feat(tour): better frontend for tournament start phase, and auto start after X seconds

This commit is contained in:
Maieul BOYER 2026-01-10 17:43:04 +01:00 committed by Maix0
parent 3c95af8ede
commit 901e3e5a8e
6 changed files with 140 additions and 42 deletions

View file

@ -32,7 +32,7 @@ export type GameMove = {
export type TourInfo = {
ownerId: string;
state: 'prestart' | 'playing' | 'ended';
state: 'prestart' | 'playing' | 'ended' | 'canceled';
players: { id: string; name: string; score: number }[];
currentGameInfo: GameUpdate | null;
};
@ -42,18 +42,19 @@ export interface ClientToServer {
dequeue: () => void;
readyUp: () => void;
readyDown: () => void;
debugInfo: () => void;
gameMove: (up: GameMove) => void;
connectedToGame: (gameId: string) => void;
localGame: () => void;
hello: () => void;
// TOURNAMENT
tourRegister: () => void;
tourUnregister: () => void;
tourCreate: () => void;
// tourStart: () => void;
tourStart: () => void;
}
export interface ServerToClient {
@ -75,6 +76,8 @@ export interface ServerToClient {
msg?: string;
}) => void;
tournamentInfo: (info: TourInfo | null) => void;
tourEnding: (msg: string) => void;
}
export type SSocket = Socket<ClientToServer, ServerToClient>;

View file

@ -13,22 +13,29 @@ type PUser = {
socket: SSocket,
windowId: string,
updateInterval: NodeJS.Timeout,
killSelfInterval: NodeJS.Timeout,
lastSeen: number,
};
type GameId = PongGameId;
class StateI {
public static readonly UPDATE_INTERVAL_FRAMES: number = 60;
public static readonly KEEP_ALIVE_MS: number = 30 * 1000;
public static readonly START_TIMER_TOURNAMENT: number = 60 * 2 * 1000;
private users: Map<UserId, PUser> = new Map();
private queue: Set<UserId> = new Set();
private queueInterval: NodeJS.Timeout;
private tournamentInterval: NodeJS.Timeout;
private games: Map<GameId, Pong> = new Map();
private tournament: Tournament | null = null;
public constructor(private fastify: FastifyInstance) {
this.queueInterval = setInterval(() => this.queuerFunction());
this.tournamentInterval = setInterval(() => this.tournamentIntervalFunc());
void this.queueInterval;
void this.tournamentInterval;
}
private static getGameUpdateData(id: GameId, g: Pong): GameUpdate {
@ -49,7 +56,7 @@ class StateI {
sock.emit('tournamentRegister', { kind: 'failure', msg: 'No tournament exists' });
return;
}
if (this.tournament.started) {
if (this.tournament.state !== 'prestart') {
sock.emit('tournamentRegister', { kind: 'failure', msg: 'No tournament already started' });
return;
}
@ -72,7 +79,7 @@ class StateI {
sock.emit('tournamentRegister', { kind: 'failure', msg: 'No tournament exists' });
return;
}
if (this.tournament.started) {
if (this.tournament.state !== 'prestart') {
sock.emit('tournamentRegister', { kind: 'failure', msg: 'No tournament already started' });
return;
}
@ -88,25 +95,36 @@ class StateI {
if (this.tournament !== null) {
sock.emit('tournamentCreateMsg', { kind: 'failure', msg: 'A tournament already exists' });
return ;
return;
}
this.tournament = new Tournament(user.id);
this.registerForTournament(sock, null);
this.tournament.startTimeout = setTimeout(() => this.tournament?.start(), StateI.START_TIMER_TOURNAMENT);
}
private tournamentStart(sock: SSocket) {
private cleanupTournament() {
if (this.tournament === null) return;
// we remove all the games we might have done for the tournament, and voila :D
this.tournament.games.keys().forEach((g) => this.games.delete(g));
this.tournament = null;
}
private startTournament(sock: SSocket) {
if (isNullish(this.tournament)) return;
const user = this.users.get(sock.authUser.id);
if (isNullish(user)) return;
if (user.id !== this.tournament.owner) return;
clearInterval(this.tournament.startTimeout);
this.tournament.start();
}
public newPausedGame(suid1 : string, suid2 : string) : GameId | undefined {
public newPausedGame(suid1: string, suid2: string): GameId | undefined {
if (!this.users.has(suid1 as UserId) || !this.users.has(suid2 as UserId)) { return (undefined); }
const uid1 : UserId = suid1 as UserId;
const uid2 : UserId = suid2 as UserId;
const uid1: UserId = suid1 as UserId;
const uid2: UserId = suid2 as UserId;
const g = new Pong(uid1, uid2);
g.rdy_timer = -1;
const gameId = newUUID() as unknown as GameId;
@ -114,8 +132,8 @@ class StateI {
this.games.set(gameId, g);
return (gameId);
}
public startPausedGame(g_id: PongGameId) : boolean {
let game : Pong | undefined;
public startPausedGame(g_id: PongGameId): boolean {
let game: Pong | undefined;
if (!this.games.has(g_id) || (game = this.games.get(g_id)) === undefined) { return (false); }
game.rdy_timer = Date.now();
@ -143,11 +161,30 @@ class StateI {
this.gameUpdate(g_id, usr1.socket);
this.gameUpdate(g_id, usr2.socket);
}
if (game.checkWinner() !== null) {this.cleanupGame(g_id, game); }
if (game.checkWinner() !== null) { this.cleanupGame(g_id, game); }
}, 1000 / StateI.UPDATE_INTERVAL_FRAMES);
return (true);
}
private tournamentIntervalFunc() {
const broadcastTourEnding = (msg: string) => {
this.users.forEach((u) => { u.socket.emit('tourEnding', msg); });
};
if (this.tournament) {
if (this.tournament.state === 'canceled') {
broadcastTourEnding('Tournament was canceled');
this.cleanupTournament();
}
else if (this.tournament.state === 'ended') {
broadcastTourEnding('Tournament is finished !');
this.cleanupTournament();
}
else if (this.tournament.state === 'playing') {
this.tournament.checkCurrentGame();
}
}
}
private queuerFunction(): void {
const values = Array.from(this.queue.values());
shuffle(values);
@ -246,6 +283,15 @@ class StateI {
game.updateLastSeen(user.id);
}
public checkKillSelf(sock: SSocket) {
const user = this.users.get(sock.authUser.id);
if (isNullish(user)) return;
if (Date.now() - user.lastSeen < StateI.KEEP_ALIVE_MS) return;
this.cleanupUser(sock);
}
public registerUser(socket: SSocket): void {
this.fastify.log.info('Registering new user');
@ -259,7 +305,9 @@ class StateI {
id: socket.authUser.id,
windowId: socket.id,
updateInterval: setInterval(() => this.updateClient(socket), 100),
killSelfInterval: setInterval(() => this.checkKillSelf(socket), 100),
currentGame: null,
lastSeen: Date.now(),
});
this.fastify.log.info('Registered new user');
@ -278,6 +326,7 @@ class StateI {
socket.on('tourUnregister', () => this.unregisterForTournament(socket));
socket.on('tourCreate', () => this.createTournament(socket));
socket.on('tourStart', () => this.startTournament(socket));
}
private updateClient(socket: SSocket): void {
@ -290,7 +339,7 @@ class StateI {
if (this.tournament !== null) {
tourInfo = {
ownerId: this.tournament.owner,
state: this.tournament.started ? 'playing' : 'prestart',
state: this.tournament.state,
players: this.tournament.users.values().toArray(),
currentGameInfo: (() => {
if (this.tournament.currentGame === null) return null;
@ -307,8 +356,15 @@ class StateI {
if (!this.users.has(socket.authUser.id)) return;
clearInterval(this.users.get(socket.authUser.id)?.updateInterval);
clearInterval(this.users.get(socket.authUser.id)?.killSelfInterval);
this.users.delete(socket.authUser.id);
this.queue.delete(socket.authUser.id);
// if the user is in the tournament, and the tournament owner isn't the owner => we remove the user from the tournament !
if (this.tournament?.users.has(socket.authUser.id) && this.tournament?.owner !== socket.authUser.id) {
this.tournament.removeUser(socket.authUser.id);
}
}
private async cleanupGame(gameId: GameId, game: Pong): Promise<void> {

View file

@ -10,27 +10,33 @@ type TourUser = {
name: string;
};
type TournamentState = 'prestart' | 'playing' | 'ended' | 'canceled';
export class Tournament {
public users: Map<UserId, TourUser> = new Map();
public currentGame: PongGameId | null = null;
public games: Map<PongGameId, Pong> = new Map();
public started: boolean = false;
public gameUpdate: NodeJS.Timeout | undefined;
public state: TournamentState = 'prestart';
public startTimeout: NodeJS.Timeout | undefined;
constructor(public owner: UserId) { }
public addUser(id: UserId, name: string) {
if (this.started) return;
if (this.state !== 'prestart') return;
this.users.set(id, { id, name, score: 0 });
}
public removeUser(id: UserId) {
if (this.started) return;
if (this.state !== 'prestart') return;
this.users.delete(id);
}
public start() {
this.started = true;
if (this.state !== 'prestart') return;
if (this.users.size < 2) {
this.state = 'canceled';
return;
}
this.state = 'playing';
const users = Array.from(this.users.keys());
const comb: [UserId, UserId][] = [];
@ -48,7 +54,12 @@ export class Tournament {
const g = new Pong(u1, u2);
this.games.set(gameId, g);
});
this.currentGame = this.games.keys().next().value ?? null;
}
public checkCurrentGame() {
void 0;
}
}