added ball + bounces; started on queu system for user to join game
This commit is contained in:
parent
7571927097
commit
8a6394786c
7 changed files with 258 additions and 182 deletions
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@ -9,7 +9,7 @@ import { getUser } from "@app/auth";
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* @param msgCommand
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*/
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export function broadcastMsg (socket: Socket, msgCommand: string[]): void {
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let msgText = msgCommand[1] ?? "";
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let msgText = msgCommand[1] ?? "";
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addPongMessage(msgText);
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const user = getUser();
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if (user && socket?.connected) {
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@ -1,25 +1,26 @@
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<div class="displaybox">
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<div id="mainbox" class="mainboxDisplay">
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<button id="b-whoami" class="btn-style absolute top-4 left-6">Who am i</button>
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<h1 class="text-3xl font-bold text-gray-800">
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Pong Box<span id="t-username"></span>
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</h1><br>
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<!-- Horizontal Message Box -->
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<div id="system-box" class="system-info">System: connecting ... </div>
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<!-- Pong Box -->
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<div class="flex justify-center mt-2">
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<div id="pongspace" class="flex flex-col">
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<div id="pongbox" class="pongbox-style">
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<div class="pong-field">
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<div id="batleft" class="pong-batleft bg-amber-400 top-0"></div>
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<div class="pong-center-line"></div>
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<div id="batright" class="pong-batright bg-amber-400 top-0"></div>
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</div>
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</div>
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</div>
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</div>
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<div id="mainbox" class="mainboxDisplay">
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<button id="b-whoami" class="btn-style absolute top-4 left-6">Who am i</button>
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<br>
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<button id="b-joinQueu" class="btn-style absolute top-16 left-6">Queu Up</button>
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<br>
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<h1 class="text-3xl font-bold text-gray-800">
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Pong Box<span id="t-username"></span>
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</h1><br>
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<!-- Horizontal Message Box -->
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<div id="system-box" class="system-info">System: connecting ... </div>
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<!-- Pong Box -->
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<div class="flex justify-center mt-2">
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<div id="pongspace" class="flex flex-col">
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<div id="pongbox" class="pongbox-style">
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<div class="pong-field">
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<div id="batleft" class="pong-batleft bg-amber-400 top-0"></div>
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<div class="pong-center-line"></div>
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<div id="batright" class="pong-batright bg-amber-400 top-0"></div>
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<div id="ball" class="w-16 h-16 rounded-full border-4 bg-white border-gray-400"></div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -7,6 +7,7 @@ import io, { Socket } from 'socket.io-client';
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import { addPongMessage } from './addPongMessage';
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import { isLoggedIn } from './isLoggedIn';
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import type { ClientMessage, ClientProfil } from './types_front';
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import { isNullish } from "@app/utils";
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export const color = {
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red: 'color: red;',
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@ -21,7 +22,8 @@ const machineHostName = window.location.hostname;
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console.log('connect to login at %chttps://' + machineHostName + ':8888/app/login',color.yellow);
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export let __socket: Socket | undefined = undefined;
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document.addEventListener('ft:pageChange', () => {
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document.addEventListener('ft:pageChange', () => { // dont regen socket on page change from forward/backward navigation arrows
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if (__socket !== undefined)
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__socket.close();
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__socket = undefined;
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@ -30,9 +32,8 @@ document.addEventListener('ft:pageChange', () => {
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export function getSocket(): Socket {
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let addressHost = `wss://${machineHostName}:8888`;
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// let addressHost = `wss://localhost:8888`;
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if (__socket === undefined)
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if (__socket === undefined)
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__socket = io(addressHost, {
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path: "/api/pong/socket.io/",
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secure: false,
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@ -41,19 +42,16 @@ export function getSocket(): Socket {
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return __socket;
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};
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function waitSocketConnected(socket: Socket): Promise<void> {
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return new Promise(resolve => {
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if (socket.connected) return resolve();
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socket.on("connect", () => resolve());
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});
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return new Promise(resolve => {
