.remove("hidden");
|
||||
ready.classList.add("text-red-600");
|
||||
ready.innerText = ReadyState.readyDown;
|
||||
});
|
||||
socket.on("rdyEnd", () => {
|
||||
rdy_btn.classList.remove("text-green-600");
|
||||
rdy_btn.classList.remove("text-red-600");
|
||||
rdy_btn.classList.add("hidden");
|
||||
ready.classList.remove("text-green-600");
|
||||
ready.classList.remove("text-red-600");
|
||||
ready.classList.add("hidden");
|
||||
});
|
||||
|
||||
socket.on("gameEnd", (winner) => {
|
||||
rdy_btn.classList.add("hidden");
|
||||
queueBtn.innerHTML = QueueState.Iddle;
|
||||
queueBtn.style.color = "white";
|
||||
ready.classList.add("hidden");
|
||||
queue.innerHTML = QueueState.Iddle;
|
||||
queue.style.color = "white";
|
||||
|
||||
if (!isNullish(currentGame)) {
|
||||
let end_txt: string = "";
|
||||
|
|
@ -520,25 +500,25 @@ function pongClient(
|
|||
else end_txt = "you lost #sadge";
|
||||
if (currentGame.spectating)
|
||||
end_txt = `${winner === "left" ? currentGame.playerL.name : currentGame.playerR.name} won #gg`;
|
||||
end_scr.innerText = end_txt;
|
||||
end_scr.classList.remove("hidden");
|
||||
endScreen.innerText = end_txt;
|
||||
endScreen.classList.remove("hidden");
|
||||
setTimeout(() => {
|
||||
end_scr.classList.add("hidden");
|
||||
endScreen.classList.add("hidden");
|
||||
}, 3 * 1000);
|
||||
|
||||
if (currentGame.game.local) {
|
||||
LocalGameBtn.innerText = "Local Game";
|
||||
localGame.innerText = "Local Game";
|
||||
}
|
||||
}
|
||||
resetBoard(batLeft, batRight, playerL, playerR);
|
||||
resetBoard(playBatL, playBatR, playNameL, playNameR);
|
||||
});
|
||||
socket.on("updateInformation", (e) => {
|
||||
queue_infos.innerText = `${e.totalUser}👤 ${e.inQueue}⏳ ${e.totalGames}▮•▮`;
|
||||
queueInfo.innerText = `${e.totalUser}👤 ${e.inQueue}⏳ ${e.totalGames}▮•▮`;
|
||||
});
|
||||
socket.on("queueEvent", (e) => {
|
||||
if (e === "registered") queueBtn.innerText = QueueState.InQueu;
|
||||
if (e === "registered") queue.innerText = QueueState.InQueu;
|
||||
else if (e === "unregistered")
|
||||
queueBtn.innerText = QueueState.Iddle;
|
||||
queue.innerText = QueueState.Iddle;
|
||||
showInfo(`QueueEvent: ${e}`);
|
||||
}); // MAYBE: play a sound? to notify user that smthing happend
|
||||
// ---
|
||||
|
|
@ -548,9 +528,9 @@ function pongClient(
|
|||
socket.on("tournamentInfo", (s) => {
|
||||
// no tournament => we can create it !
|
||||
if (s === null) {
|
||||
tournamentBtn.innerText = TourBtnState.AbleToCreate;
|
||||
tournament.innerText = TourBtnState.AbleToCreate;
|
||||
// create tournament
|
||||
tour_infos.innerText = `${TourInfoState.NoTournament} 0👤 0▮•▮`;
|
||||
tourInfo.innerText = `${TourInfoState.NoTournament} 0👤 0▮•▮`;
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -559,20 +539,20 @@ function pongClient(
|
|||
switch (s.state) {
|
||||
case "ended":
|
||||
inTournament = false;
|
||||
tournamentBtn.innerText = TourBtnState.AbleToCreate;
|
||||
tournament.innerText = TourBtnState.AbleToCreate;
|
||||
break;
|
||||
case "playing":
|
||||
inTournament = weIn;
|
||||
tournamentBtn.innerText = TourBtnState.Started;
|
||||
tour_infos.innerText = `${TourInfoState.Running} ${s.players.length}👤 ${s.remainingMatches ?? "?"}▮•▮`;
|
||||
tournament.innerText = TourBtnState.Started;
|
||||
tourInfo.innerText = `${TourInfoState.Running} ${s.players.length}👤 ${s.remainingMatches ?? "?"}▮•▮`;
|
||||
break;
|
||||
case "prestart":
|
||||
inTournament = weIn;
|
||||
tour_infos.innerText = `${imOwner ? TourInfoState.Owner : weIn ? TourInfoState.Registered : TourInfoState.NotRegisted} ${s.players.length}👤 ?▮•▮`;
|
||||
tourInfo.innerText = `${imOwner ? TourInfoState.Owner : weIn ? TourInfoState.Registered : TourInfoState.NotRegisted} ${s.players.length}👤 ?▮•▮`;
|
||||
if (imOwner) {
|
||||
tournamentBtn.innerText = TourBtnState.AbleToStart;
|
||||
tournament.innerText = TourBtnState.AbleToStart;
|
||||
} else {
|
||||
tournamentBtn.innerText = weIn
|
||||
tournament.innerText = weIn
|
||||
? TourBtnState.Joined
|
||||
: TourBtnState.AbleToJoin;
|
||||
}
|
||||
|
|
@ -587,10 +567,10 @@ function pongClient(
|
|||
});
|
||||
|
||||
// init
|
||||
rdy_btn.classList.add("hidden");
|
||||
queueBtn.innerText = QueueState.Iddle;
|
||||
rdy_btn.innerText = ReadyState.readyUp;
|
||||
resetBoard(batLeft, batRight, playerL, playerR);
|
||||
ready.classList.add("hidden");
|
||||
queue.innerText = QueueState.Iddle;
|
||||
ready.innerText = ReadyState.readyUp;
|
||||
resetBoard(playBatL, playBatR, playNameL, playNameR);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue