feat(tour): better frontend for tournament start phase, and auto start after X seconds
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6 changed files with 140 additions and 42 deletions
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@ -2,22 +2,29 @@
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<div id="mainbox" class="pong-mainboxDisplay rounded-elem">
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<div class="grid grid-cols-3">
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<div class="flex flex-col gap-2">
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<button id="QueueBtn" class="fit-all pong-btn-style gray-color rounded-elem blue-hover">Queue Up</button>
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<button id="LocalBtn" class="fit-all pong-btn-style gray-color rounded-elem blue-hover">Local Game</button>
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<button id="QueueBtn" class="fit-all pong-btn-style gray-color rounded-elem blue-hover">Queue
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Up</button>
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<button id="LocalBtn" class="fit-all pong-btn-style gray-color rounded-elem blue-hover">Local
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Game</button>
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<button id="TourBtn" class="fit-all pong-btn-style gray-color rounded-elem blue-hover">
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<span class="mx-2">Create Tournament</span>
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</button> <!-- tournament hdl -->
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</button>
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<!-- tournament hdl -->
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</div>
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<div class="flex flex-col gap-2">
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<h1 class="page-title">Pong Box</h1>
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<br>
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<br />
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</div>
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<div class="flex flex-col gap-2 items-end">
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<span id="queue-info" class="fit-all rounded-elem gray-color text-white">?👤 ?⏳ ?▮•▮</span> <!-- total | in queue | games-->
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<button id="play-info" class="circle-8 pong-btn-style gray-color blue-hover">?</button> <!-- how to play? pong-how-to-play rounded-elem rounded-full blue-hover-->
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</div>
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<span id="queue-info" class="fit-all rounded-elem gray-color text-white">?👤 ?⏳ ?▮•▮</span>
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<!-- total | in queue | games-->
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<span id="tour-info" class="fit-all rounded-elem gray-color text-white">⚪️ ?👤 ?▮•▮</span>
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<!-- [Owner|Registered|NotRegisterd|nonExistant] | Player | games -->
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<!-- 👑 ✅ ❌ ⚪️ -->
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<button id="play-info" class="circle-8 pong-btn-style gray-color blue-hover">?</button>
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<!-- how to play? pong-how-to-play rounded-elem rounded-full blue-hover-->
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</div>
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</div>
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<!-- Horizontal Message Box -->
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<div id="score-box" class="grid grid-cols-3 items-center">
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<h1 id="player-left"></h1>
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@ -34,17 +41,19 @@
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<kbd class="pong-protips-key">W</kbd>
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down:
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<kbd class="pong-protips-key">S</kbd>
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<br>
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You are <span class="text-red-500">red</span>. <br> Your goal is to bounce the ball back to the
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adversary.
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<br>
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<span class="text-gray-400">local games keys for the left paddle:<br>
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<br />
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You are <span class="text-red-500">red</span>.
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<br />
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Your goal is to bounce the ball back to the adversary.
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<br />
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<span class="text-gray-400">local games keys for the left paddle:
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<br />
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up:
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<kbd class="disp-key">O</kbd>
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down:
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<kbd class="disp-key">L</kbd>
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</span>
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</div>
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</div>
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<button id="readyup-btn" class="justify-center white-color focus-elem rounded-elem">ready!</button>
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<div class="pong-field">
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<div id="batleft" class="pong-bat pong-batleft top-0"></div>
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@ -56,4 +65,4 @@
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -42,6 +42,14 @@ enum TourBtnState {
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AbeToProcreate = "He would be proud",
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}
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enum TourInfoState {
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Running = "🟢",
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Owner = "👑",
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Registered = "✅",
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NotRegisted = "❌",
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NoTournament = "⚪️",
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}
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document.addEventListener("ft:pageChange", (newUrl) => {
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if (
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newUrl.detail.startsWith("/app/pong") ||
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@ -105,6 +113,8 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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document.querySelector<HTMLDivElement>("#pong-end-screen");
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const tournamentBtn =
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document.querySelector<HTMLButtonElement>("#TourBtn");
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const tour_infos =
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document.querySelector<HTMLSpanElement>("#tour-info");
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let socket = getSocket();
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@ -126,7 +136,8 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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!LocalGameBtn ||
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!rdy_btn ||
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!end_scr ||
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!tournamentBtn
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!tournamentBtn ||
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!tour_infos
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)
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// sanity check
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return showError("fatal error");
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@ -137,7 +148,7 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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switch (tournamentBtn.innerText) {
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case TourBtnState.AbleToStart:
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//socket.emit('')
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socket.emit('tourStart')
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break;
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case TourBtnState.AbleToJoin:
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socket.emit("tourRegister");
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@ -152,8 +163,6 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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socket.emit("tourUnregister");
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break;
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case TourBtnState.Started:
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showInfo("tournament Started");
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//socket.emit("tourStart");
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break;
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}
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});
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@ -264,6 +273,10 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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socket.on("gameUpdate", (state: GameUpdate) => {
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render(state);
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});
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socket.on("tourEnding", (ending) => {
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showInfo(ending);
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})
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// ---
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// position logic (client) end
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// ---
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@ -405,19 +418,23 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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if (s === null) {
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tournamentBtn.innerText = TourBtnState.AbleToCreate;
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// create tournament
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tour_infos.innerText = `${TourInfoState.NoTournament} 0👤 0▮•▮`;
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return;
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}
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let weIn = s.players.some((p) => p.id === user.id);
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let imOwner = s.ownerId === user.id;
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// TODO: fix this so the number of remaining games are correct
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switch (s.state) {
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case "ended":
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tournamentBtn.innerText = TourBtnState.AbleToCreate;
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break;
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case "playing":
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tournamentBtn.innerText = TourBtnState.Started;
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tour_infos.innerText = `${TourInfoState.Running} ${s.players.length}👤 ?▮•▮`;
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break;
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case "prestart":
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tour_infos.innerText = `${imOwner ? TourInfoState.Owner : (weIn ? TourInfoState.Registered : TourInfoState.NotRegisted)} ${s.players.length}👤 ?▮•▮`;
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if (imOwner) {
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tournamentBtn.innerText = TourBtnState.AbleToStart;
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} else {
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@ -427,8 +444,6 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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}
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break;
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}
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console.log(s.players);
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});
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socket.on("tournamentRegister", ({ kind, msg }) => {
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@ -32,7 +32,7 @@ export type GameMove = {
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export type TourInfo = {
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ownerId: string;
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state: 'prestart' | 'playing' | 'ended';
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state: 'prestart' | 'playing' | 'ended' | 'canceled';
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players: { id: string; name: string; score: number }[];
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currentGameInfo: GameUpdate | null;
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};
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@ -42,17 +42,19 @@ export interface ClientToServer {
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dequeue: () => void;
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readyUp: () => void;
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readyDown: () => void;
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debugInfo: () => void;
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gameMove: (up: GameMove) => void;
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connectedToGame: (gameId: string) => void;
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localGame: () => void;
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hello: () => void;
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// TOURNAMENT
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tourRegister: () => void;
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tourUnregister: () => void;
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tourCreate: () => void;
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tourStart: () => void;
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}
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export interface ServerToClient {
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@ -74,6 +76,8 @@ export interface ServerToClient {
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msg?: string;
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}) => void;
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tournamentInfo: (info: TourInfo | null) => void;
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tourEnding: (msg: string) => void;
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}
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export type SSocket = Socket<ClientToServer, ServerToClient>;
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