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if (socket.connected) return resolve();
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socket.on("connect", () => resolve());
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});
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};
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async function whoami(socket: Socket) {
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try {
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const chatWindow = document.getElementById("t-chatbox") as HTMLDivElement;
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const loggedIn = isLoggedIn();
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const res = await client.guestLogin();
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switch (res.kind) {
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@ -80,148 +78,172 @@ async function whoami(socket: Socket) {
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}
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};
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function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn {
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function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn {
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let socket = getSocket();
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/**
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* on connection plays this part
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*/
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socket.on("connect", async () => {
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const systemWindow = document.getElementById('system-box') as HTMLDivElement;
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await waitSocketConnected(socket);
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console.log("I AM Connected to the server:", socket.id);
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const message = {
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command: "",
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destination: 'system-info',
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type: "chat",
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user: getUser()?.name,
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token: document.cookie ?? "",
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text: " has Just ARRIVED in the chat",
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timestamp: Date.now(),
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SenderWindowID: socket.id,
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};
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socket.emit('message', JSON.stringify(message));
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// const message = {
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// command: "",
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// destination: 'system-info',
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// type: "chat",
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// user: getUser()?.name,
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// token: document.cookie ?? "",
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// text: " has Just ARRIVED in the chat",
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// timestamp: Date.now(),
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// SenderWindowID: socket.id,
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// };
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// socket.emit('message', JSON.stringify(message));
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const messageElement = document.createElement("div");
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messageElement.textContent = `${message.user}: is connected au server`;
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systemWindow.appendChild(messageElement);
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// messageElement.textContent = `${message.user}: is connected au server`;
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messageElement.textContent = `${getUser()?.name ?? "unkown user"}: is connected au server`;
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systemWindow.appendChild(messageElement);
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systemWindow.scrollTop = systemWindow.scrollHeight;
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});
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// Queu handler
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async function joinQueu(socket : Socket) {
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try {
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const res = await client.guestLogin();
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switch (res.kind) {
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case 'success': {
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let user = await updateUser();
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if (user === null)
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return showError('Failed to get user: no user ?');
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socket.emit('queuJoin', user.id);
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console.log('queu join sent for : ', user.id);
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break;
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}
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case 'failed': {
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showError(`Failed to Join Game Queu: ${res.msg}`);
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console.log('Failed to Join Game Queu');
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}
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}
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} catch (err ) {
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showError(`Failed to Join Game Queu`);
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console.log('Failed to Join Game Queu');
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}
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}
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// keys handler
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const keys: Record<string, boolean> = {};
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document.addEventListener("keydown", (e) => {
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keys[e.key.toLowerCase()] = true;
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});
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document.addEventListener("keyup", (e) => {
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keys[e.key.toLowerCase()] = false;
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});
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setInterval(() => {
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if (keys['w']) {
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socket.emit("batmove_Left", "up");
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console.log('north key pressed - emit batmove_Left up');
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setInterval(() => { // key sender
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if ((keys['w'] || keys['s']) && !(keys['w'] && keys['s'])) { // exclusive or to filter requests
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if (keys['w']) {
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socket.emit("batmove_Left", "up");
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console.log('north key pressed - emit batmove_Left up');
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}
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if (keys['s']) {
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socket.emit("batmove_Left", "down");
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console.log('south key pressed - emit batmove_Left down');
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}
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}
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if (keys['s']) {
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socket.emit("batmove_Left", "down");
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console.log('south key pressed - emit batmove_Left down');
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if ((keys['p'] || keys['l']) && !(keys['p'] && keys['l'])) { // exclusive or to filter requests
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if (keys['p']) {
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socket.emit("batmove_Right", "up");
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console.log('north key pressed - emit batmove_Right up');
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}
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if (keys['l']) {
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socket.emit("batmove_Right", "down");
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console.log('south key pressed - emit batmove_Right down');
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}
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}
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if (keys['p']) {
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socket.emit("batmove_Right", "up");
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console.log('north key pressed - emit batmove_Right up');
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}
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if (keys['l']) {
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socket.emit("batmove_Right", "down");
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console.log('south key pressed - emit batmove_Right down');
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}
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}, 16);
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// Listen for Left bat updates
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socket.on("batLeft_update", (y: number) => {
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console.log('batLeft_update received y: ', y);
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// Pong Objects updators
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socket.on("batLeft_update", (y: number) => {
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console.log('batLeft_update received y: ', y);
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const bat = document.getElementById("batleft") as HTMLDivElement | null;
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if (!bat) {
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console.error("FATAL ERROR: Bat element with ID 'bat-left' not found. Check HTML.");
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if (!bat) {
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console.error("FATAL ERROR: Bat element with ID 'bat-left' not found. Check HTML.");
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return ;
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}
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if (typeof y === 'number' && !isNaN(y)) {
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bat.style.transform = `translateY(${y}px)`;
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} else {
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console.warn(`Received invalid Y value: ${y}`);
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}
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});
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// Listen for Right bat updates
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socket.on("batRight_update", (y: number) => {
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console.log('batRight_update received y: ', y);
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const bat = document.getElementById("batright") as HTMLDivElement | null;
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if (!bat) {
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console.error("FATAL ERROR: Bat element with ID 'bat-Right' not found. Check HTML.");
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return ;
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}
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if (typeof y === 'number' && !isNaN(y)) {
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bat.style.transform = `translateY(${y}px)`;
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} else {
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console.warn(`Received invalid Y value: ${y}`);
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}
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});
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socket.once('welcome', (data) => {
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console.log('%cWelcome PONG PAGE', color.yellow );
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addPongMessage('socket.once \'Welcome\' called')
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}
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if (typeof y === 'number' && !isNaN(y)) {
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bat.style.transform = `translateY(${y}px)`;
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} else {
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console.warn(`Received invalid Y value: ${y}`);
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}
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});
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socket.on("batRight_update", (y: number) => {
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console.log('batRight_update received y: ', y);
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const bat = document.getElementById("batright") as HTMLDivElement | null;
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if (!bat) {
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console.error("FATAL ERROR: Bat element with ID 'bat-Right' not found. Check HTML.");
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return ;
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}
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if (typeof y === 'number' && !isNaN(y)) {
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bat.style.transform = `translateY(${y}px)`;
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} else {
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console.warn(`Received invalid Y value: ${y}`);
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}
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});
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socket.on("ballPos_update", (x:number, y : number) => {
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console.log('ballPos_update recieved: ', x, ' / ', y);
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const ball = document.getElementById("ball") as HTMLDivElement | null;
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if (!ball) {
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console.error("FATAL ERROR: Bat element with ID 'bat-Right' not found. Check HTML.");
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return ;
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}
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if (typeof y !== 'number' || isNaN(y) || typeof x !== 'number' || isNaN(x)) {
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console.warn(`Received invalid X/Y value: ${x} / ${y}`);
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return ;
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}
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ball.style.transform = `translateY(${y}px)`;
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ball.style.transform += `translateX(${x}px)`;
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});
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// socket.once('welcome', (data) => {
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// console.log('%cWelcome PONG PAGE', color.yellow );
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// addPongMessage('socket.once \'Welcome\' called')
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// });
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// Listen for messages from the server "MsgObjectServer"
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// Listen for messages from the server "MsgObjectServer"
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socket.on("MsgObjectServer", (data: { message: ClientMessage}) => {
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// Display the message in the chat window
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const systemWindow = document.getElementById('system-box') as HTMLDivElement;
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const MAX_SYSTEM_MESSAGES = 10;
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if (systemWindow && data.message.destination === "system-info") {
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const messageElement = document.createElement("div");
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messageElement.textContent = `${data.message.user}: ${data.message.text}`;
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systemWindow.appendChild(messageElement);
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const messageElement = document.createElement("div");
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messageElement.textContent = `${data.message.user}: ${data.message.text}`;
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systemWindow.appendChild(messageElement);
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// keep only last 10
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while (systemWindow.children.length > MAX_SYSTEM_MESSAGES) {
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systemWindow.removeChild(systemWindow.firstChild!);
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}
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systemWindow.scrollTop = systemWindow.scrollHeight;
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// keep only last 10
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while (systemWindow.children.length > MAX_SYSTEM_MESSAGES) {
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systemWindow.removeChild(systemWindow.firstChild!);
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}
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systemWindow.scrollTop = systemWindow.scrollHeight;
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}
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console.log("Getuser():", getUser());
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});
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setTitle('Pong Page');
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setTitle('Pong Game Page');
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return {
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html: authHtml, postInsert: async (app) => {
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const bwhoami = document.getElementById('b-whoami') as HTMLButtonElement;
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const bqueu = document.getElementById('b-joinQueu') as HTMLButtonElement;
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bwhoami?.addEventListener('click', async () => {
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whoami(socket);
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});
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bqueu?.addEventListener('click', async () => {
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joinQueu(socket);
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});
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}
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}
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};
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addRoute('/pong', handleChat, { bypass_auth: true });
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addRoute('/pong', pongClient, { bypass_auth: true });
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@ -6,7 +6,6 @@ export type ClientMessage = {
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SenderWindowID: string;
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};
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export type ClientProfil = {
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command: string,
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destination: string,
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@ -100,7 +100,6 @@
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justify-center;
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}
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.text-style {
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@apply
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text-black
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@ -123,7 +122,6 @@
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@apply absolute right-4 w-[12px] h-[80px] top-[0px];
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}
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.pong-center-line {
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@apply
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absolute
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@ -30,7 +30,7 @@
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"typebox": "^1.0.62"
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},
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"devDependencies": {
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"@types/node": "^22.19.2",
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"@types/node": "^22.19.3",
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"rollup-plugin-node-externals": "^8.1.2",
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"vite": "^7.2.7",
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"vite-tsconfig-paths": "^5.1.4"
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@ -10,6 +10,9 @@ import { broadcast } from './broadcast';
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import type { ClientProfil, ClientMessage } from './chat_types';
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import { sendInvite } from './sendInvite';
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import { setGameLink } from './setGameLink';
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import { emit } from 'process';
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import { Record } from 'typebox/type';
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import { UserId } from '@shared/database/mixin/user';
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@ -80,7 +83,9 @@ declare module 'fastify' {
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batmove_Right: (direction: "up" | "down") => void;
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batLeft_update: (y:number) => void;
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batRight_update: (y:number) => void;
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ballPos_update: (x:number, y:number) => void;
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MsgObjectServer: (data: { message: ClientMessage }) => void;
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queuJoin: (userID : UserId) => void;
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}>;
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}
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}
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@ -96,66 +101,116 @@ async function onReady(fastify: FastifyInstance) {
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}
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const SPEED = 20; // bat speed
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const BOTTOM_EDGE = 370; // bottom edge of the field;
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const TOP_EDGE = 0; // top edge of the field
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const START_POS_Y = 178; // bat y in the middle of the field
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let batLeft = START_POS_Y; //shared bat position
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let batRight = START_POS_Y; //shared bat position
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fastify.io.on('connection', (socket: Socket) => {
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const TOP_EDGE = 0; // top edge of the field
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const BOTTOM_EDGE = 450; // bottom edge of the field;
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const LEFT_EDGE = 0;
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const RIGHT_EDGE = 800;
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const MAX_PADDLE_Y = 370; // BOTTOM_EDGE - padle_height
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const START_POS_Y = 178; // bat y in the middle of the field
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const START_BALLX = 364; //(RIGHT_EDGE / 2) - (ballradius*2 + ballBorder);
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const START_BALLY = 189; //(BOTTOM_EDGE / 2) - (ballradius*2 + ballBorder);
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const ACCELERATION_FACTOR = 1.15;
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||||
let batLeft = START_POS_Y; //shared start bat position
|
||||
let batRight = START_POS_Y; //shared start bat position
|
||||
|
||||
let ballPosX = START_BALLX;
|
||||
let ballPosY = START_BALLY;
|
||||
let ballSpeedX = 1;
|
||||
let ballSpeedY = 1;
|
||||
|
||||
let games : Record<UserId, string> = {}; // uuid, game uid - if not in game empty string
|
||||
|
||||
fastify.io.on('connection', (socket: Socket) => {
|
||||
socket.emit("batLeft_update", batLeft);
|
||||
socket.emit("batRight_update", batRight);
|
||||
socket.emit("ballPos_update", ballPosX, ballPosY);
|
||||
|
||||
socket.on('batmove_Left', (direction: "up" | "down") => {
|
||||
if (direction === "up") {
|
||||
batLeft -= SPEED;
|
||||
console.log('w pressed UP');
|
||||
}
|
||||
if (direction === "down") {
|
||||
console.log('s pressed DOWN');
|
||||
// GAME
|
||||
// paddle handling
|
||||
socket.on('batmove_Left', (direction: "up" | "down") => {
|
||||
if (direction === "up") {
|
||||
batLeft -= SPEED;
|
||||
console.log('w pressed UP');
|
||||
}
|
||||
if (direction === "down") {
|
||||
console.log('s pressed DOWN');
|
||||
|
||||
batLeft += SPEED;
|
||||
}
|
||||
// position of bat leftplokoplpl
|
||||
batLeft = Math.max(TOP_EDGE, Math.min(BOTTOM_EDGE, batLeft));
|
||||
batLeft += SPEED;
|
||||
}
|
||||
// position of bat leftplokoplpl
|
||||
batLeft = Math.max(TOP_EDGE, Math.min(MAX_PADDLE_Y, batLeft));
|
||||
console.log('batLeft_update is called y:',batLeft);
|
||||
socket.emit("batLeft_update", batLeft);
|
||||
});
|
||||
socket.on('batmove_Right', (direction: "up" | "down") => {
|
||||
if (direction === "up") {
|
||||
batRight -= SPEED;
|
||||
console.log('p pressed UP');
|
||||
}
|
||||
if (direction === "down") {
|
||||
console.log('l pressed DOWN');
|
||||
batRight += SPEED;
|
||||
}
|
||||
// position of bat left
|
||||
batRight = Math.max(TOP_EDGE, Math.min(MAX_PADDLE_Y, batRight));
|
||||
console.log('batRight_update is called y:',batRight);
|
||||
socket.emit("batRight_update", batRight);
|
||||
});
|
||||
// ball handling:
|
||||
// TODO 1: l/r bat hit
|
||||
// TODO 2: l/r wall hit : score
|
||||
setInterval(async () => {
|
||||
const new_ballPosX = ballPosX + ballSpeedX;
|
||||
const new_ballPosY = ballPosY + ballSpeedY;
|
||||
|
||||
if (new_ballPosX < 0 || new_ballPosX + 36*2 > RIGHT_EDGE) {
|
||||
ballSpeedX *= -1;
|
||||
ballSpeedX *= ACCELERATION_FACTOR;
|
||||
ballSpeedY *= ACCELERATION_FACTOR;
|
||||
// TODO: score point + ball reset + spd reset
|
||||
|
||||
}
|
||||
if (new_ballPosY < 0 || new_ballPosY + 36*2 > BOTTOM_EDGE) {
|
||||
ballSpeedY *= -1;
|
||||
ballSpeedX *= ACCELERATION_FACTOR;
|
||||
ballSpeedY *= ACCELERATION_FACTOR;
|
||||
}
|
||||
ballSpeedX = Math.max(-10, Math.min(ballSpeedX, 10));
|
||||
ballSpeedY = Math.max(-10, Math.min(ballSpeedY, 10));
|
||||
|
||||
ballPosX += ballSpeedX;
|
||||
ballPosY += ballSpeedY;
|
||||
|
||||
socket.emit("ballPos_update", ballPosX, ballPosY);
|
||||
}, 1024)
|
||||
|
||||
console.log('batLeft_update is called y:',batLeft);
|
||||
// QUEU HANDL
|
||||
socket.on('queuJoin', async (uuid: UserId) => {
|
||||
console.log('queu join recieved for : ', uuid);
|
||||
if (!games.hasOwnProperty(uuid)) {
|
||||
console.log("new user in game search queu");
|
||||
games[uuid] = "";
|
||||
} else if (games.hasOwnProperty(uuid) && games[uuid] == "") {
|
||||
console.log('already searching for game');
|
||||
} else { // (games.hasOwnProperty(uuid) && games[uuid] != "") {
|
||||
console.log('user alredy in game');
|
||||
return ;
|
||||
}
|
||||
// TODO: step2 : sesrch in record<> find guid w/ "" &/ pair them up
|
||||
// TODO: step3 : move game logic to lifecycle of queu'ed game
|
||||
})
|
||||
|
||||
socket.emit("batLeft_update", batLeft);
|
||||
});
|
||||
|
||||
socket.on('batmove_Right', (direction: "up" | "down") => {
|
||||
if (direction === "up") {
|
||||
batRight -= SPEED;
|
||||
console.log('p pressed UP');
|
||||
}
|
||||
if (direction === "down") {
|
||||
console.log('l pressed DOWN');
|
||||
|
||||
batRight += SPEED;
|
||||
}
|
||||
// position of bat left
|
||||
batRight = Math.max(TOP_EDGE, Math.min(BOTTOM_EDGE, batRight));
|
||||
|
||||
console.log('batRight_update is called y:',batRight);
|
||||
|
||||
socket.emit("batRight_update", batRight);
|
||||
});
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// other:
|
||||
socket.on('message', (message: string) => {
|
||||
const obj: ClientMessage = JSON.parse(message) as ClientMessage;
|
||||
clientChat.set(socket.id, { user: obj.user, lastSeen: Date.now() });
|
||||
socket.emit('welcome', {msg: 'Welcome to the chat! : '});
|
||||
broadcast(fastify, obj, obj.SenderWindowID);
|
||||
});
|
||||
|
||||
socket.on('inviteGame', async (data: string) => {
|
||||
const clientName: string = clientChat.get(socket.id)?.user || '';
|
||||
const profilInvite: ClientProfil = JSON.parse(data) || '';
|
||||
|
|
@ -164,5 +219,6 @@ async function onReady(fastify: FastifyInstance) {
|
|||
sendInvite(fastify, inviteHtml, profilInvite);
|
||||
}
|
||||
});
|
||||
|
||||
});
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue