Merge pull request #52 from Maix0/nigel/invite_pong draft
Initial draft of how chat and pong game service should interact in global chat space.
This commit is contained in:
commit
918b69a8a6
5 changed files with 339 additions and 128 deletions
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@ -223,6 +223,40 @@ div-private {
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right-12
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}
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.popup-b-invite {
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@apply
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absolute
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bottom-52
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right-12
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}
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.popUpMessage {
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@apply
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bg-white
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p-6 rounded-xl
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shadow-xl
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w-[800px]
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h-[100px]
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p-[10px]
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border-1
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border-black
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}
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.gamePopup {
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@apply
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fixed
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inset-0
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bg-black/50
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flex
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justify-center
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items-center;
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}
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.hidden{
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display: none;
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}
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@ -1,6 +1,7 @@
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<div class="displaybox">
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<div id="mainbox" class="mainboxDisplay">
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<button id="b-whoami" class="btn-style absolute top-4 left-6">Who am i</button>
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<button id="b-nextGame" class="btn-style absolute top-4 left-34">nextGame</button>
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<h1 class="text-3xl font-bold text-gray-800">
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ChatterBox<span id="t-username"></span>
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</h1><br>
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@ -26,9 +27,6 @@
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<p id="ping-title" class="ping-title">Ping Buddies</p>
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<div id="ping-list" class="flex-1 overflow-y-auto">
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<div id = "div-buddies">
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<!-- <p>Alice</p>
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<p>Bob</p>
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<p>Charlie</p> -->Marks
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</div>
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</div>
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<div id="profile-modal" class="profilPopup hidden">
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@ -37,6 +35,12 @@
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<button id="close-modal" class="btn-style absolute bottom-32 right-12">Close</button>
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</div>
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</div>
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<div id="game-modal" class="gamePopup hidden">
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<div class="popUpMessage">
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<p class="" id="modal-message"></p>
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<button id="close-modal-message" class="btn-style absolute bottom-67 right-12">Close</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -22,6 +22,35 @@ export type ClientMessage = {
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};
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export type ClientProfil = {
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command: string,
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destination: string,
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type: string,
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user: string,
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loginName: string,
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userID: string,
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text: string,
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timestamp: number,
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SenderWindowID:string,
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SenderName: string,
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innerHtml?: string,
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};
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// export type inviteGame = {
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// command?: string,
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// destination?: string,
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// type?: string,
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// user?: string,
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// loginName?: string,
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// userID?: string,
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// innerHtml?: string,
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// timestamp?: number,
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// SenderWindowID?:string,
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// };
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// get the name of the machine used to connect
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const machineHostName = window.location.hostname;
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console.log('connect to login at %chttps://' + machineHostName + ':8888/app/login',color.yellow);
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@ -58,24 +87,47 @@ function addMessage(text: string) {
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return ;
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};
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function clearText() {
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function clear(senderSocket: Socket) {
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const chatWindow = document.getElementById("t-chatbox") as HTMLDivElement;
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if (!chatWindow) return;
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chatWindow.innerHTML = "";
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// senderSocket.emit('nextGame');
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}
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function isLoggedIn() {
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return getUser() || null;
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};
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function actionBtnPopUp() {
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function inviteToPlayPong(profil: ClientProfil, senderSocket: Socket) {
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profil.SenderName = getUser()?.name ?? '';
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if (profil.SenderName === profil.user) return;
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addMessage(`You invited to play: ${profil.user}🏓`)
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senderSocket.emit('inviteGame', JSON.stringify(profil));
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};
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function actionBtnPopUpClear(profil: ClientProfil, senderSocket: Socket) {
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setTimeout(() => {
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const clearTextBtn = document.querySelector("#popup-b-clear");
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clearTextBtn?.addEventListener("click", () => {
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clearText();
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clear(senderSocket);
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});
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}, 0)
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}
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};
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function actionBtnPopUpInvite(invite: ClientProfil, senderSocket: Socket) {
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setTimeout(() => {
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const InvitePongBtn = document.querySelector("#popup-b-invite");
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InvitePongBtn?.addEventListener("click", () => {
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inviteToPlayPong(invite, senderSocket);
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});
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}, 0)
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};
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// getProfil get the profil of user
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function getProfil(socket: Socket, user: string) {
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@ -192,14 +244,7 @@ async function listBuddies(socket: Socket, buddies: HTMLDivElement, listBuddies:
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buddiesElement.addEventListener("dblclick", () => {
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console.log("Open profile:", listBuddies);
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getProfil(socket, listBuddies);
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// openProfilePopup(`${profile}`);
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// setTimeout(() => {
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// const clearTextBtn = document.querySelector("#popup-b-clear");
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// clearTextBtn?.addEventListener("click", () => {
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// clearText();
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// });
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// }, 0)
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// actionBtnPopUp();
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sendtextbox.value = "";
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});
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buddies.appendChild(buddiesElement);
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@ -275,12 +320,14 @@ async function connected(socket: Socket): Promise<void> {
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try {
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const buddies = document.getElementById('div-buddies') as HTMLDivElement;
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const loggedIn = await isLoggedIn();
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const loggedIn = isLoggedIn();
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console.log('%cloggedIn:',color.blue, loggedIn?.name);
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let oldUser = localStorage.getItem("oldName") ?? "";
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console.log('%coldUser:',color.yellow, oldUser);
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if (loggedIn?.name === undefined) {console.log('');return ;}
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setTimeout(() => {
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oldUser = loggedIn.name ?? "";
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}, 0);
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// const res = await client.guestLogin();
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let user = await updateUser();
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console.log('%cUser?name:',color.yellow, user?.name);
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@ -326,18 +373,49 @@ async function whoami(socket: Socket) {
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}
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};
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async function openProfilePopup(profil: string) {
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async function openProfilePopup(profil: ClientProfil) {
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const modalname = document.getElementById("modal-name") ?? null;
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if (modalname)
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modalname.innerHTML = `${profil}`;
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modalname.innerHTML = `
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<div class="profile-info">
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<div-profil-name id="profilName"> Profil of ${profil.user} </div>
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<div-login-name id="loginName"> Login Name: '${profil.loginName ?? 'Guest'}' </div>
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</br>
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<div-login-name id="loginName"> Login ID: '${profil.userID ?? ''}' </div>
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</br>
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<button id="popup-b-clear" class="btn-style popup-b-clear">Clear Text</button>
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<button id="popup-b-invite" class="btn-style popup-b-invite">U Game ?</button>
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<div id="profile-about">About: '${profil.text}' </div>
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</div>
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`;
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const profilList = document.getElementById("profile-modal") ?? null;
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if (profilList)
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profilList.classList.remove("hidden");
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// The popup now exists → attach the event
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}
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async function openMessagePopup(message: string) {
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const modalmessage = document.getElementById("modal-message") ?? null;
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if(!message) return
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const obj:any = JSON.parse(message);
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if (modalmessage)
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modalmessage.innerHTML = `
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<div class="profile-info">
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</br>
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<div id="profile-about">Next Game Message: ${obj.link}</div>
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</div>`;
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const gameMessage = document.getElementById("game-modal") ?? null;
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if (gameMessage)
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gameMessage.classList.remove("hidden");
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// The popup now exists → attach the event
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}
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function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn {
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@ -374,9 +452,6 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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// Listen for messages from the server "MsgObjectServer"
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socket.on("MsgObjectServer", (data: { message: ClientMessage}) => {
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console.log("%cDEBUG LOGS - Message Obj Recieved:", color.green, data);
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console.log("%cDEBUG LOGS - Recieved data.message.text: ", color.green, data.message.text);
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console.log("%cDEBUG LOGS - Recieved data.message.user: ", color.green, data.message.user);
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// Display the message in the chat window
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const systemWindow = document.getElementById('system-box') as HTMLDivElement;
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const chatWindow = document.getElementById("t-chatbox") as HTMLDivElement;
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@ -416,11 +491,18 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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console.log("Getuser():", getUser());
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});
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socket.on('profilMessage', (profil) => {
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socket.on('profilMessage', (profil: ClientProfil) => {
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openProfilePopup(profil);
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actionBtnPopUp();
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actionBtnPopUpClear(profil, socket);
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actionBtnPopUpInvite(profil, socket);
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});
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socket.on('inviteGame', (invite: ClientProfil) => {
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const chatWindow = document.getElementById("t-chatbox") as HTMLDivElement;
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const messageElement = document.createElement("div");
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messageElement.innerHTML =`🏓${invite.SenderName}: ${invite.innerHtml}`;
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chatWindow.appendChild(messageElement);
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});
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socket.on('logout', () => {
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quitChat(socket);
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@ -430,37 +512,39 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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addMessage(message);
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})
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type Providers = {
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name: string,
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display_name: string,
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icon_url?: string,
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color?: { default: string, hover: string },
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};
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//receives broadcast of the next GAME
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socket.on('nextGame', (message) => {
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openMessagePopup(message);
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// addMessage(message);
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})
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let toggle = false
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window.addEventListener("focus", () => {
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window.addEventListener("focus", async () => {
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//nst bwhoami = document.getElementById('b-whoami') as HTMLButtonElement;
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if (window.location.pathname === '/app/chat') {
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setTimeout(() => {
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connected(socket);
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console.log("%cWindow is focused on /chat:" + socket.id, color.green);
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}, 0);
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if (window.location.pathname === '/app/chat') {
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console.log('%cWindow is focused on /chat:' + socket.id, color.green);
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if (socket.id) {
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windowStateVisable();
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await windowStateVisable();
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}
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toggle = true;
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}
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});
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window.addEventListener("blur", () => {
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console.log("%cWindow is not focused on /chat", color.red);
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console.log('%cWindow is not focused on /chat', color.red);
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if (socket.id)
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windowStateHidden();
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toggle = false;
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});
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// setInterval(async () => {
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// //connected(socket);
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// },10000); // every 10 seco
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// },10000); // every 10 sec
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socket.on('listBud', async (myBuddies: string) => {
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const buddies = document.getElementById('div-buddies') as HTMLDivElement;
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console.log('List buddies connected ', myBuddies);
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@ -493,6 +577,7 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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const buddies = document.getElementById('div-buddies') as HTMLDivElement;
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const bquit = document.getElementById('b-quit') as HTMLDivElement;
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const systemWindow = document.getElementById('system-box') as HTMLDivElement;
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const bnextGame = document.getElementById('b-nextGame') as HTMLDivElement;
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chatWindow.textContent = '';
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chatWindow.innerHTML = '';
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@ -519,6 +604,18 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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if (profilList) profilList.classList.add("hidden");
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});
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const buttonMessage = document.getElementById("close-modal-message") ?? null;
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if (buttonMessage)
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buttonMessage.addEventListener("click", () => {
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const gameMessage = document.getElementById("game-modal") ?? null;
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if (gameMessage) gameMessage.classList.add("hidden");
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});
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// Send button
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sendButton?.addEventListener("click", () => {
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if (sendtextbox && sendtextbox.value.trim()) {
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@ -535,21 +632,6 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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break;
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case '@profil':
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getProfil(socket, msgCommand[1]);
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// Ensure we have a user AND socket is connected
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// if (!socket.connected) return;
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// const profil = {
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// command: msgCommand[0],
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// destination: 'profil',
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// type: "chat",
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// user: msgCommand[1],
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// token: document.cookie ?? "",
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// text: msgCommand[1],
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// timestamp: Date.now(),
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// SenderWindowID: socket.id,
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// };
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// //socket.emit('MsgObjectServer', message);
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// addMessage(JSON.stringify(profil));
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// socket.emit('profilMessage', JSON.stringify(profil));
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break;
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case '@cls':
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chatWindow.innerHTML = '';
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@ -587,6 +669,14 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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if (chatWindow) {
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chatWindow.innerHTML = '';
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}
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clear(socket); //DEV testing broadcastGames
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});
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// Dev Game message button
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bnextGame?.addEventListener("click", () => {
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if (chatWindow) {
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socket.emit('nextGame');
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}
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});
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bquit?.addEventListener('click', () => {
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@ -609,4 +699,3 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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}
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};
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addRoute('/chat', handleChat, { bypass_auth: true });
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@ -142,3 +142,11 @@ export function typeResponse<K extends string, T extends TProperties>(
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export function isNullish<T>(v: T | undefined | null): v is null | undefined {
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return v === null || v === undefined;
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}
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/**
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/* EXPERIMENTAL: how to send a starting game link to chat
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**/
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export async function sendGameLinkToChatService(link: string) :Promise<string> {
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const payload = { link };
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return JSON.stringify(payload);
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}
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@ -7,6 +7,7 @@ import * as swagger from '@shared/swagger';
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import * as utils from '@shared/utils';
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import { Server, Socket } from 'socket.io';
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import type { User } from '@shared/database/mixin/user';
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import { sendGameLinkToChatService } from '../../@shared/src/utils/index';
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// colors for console.log
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export const color = {
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@ -42,6 +43,43 @@ export type ClientMessage = {
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SenderWindowID: string;
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};
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export type ClientProfil = {
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command: string,
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destination: string,
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type: string,
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user: string,
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loginName: string,
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userID: string,
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text: string,
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timestamp: number,
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SenderWindowID:string,
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SenderName: string,
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innerHtml?: string,
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};
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/**
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/* TODO find the description info for profil / or profil game link and return
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**/
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function createNextGame() {
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return '<a href=\'https://localhost:8888/app/\' style=\'color: blue; text-decoration: underline; cursor: pointer;\'>The next Game is Starting click here to watch</a>';
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};
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function setAboutPlayer(about: string): string {
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if (!about) {
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about = 'Player is good Shape - This is a default description';
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}
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return about;
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};
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function setGameLink(link: string): string {
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if (!link) {
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link = '<a href=\'https://google.com\' style=\'color: blue; text-decoration: underline; cursor: pointer;\'>Click me</a>';
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}
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return link;
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};
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const clientChat = new Map<string, ClientInfo>();
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// @ts-expect-error: import.meta.glob is a vite thing. Typescript doesn't know this...
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@ -85,8 +123,10 @@ declare module 'fastify' {
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hello: (message: string) => string;
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MsgObjectServer: (data: { message: ClientMessage }) => void;
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privMessage: (data: string) => void;
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profilMessage: (data: string) => void;
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profilMessage: (data: ClientProfil) => void;
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inviteGame: (data: ClientProfil) => void;
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privMessageCopy: (msg: string) => void;
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nextGame: (msg: string) => void;
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message: (msg: string) => void;
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listBud: (msg: string) => void;
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testend: (sock_id_client: string) => void;
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@ -117,15 +157,12 @@ async function onReady(fastify: FastifyInstance) {
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|||
|
||||
// If we have the io instance, attempt to validate the socket is still connected
|
||||
if (io && typeof io.sockets?.sockets?.get === 'function') {
|
||||
const s = io.sockets.sockets.get(socketId) as
|
||||
| Socket
|
||||
| undefined;
|
||||
const s = io.sockets.sockets.get(socketId) as Socket | undefined;
|
||||
// If socket not found or disconnected, remove from map and skip
|
||||
if (!s || s.disconnected) {
|
||||
clientChat.delete(socketId);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip duplicates (DO NOT delete them — just don't count)
|
||||
if (seen.has(username.user)) {
|
||||
continue;
|
||||
|
|
@ -133,23 +170,11 @@ async function onReady(fastify: FastifyInstance) {
|
|||
// socket exists and is connected
|
||||
seen.add(username.user);
|
||||
count++;
|
||||
// console.log(color.green,"count: ", count);
|
||||
// console.log(color.yellow, 'Client:', color.reset, username.user);
|
||||
|
||||
const targetSocketId = target;
|
||||
io.to(targetSocketId!).emit('listBud', username.user);
|
||||
// console.log(
|
||||
// color.yellow,
|
||||
// 'Chat Socket ID:',
|
||||
// color.reset,
|
||||
// socketId,
|
||||
// );
|
||||
continue;
|
||||
}
|
||||
// If no io provided, assume entries in the map are valid and count them.
|
||||
count++;
|
||||
console.log(color.red, 'DEBUG LOG: - Client (unverified):', color.reset, username);
|
||||
console.log(color.red, 'DEBUG LOG: - Chat Socket ID (unverified):', color.reset, socketId);
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
|
@ -169,58 +194,99 @@ async function onReady(fastify: FastifyInstance) {
|
|||
socket.emit('MsgObjectServer', { message: data });
|
||||
// Debug logs
|
||||
console.log(color.green, `'Broadcast to:', ${data.command} message: ${data.text}`);
|
||||
// console.log('DEBUG - Target socket ID:', s.id);
|
||||
// console.log('DEBUG - Target rooms:', [...s.rooms]);
|
||||
// console.log('DEBUG - Sender socket ID:', sender ?? 'none');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
async function broadcastNextGame(gameLink?: Promise<string>) {
|
||||
|
||||
const link = gameLink ? await gameLink : undefined;
|
||||
const sockets = await fastify.io.fetchSockets();
|
||||
// fastify.io.fetchSockets().then((sockets) => {
|
||||
for (const socket of sockets) {
|
||||
// Skip sender's own socket
|
||||
const clientInfo = clientChat.get(socket.id);
|
||||
if (!clientInfo?.user) {
|
||||
console.log(color.yellow, `Skipping socket ${socket.id} (no user found)`);
|
||||
continue;
|
||||
}
|
||||
// Emit structured JSON object
|
||||
if (link) {
|
||||
socket.emit('nextGame', link);
|
||||
}
|
||||
// Debug logs
|
||||
// console.log(color.green, `'DEBUG LOG: Broadcast to:', ${data.command} message: ${data.text}`);
|
||||
}
|
||||
};
|
||||
|
||||
// function formatTimestamp(ms: number) {
|
||||
// const d = new Date(ms);
|
||||
// return d.toLocaleString('fr-FR', { timeZone: 'Europe/Paris' });
|
||||
// }
|
||||
|
||||
function getUserByName(users: User[], name: string) {
|
||||
return users.find(u => u.name === name) || null;
|
||||
return users.find(user => user.name === name) || null;
|
||||
}
|
||||
|
||||
|
||||
// this function returns html the profil pop up in CHAT of a user 'nickname unique' TODO ....
|
||||
async function getProfil(user: string): Promise <string> {
|
||||
let profilHtmlPopup = '404: Error: Profil not found';
|
||||
async function getProfil(user: string, socket: Socket): Promise <ClientProfil> {
|
||||
|
||||
let clientProfil!: ClientProfil;
|
||||
const users: User[] = fastify.db.getAllUsers() ?? [];
|
||||
const allUsers: User | null = getUserByName(users, user);
|
||||
console.log(color.yellow, `'userFound is:'${allUsers?.name}`);
|
||||
if (user === allUsers?.name) {
|
||||
console.log(color.yellow, `'login Name: '${allUsers.login}' user: '${user}'`);
|
||||
profilHtmlPopup = `<div class="profile-info">
|
||||
<div-profil-name id="profilName"> Profil of ${allUsers.name} </div>
|
||||
<div-login-name id="loginName"> Login Name: '${allUsers?.login ?? 'Guest'}' </div>
|
||||
</br>
|
||||
<button id="popup-b-clear" class="btn-style popup-b-clear">Clear Text</button>
|
||||
<div id="profile-about">About: No description</div>
|
||||
</div>`;
|
||||
}
|
||||
|
||||
return profilHtmlPopup;
|
||||
clientProfil =
|
||||
{
|
||||
command: 'getProfil',
|
||||
destination: 'profilMsg',
|
||||
type: 'chat' as const,
|
||||
user: `${allUsers.name}`,
|
||||
loginName: `${allUsers?.login ?? 'Guest'}`,
|
||||
userID: `${allUsers?.id ?? ''}`,
|
||||
text: setAboutPlayer(''),
|
||||
timestamp: Date.now(),
|
||||
SenderWindowID: socket.id,
|
||||
SenderName: '',
|
||||
innerHtml: '',
|
||||
};
|
||||
}
|
||||
return clientProfil;
|
||||
};
|
||||
|
||||
function sendProfil(data: ClientMessage, clientProfil?: string) {
|
||||
|
||||
function sendProfil(data: ClientProfil, clientProfil?: string) {
|
||||
fastify.io.fetchSockets().then((sockets) => {
|
||||
const senderSocket = sockets.find(socket => socket.id === clientProfil);
|
||||
for (const socket of sockets) {
|
||||
const clientInfo = clientChat.get(socket.id);
|
||||
if (clientInfo?.user === data.user) {
|
||||
if (senderSocket) {
|
||||
