This commit is contained in:
bgoulard 2026-01-14 16:09:20 +01:00 committed by Maix0
parent 837361ea80
commit 7ec1b05ca4

View file

@ -59,6 +59,13 @@ enum TourInfoState {
NoTournament = "⚪️",
}
type currentGameInfo = {
game: GameUpdate;
spectating: boolean;
playerL: { id: string; name: string; self: boolean };
playerR: { id: string; name: string; self: boolean };
}
document.addEventListener("ft:pageChange", (newUrl) => {
if (window.__state.pongSock !== undefined) window.__state.pongSock.close();
if (window.__state.pongKeepAliveInterval !== undefined)
@ -81,98 +88,27 @@ export function getSocket(): CSocket {
return window.__state.pongSock;
}
function pongClient(
_url: string,
_args: RouteHandlerParams,
): RouteHandlerReturn {
setTitle("Pong Game");
const urlParams = new URLSearchParams(window.location.search);
let game_req_join = urlParams.get("game");
// todo:
// [ ] shape sock
// - [ ] joinGame (guid) -> ["ok"|"no, dont ever talk to my kid or me ever again you creep"];
// - [ ] launch newgame evt?
let inTournament = false;
return {
html: authHtml,
postInsert: async (app) => {
const DEFAULT_COLOR = "white";
const SELF_COLOR = "red";
const user = getSelfUser();
let currentGame: {
game: GameUpdate;
spectating: boolean;
playerL: { id: string; name: string; self: boolean };
playerR: { id: string; name: string; self: boolean };
} | null = null;
const rdy_btn =
document.querySelector<HTMLButtonElement>("#readyup-btn");
const batLeft = document.querySelector<HTMLDivElement>("#batleft");
const batRight =
document.querySelector<HTMLDivElement>("#batright");
const ball = document.querySelector<HTMLDivElement>("#ball");
const score =
document.querySelector<HTMLDivElement>("#score-board");
const playerL =
document.querySelector<HTMLDivElement>("#player-left");
const playerR =
document.querySelector<HTMLDivElement>("#player-right");
const queueBtn =
document.querySelector<HTMLButtonElement>("#QueueBtn");
const LocalGameBtn =
document.querySelector<HTMLButtonElement>("#LocalBtn");
const gameBoard =
document.querySelector<HTMLDivElement>("#pongbox");
const queue_infos =
document.querySelector<HTMLSpanElement>("#queue-info");
const how_to_play_btn =
document.querySelector<HTMLButtonElement>("#play-info");
const protips =
document.querySelector<HTMLDivElement>("#protips-box");
const end_scr =
document.querySelector<HTMLDivElement>("#pong-end-screen");
const tournamentBtn =
document.querySelector<HTMLButtonElement>("#TourBtn");
const tour_infos =
document.querySelector<HTMLButtonElement>("#tour-info");
const tour_scores =
document.querySelector<HTMLDivElement>("#tourscore-box");
let socket = getSocket();
if (isNullish(user)) {
// if no user (no loggin / other) : GTFO
navigateTo("/app");
return;
function playhowButtons(button : HTMLButtonElement, screen : HTMLDivElement)
{
button.addEventListener("click", () => {
screen.classList.toggle("hidden");
button.innerText = (button.innerText === "?" ? "x" : "?");
});
}
if (
!batLeft ||
!batRight ||
!ball ||
!score ||
!queueBtn ||
!playerL ||
!playerR ||
!gameBoard ||
!queue_infos ||
!LocalGameBtn ||
!rdy_btn ||
!end_scr ||
!tournamentBtn ||
!tour_infos ||
!tour_scores ||
!how_to_play_btn ||
!protips
)
// sanity check
return showError("fatal error");
tournamentBtn.addEventListener("click", () => {
showInfo(`Button State: ${tournamentBtn.innerText}`);
function tourinfoButtons(tourInfo : HTMLButtonElement, tourScoreScreen : HTMLDivElement)
{
tourInfo.addEventListener("click", () => {
tourScoreScreen.classList.toggle("hidden");
});
}
switch (tournamentBtn.innerText) {
function gameJoinButtons(socket : CSocket, inTournament : boolean, currentGame : currentGameInfo | null,
tournament : HTMLButtonElement, queue : HTMLButtonElement, localGame : HTMLButtonElement, ready : HTMLButtonElement)
{
tournament.addEventListener("click", () => {
showInfo(`Button State: ${tournament.innerText}`);
switch (tournament.innerText) {
case TourBtnState.AbleToStart:
socket.emit("tourStart");
break;
@ -192,17 +128,60 @@ function pongClient(
break;
}
});
// ---
// keys handler
// ---
const keys: Record<string, boolean> = {};
if (how_to_play_btn && protips)
how_to_play_btn.addEventListener("click", () => {
protips.classList.toggle("hidden");
how_to_play_btn.innerText =
how_to_play_btn.innerText === "?" ? "x" : "?";
queue.addEventListener("click", () => {
if (inTournament) {
showError("You can't queue up currently !");
return;
}
if (queue.innerText !== QueueState.Iddle) {
if (queue.innerText === QueueState.InQueu) {
socket.emit("dequeue");
queue.innerText = QueueState.Iddle;
}
return;
}
queue.innerText = QueueState.InQueu;
socket.emit("enqueue");
});
localGame.addEventListener("click", () => {
if (
queue.innerText !== QueueState.Iddle ||
currentGame !== null ||
inTournament
) {
showError("cant launch a game currently");
return;
}
socket.emit("localGame");
queue.innerText = QueueState.In_local;
localGame.innerText = "playing";
});
ready.addEventListener("click", () => {
showInfo("rdy-evt");
switch (ready.innerText) {
case ReadyState.readyDown:
socket.emit("readyUp");
ready.innerText = ReadyState.readyUp;
ready.classList.remove("text-red-600");
ready.classList.add("text-green-600");
break;
case ReadyState.readyUp:
socket.emit("readyDown");
ready.innerText = ReadyState.readyDown;
ready.classList.remove("text-green-600");
ready.classList.add("text-red-600");
break;
default:
showError("error on ready btn");
}
});
}
function keys_listen_setup(document : Document, currentGame : currentGameInfo | null, socket : CSocket,
playHow : HTMLDivElement, playHow_b : HTMLButtonElement,
tourScoreScreen : HTMLDivElement, queue : HTMLButtonElement)
{
const keys: Record<string, boolean> = {};
document.addEventListener("keydown", (e) => {
keys[e.key.toLowerCase()] = true;
@ -211,42 +190,97 @@ function pongClient(
keys[e.key.toLowerCase()] = false;
});
tour_infos.addEventListener("click", () => {
tour_scores.classList.toggle("hidden");
});
setInterval(() => {
// key sender
if (keys["escape"] === true) {
protips.classList.add("hidden");
tour_scores.classList.add("hidden");
how_to_play_btn.innerText = "?";
}
if (queueBtn.innerText !== QueueState.InGame)
//we're in game ? continue | gtfo
return;
// we are not in a game OR we are spectating a game => gtfo
if (currentGame === null || currentGame.spectating) return;
const keysP1 = {up:'w', down:'s'};
const keysP2 = {up:'p', down:'l'};
let packet: GameMove = {
move: null,
moveRight: null,
};
if (queueBtn.innerText !== QueueState.InGame)
//we're in game ? continue | gtfo
// key sender
if (keys["escape"] === true) {
playHow.classList.add("hidden");
tourScoreScreen.classList.add("hidden");
playHow_b.innerText = "?";
}
if (queue.innerText !== QueueState.InGame || currentGame == null)
return;
if (currentGame === null) return;
if (keys["w"] !== keys["s"])
packet.move = keys["w"] ? "up" : "down";
if (currentGame.game.local && keys["o"] !== keys["l"])
packet.moveRight = keys["o"] ? "up" : "down";
if (keys[keysP1.up] !== keys[keysP1.down])
packet.move = keys[keysP1.up] ? "up" : "down";
if (currentGame.game.local && keys[keysP2.up] !== keys[keysP2.down])
packet.moveRight = keys[keysP2.up] ? "up" : "down";
socket.emit("gameMove", packet);
}, 1000 / 60);
// ---
// keys end
// ---
}
function pongClient(
_url: string,
_args: RouteHandlerParams,
): RouteHandlerReturn {
setTitle("Pong Game");
const urlParams = new URLSearchParams(window.location.search);
let game_req_join = urlParams.get("game");
let inTournament = false;
return {
html: authHtml,
postInsert: async (app) => {
const DEFAULT_COLOR = "white";
const SELF_COLOR = "red";
const user = getSelfUser();
let currentGame: currentGameInfo | null = null;
// game
const playBatL = document.querySelector<HTMLDivElement>("#batleft");
const playBatR = document.querySelector<HTMLDivElement>("#batright");
const ball = document.querySelector<HTMLDivElement>("#ball");
const playInfo = document.querySelector<HTMLDivElement>("#score-board");
const playNameL = document.querySelector<HTMLDivElement>("#player-left");
const playNameR = document.querySelector<HTMLDivElement>("#player-right");
const gameBoard = document.querySelector<HTMLDivElement>("#pongbox");
const endScreen = document.querySelector<HTMLDivElement>("#pong-end-screen");
// queue
const queue = document.querySelector<HTMLButtonElement>("#QueueBtn");
const queueInfo = document.querySelector<HTMLSpanElement>("#queue-info");
const ready = document.querySelector<HTMLButtonElement>("#readyup-btn");
const localGame = document.querySelector<HTMLButtonElement>("#LocalBtn");
// tournament
const tournament = document.querySelector<HTMLButtonElement>("#TourBtn");
const tourInfo = document.querySelector<HTMLButtonElement>("#tour-info");
const tourScoreScreen = document.querySelector<HTMLDivElement>("#tourscore-box");
// how to play
const playHow_b = document.querySelector<HTMLButtonElement>("#play-info");
const playHow = document.querySelector<HTMLDivElement>("#protips-box");
let socket = getSocket();
if (isNullish(user)) {
// if no user (no loggin / other) : GTFO
navigateTo("/app");
return;
}
if (!playBatL || !playBatR || !ball ||
!playInfo || !playNameL || !playNameR ||
!gameBoard || !endScreen ||
!queue || !queueInfo || !ready || !localGame ||
!tournament || !tourInfo || !tourScoreScreen ||
!playHow_b || !playHow
)
return showError("fatal error");
// buttons setup
gameJoinButtons(socket, inTournament, currentGame, tournament, queue, localGame, ready);
playhowButtons(playHow_b, playHow);
tourinfoButtons(tourInfo, tourScoreScreen);
// keys listener setup
keys_listen_setup(document, currentGame, socket, playHow, playHow_b, tourScoreScreen, queue);
// ---
// join game
@ -274,6 +308,8 @@ function pongClient(
// ---
// position logic (client)
// ---
function resetBoard(batLeft: HTMLDivElement, batRight: HTMLDivElement, playerL: HTMLDivElement, playerR: HTMLDivElement) {
const DEFAULT_POSITIONS: GameUpdate = {
gameId: "",
ball: { size: 16, x: 800 / 2, y: 450 / 2 },
@ -289,13 +325,6 @@ function pongClient(
},
local: false,
};
function resetBoard(
batLeft: HTMLDivElement,
batRight: HTMLDivElement,
playerL: HTMLDivElement,
playerR: HTMLDivElement,
) {
render(DEFAULT_POSITIONS);
batLeft.style.backgroundColor = DEFAULT_COLOR;
batRight.style.backgroundColor = DEFAULT_COLOR;
@ -312,10 +341,10 @@ function pongClient(
const medals = ["🥇", "🥈", "🥉"];
if (!render_tour_score_once) {
tour_scores.innerHTML = tourScoresHtml;
tourScoreScreen.innerHTML = tourScoresHtml;
render_tour_score_once = true;
}
let table = tour_scores.querySelector("#tour-score-body");
let table = tourScoreScreen.querySelector("#tour-score-body");
let table_shadow = document.createElement("tbody");
if (table) {
table_shadow.innerHTML = players
@ -344,21 +373,21 @@ function pongClient(
// });
const render = (state: GameUpdate) => {
batLeft.style.top = `${state.left.paddle.y}px`;
batLeft.style.left = `${state.left.paddle.x}px`;
batLeft.style.width = `${state.left.paddle.width}px`;
batLeft.style.height = `${state.left.paddle.height}px`;
playBatL.style.top = `${state.left.paddle.y}px`;
playBatL.style.left = `${state.left.paddle.x}px`;
playBatL.style.width = `${state.left.paddle.width}px`;
playBatL.style.height = `${state.left.paddle.height}px`;
batRight.style.top = `${state.right.paddle.y}px`;
batRight.style.left = `${state.right.paddle.x}px`;
batRight.style.width = `${state.right.paddle.width}px`;
batRight.style.height = `${state.right.paddle.height}px`;
playBatR.style.top = `${state.right.paddle.y}px`;
playBatR.style.left = `${state.right.paddle.x}px`;
playBatR.style.width = `${state.right.paddle.width}px`;
playBatR.style.height = `${state.right.paddle.height}px`;
ball.style.transform = `translateX(${state.ball.x - state.ball.size}px) translateY(${state.ball.y - state.ball.size}px)`;
ball.style.height = `${state.ball.size * 2}px`;
ball.style.width = `${state.ball.size * 2}px`;
score.innerText = `${state.left.score} | ${state.right.score}`;
playInfo.innerText = `${state.left.score} | ${state.right.score}`;
};
socket.on("gameUpdate", (state: GameUpdate) => {
updateCurrentGame(state);
@ -387,55 +416,6 @@ function pongClient(
return { id: user, name: null };
}
// btn setup
queueBtn.addEventListener("click", () => {
if (inTournament) {
showError("You can't queue up currently !");
return;
}
if (queueBtn.innerText !== QueueState.Iddle) {
if (queueBtn.innerText === QueueState.InQueu) {
socket.emit("dequeue");
queueBtn.innerText = QueueState.Iddle;
}
return;
}
queueBtn.innerText = QueueState.InQueu;
socket.emit("enqueue");
});
LocalGameBtn.addEventListener("click", () => {
if (
queueBtn.innerText !== QueueState.Iddle ||
currentGame !== null ||
inTournament
) {
showError("cant launch a game currently");
return;
}
socket.emit("localGame");
queueBtn.innerText = QueueState.In_local;
LocalGameBtn.innerText = "playing";
});
rdy_btn.addEventListener("click", () => {
showInfo("rdy-evt");
switch (rdy_btn.innerText) {
case ReadyState.readyDown:
socket.emit("readyUp");
rdy_btn.innerText = ReadyState.readyUp;
rdy_btn.classList.remove("text-red-600");
rdy_btn.classList.add("text-green-600");
break;
case ReadyState.readyUp:
socket.emit("readyDown");
rdy_btn.innerText = ReadyState.readyDown;
rdy_btn.classList.remove("text-green-600");
rdy_btn.classList.add("text-red-600");
break;
default:
showError("error on ready btn");
}
});
const updateCurrentGame = async (state: GameUpdate) => {
const normalizeUser = (
u: { id: string; name: string | null },
@ -468,19 +448,19 @@ function pongClient(
(currentGame && currentGame?.game.local) ||
currentGame?.playerL.self
) {
batLeft!.style.backgroundColor = SELF_COLOR;
playerL!.style.color = SELF_COLOR;
playBatL!.style.backgroundColor = SELF_COLOR;
playNameL!.style.color = SELF_COLOR;
}
if (
currentGame &&
!currentGame?.game.local &&
currentGame?.playerR.self
) {
batRight!.style.backgroundColor = SELF_COLOR;
playerR!.style.color = SELF_COLOR;
playBatR!.style.backgroundColor = SELF_COLOR;
playNameR!.style.color = SELF_COLOR;
}
playerL!.innerText = currentGame!.playerL.name;
playerR!.innerText = currentGame!.playerR.name;
playNameL!.innerText = currentGame!.playerL.name;
playNameR!.innerText = currentGame!.playerR.name;
};
socket.on("newGame", async (state) => {
@ -488,25 +468,25 @@ function pongClient(
updateCurrentGame(state);
render(state);
tour_scores.classList.add("hidden");
queueBtn.innerText = QueueState.InGame;
queueBtn.style.color = "red";
batLeft.style.backgroundColor = DEFAULT_COLOR;
batRight.style.backgroundColor = DEFAULT_COLOR;
rdy_btn.classList.remove("hidden");
rdy_btn.classList.add("text-red-600");
rdy_btn.innerText = ReadyState.readyDown;
tourScoreScreen.classList.add("hidden");
queue.innerText = QueueState.InGame;
queue.style.color = "red";
playBatL.style.backgroundColor = DEFAULT_COLOR;
playBatR.style.backgroundColor = DEFAULT_COLOR;
ready.classList.remove("hidden");
ready.classList.add("text-red-600");
ready.innerText = ReadyState.readyDown;
});
socket.on("rdyEnd", () => {
rdy_btn.classList.remove("text-green-600");
rdy_btn.classList.remove("text-red-600");
rdy_btn.classList.add("hidden");
ready.classList.remove("text-green-600");
ready.classList.remove("text-red-600");
ready.classList.add("hidden");
});
socket.on("gameEnd", (winner) => {
rdy_btn.classList.add("hidden");
queueBtn.innerHTML = QueueState.Iddle;
queueBtn.style.color = "white";
ready.classList.add("hidden");
queue.innerHTML = QueueState.Iddle;
queue.style.color = "white";
if (!isNullish(currentGame)) {
let end_txt: string = "";
@ -520,25 +500,25 @@ function pongClient(
else end_txt = "you lost #sadge";
if (currentGame.spectating)
end_txt = `${winner === "left" ? currentGame.playerL.name : currentGame.playerR.name} won #gg`;
end_scr.innerText = end_txt;
end_scr.classList.remove("hidden");
endScreen.innerText = end_txt;
endScreen.classList.remove("hidden");
setTimeout(() => {
end_scr.classList.add("hidden");
endScreen.classList.add("hidden");
}, 3 * 1000);
if (currentGame.game.local) {
LocalGameBtn.innerText = "Local Game";
localGame.innerText = "Local Game";
}
}
resetBoard(batLeft, batRight, playerL, playerR);
resetBoard(playBatL, playBatR, playNameL, playNameR);
});
socket.on("updateInformation", (e) => {
queue_infos.innerText = `${e.totalUser}👤 ${e.inQueue}${e.totalGames}▮•▮`;
queueInfo.innerText = `${e.totalUser}👤 ${e.inQueue}${e.totalGames}▮•▮`;
});
socket.on("queueEvent", (e) => {
if (e === "registered") queueBtn.innerText = QueueState.InQueu;
if (e === "registered") queue.innerText = QueueState.InQueu;
else if (e === "unregistered")
queueBtn.innerText = QueueState.Iddle;
queue.innerText = QueueState.Iddle;
showInfo(`QueueEvent: ${e}`);
}); // MAYBE: play a sound? to notify user that smthing happend
// ---
@ -548,9 +528,9 @@ function pongClient(
socket.on("tournamentInfo", (s) => {
// no tournament => we can create it !
if (s === null) {
tournamentBtn.innerText = TourBtnState.AbleToCreate;
tournament.innerText = TourBtnState.AbleToCreate;
// create tournament
tour_infos.innerText = `${TourInfoState.NoTournament} 0👤 0▮•▮`;
tourInfo.innerText = `${TourInfoState.NoTournament} 0👤 0▮•▮`;
return;
}
@ -559,20 +539,20 @@ function pongClient(
switch (s.state) {
case "ended":
inTournament = false;
tournamentBtn.innerText = TourBtnState.AbleToCreate;
tournament.innerText = TourBtnState.AbleToCreate;
break;
case "playing":
inTournament = weIn;
tournamentBtn.innerText = TourBtnState.Started;
tour_infos.innerText = `${TourInfoState.Running} ${s.players.length}👤 ${s.remainingMatches ?? "?"}▮•▮`;
tournament.innerText = TourBtnState.Started;
tourInfo.innerText = `${TourInfoState.Running} ${s.players.length}👤 ${s.remainingMatches ?? "?"}▮•▮`;
break;
case "prestart":
inTournament = weIn;
tour_infos.innerText = `${imOwner ? TourInfoState.Owner : weIn ? TourInfoState.Registered : TourInfoState.NotRegisted} ${s.players.length}👤 ?▮•▮`;
tourInfo.innerText = `${imOwner ? TourInfoState.Owner : weIn ? TourInfoState.Registered : TourInfoState.NotRegisted} ${s.players.length}👤 ?▮•▮`;
if (imOwner) {
tournamentBtn.innerText = TourBtnState.AbleToStart;
tournament.innerText = TourBtnState.AbleToStart;
} else {
tournamentBtn.innerText = weIn
tournament.innerText = weIn
? TourBtnState.Joined
: TourBtnState.AbleToJoin;
}
@ -587,10 +567,10 @@ function pongClient(
});
// init
rdy_btn.classList.add("hidden");
queueBtn.innerText = QueueState.Iddle;
rdy_btn.innerText = ReadyState.readyUp;
resetBoard(batLeft, batRight, playerL, playerR);
ready.classList.add("hidden");
queue.innerText = QueueState.Iddle;
ready.innerText = ReadyState.readyUp;
resetBoard(playBatL, playBatR, playNameL, playNameR);
},
};
}