socket.emit('profilMessage', `${data.text}`);
|
||||
}
|
||||
}
|
||||
console.log(color.yellow, 'user inFO:', data.user);
|
||||
senderSocket.emit('profilMessage', data);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function sendInvite(innerHtml: string, data: ClientProfil) {
|
||||
fastify.io.fetchSockets().then((sockets) => {
|
||||
|
||||
let targetSocket;
|
||||
for (const socket of sockets) {
|
||||
const clientInfo: string = clientChat.get(socket.id)?.user || '';
|
||||
if (clientInfo === data.user) {
|
||||
console.log(color.yellow, 'FOUND:', data.user);
|
||||
targetSocket = socket || '';
|
||||
break;
|
||||
}
|
||||
}
|
||||
data.innerHtml = innerHtml ?? '';
|
||||
if (targetSocket) {
|
||||
targetSocket.emit('inviteGame', data);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
function sendPrivMessage(data: ClientMessage, sender?: string) {
|
||||
fastify.io.fetchSockets().then((sockets) => {
|
||||
const senderSocket = sockets.find(s => s.id === sender);
|
||||
|
|
@ -286,6 +352,13 @@ async function onReady(fastify: FastifyInstance) {
|
|||
console.log('testend received from client socket id:', sock_id_cl);
|
||||
});
|
||||
|
||||
|
||||
socket.on('nextGame', () => {
|
||||
const link = createNextGame();
|
||||
const game: Promise<string> = sendGameLinkToChatService(link);
|
||||
broadcastNextGame(game);
|
||||
});
|
||||
|
||||
socket.on('list', (object) => {
|
||||
|
||||
const userFromFrontend = object || null;
|
||||
|
|
@ -425,7 +498,7 @@ async function onReady(fastify: FastifyInstance) {
|
|||
}
|
||||
});
|
||||
|
||||
socket.on('profilMessage', async (data) => {
|
||||
socket.on('profilMessage', async (data: string) => {
|
||||
const clientName: string = clientChat.get(socket.id)?.user || '';
|
||||
const profilMessage: ClientMessage = JSON.parse(data) || '';
|
||||
const users: User[] = fastify.db.getAllUsers() ?? [];
|
||||
|
|
@ -435,26 +508,29 @@ async function onReady(fastify: FastifyInstance) {
|
|||
`DEBUG LOG: ClientName: '${clientName}' id Socket: '${socket.id}' target profil:`,
|
||||
profilMessage.user,
|
||||
);
|
||||
const profileHtml: string = await getProfil(profilMessage.user);
|
||||
const profileHtml: ClientProfil = await getProfil(profilMessage.user, socket);
|
||||
if (clientName !== null) {
|
||||
const testuser: User | null = getUserByName(users, profilMessage.user);
|
||||
console.log(color.yellow, 'user:', testuser?.login ?? 'Guest');
|
||||
const obj = {
|
||||
command: profilMessage.command,
|
||||
destination: 'profilMsg',
|
||||
type: 'chat',
|
||||
user: clientName,
|
||||
token: '',
|
||||
text: profileHtml,
|
||||
timestamp: Date.now(),
|
||||
SenderWindowID: socket.id,
|
||||
};
|
||||
console.log(color.blue, 'DEBUG - profil message MESSAGE OUT :', obj.SenderWindowID);
|
||||
sendProfil(obj, obj.SenderWindowID);
|
||||
console.log(color.yellow, 'user:', testuser?.name ?? 'Guest');
|
||||
console.log(color.blue, 'DEBUG - profil message MESSAGE OUT :', profileHtml.SenderWindowID);
|
||||
sendProfil(profileHtml, profileHtml.SenderWindowID);
|
||||
// clientChat.delete(obj.user);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('inviteGame', async (data: string) => {
|
||||
const clientName: string = clientChat.get(socket.id)?.user || '';
|
||||
const profilInvite: ClientProfil = JSON.parse(data) || '';
|
||||
// const users: User[] = fastify.db.getAllUsers() ?? [];
|
||||
|
||||
const inviteHtml: string = 'invites you to a game ' + setGameLink('');
|
||||
if (clientName !== null) {
|
||||
// const testuser: User | null = getUserByName(users, profilInvite.user ?? '');
|
||||
// console.log(color.yellow, 'user:', testuser?.name ?? 'Guest');
|
||||
sendInvite(inviteHtml, profilInvite);
|
||||
}
|
||||
});
|
||||
|
||||
socket.on('client_entered', (data) => {
|
||||
|
||||
// data may be undefined (when frontend calls emit with no payload)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue