feat(ttt): made proper queue and multi game handling
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7 changed files with 333 additions and 109 deletions
41
frontend/src/pages/ttt/socket.ts
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41
frontend/src/pages/ttt/socket.ts
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@ -0,0 +1,41 @@
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import { type Socket } from 'socket.io-client';
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export type UpdateInfo = {
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inQueue: number,
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totalUser: number,
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}
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export type CellState = 'X' | 'O' | null;
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export type GameUpdate = {
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gameId: string;
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playerX: string;
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playerO: string;
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boardState: CellState[];
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currentPlayer: 'X' | 'O';
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gameState: 'winX' | 'winO' | 'concededX' | 'concededO' | 'draw' | 'ongoing';
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}
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export type GameMove = {
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index: number;
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}
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export type GameMoveResponse = 'success' | 'invalidMove' | 'unknownError';
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export interface ClientToServer {
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enqueue: () => void;
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dequeue: () => void;
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debugInfo: () => void;
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gameMove: (up: GameMove) => GameMoveResponse;
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};
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export interface ServerToClient {
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forceDisconnect: (reason: string) => void;
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queueEvent: (msg: 'registered' | 'unregistered') => void;
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updateInformation: (info: UpdateInfo) => void,
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newGame: (gameId: string) => void,
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gameBoard: (state: GameUpdate) => void,
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};
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export type SSocket = Socket<ClientToServer, ServerToClient>;
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export type CSocket = Socket<ServerToClient, ClientToServer>;
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@ -1,38 +1,32 @@
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import { addRoute, type RouteHandlerReturn } from "@app/routing";
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import tttPage from "./ttt.html?raw";
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import { showError, showInfo, showSuccess } from "@app/toast";
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import { io, Socket } from "socket.io-client";
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import { io } from "socket.io-client";
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import type { CSocket as Socket } from "./socket";
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// get the name of the machine used to connect
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const machineHostName = window.location.hostname;
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console.log(
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"connect to login at https://" + machineHostName + ":8888/app/login",
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);
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export let __socket: Socket | undefined = undefined;
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declare module 'ft_state' {
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interface State {
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tttSock?: Socket;
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}
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}
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document.addEventListener("ft:pageChange", () => {
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if (__socket !== undefined) __socket.close();
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__socket = undefined;
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console.log("Page changed");
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if (window.__state.tttSock !== undefined) window.__state.tttSock.close();
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window.__state.tttSock = undefined;
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});
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export function getSocket(): Socket {
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let addressHost = `wss://${machineHostName}:8888`;
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// let addressHost = `wss://localhost:8888`;
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if (__socket === undefined)
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__socket = io(addressHost, {
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path: "/api/ttt/socket.io/",
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secure: true,
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transports: ["websocket"],
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});
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return __socket;
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if (window.__state.tttSock === undefined)
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window.__state.tttSock = io(window.location.host, { path: "/api/ttt/socket.io/" }) as any as Socket;
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return window.__state.tttSock;
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}
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// Route handler for the Tic-Tac-Toe page.
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// Instantiates the game logic and binds UI events.
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async function handleTTT(): Promise<RouteHandlerReturn> {
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const socket: Socket = getSocket();
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void socket;
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return {
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html: tttPage,
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postInsert: async (app) => {
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@ -40,10 +34,12 @@ async function handleTTT(): Promise<RouteHandlerReturn> {
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return;
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}
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const cells =
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app.querySelectorAll<HTMLDivElement>(".ttt-grid-cell");
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const restartBtn =
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app.querySelector<HTMLButtonElement>("#ttt-restart-btn");
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socket.on('updateInformation', (e) => showInfo(`UpdateInformation: t=${e.totalUser};q=${e.inQueue}`));
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socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`));
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socket.on('newGame', (e) => showInfo(`newGame: ${e}`));
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socket.emit('enqueue');
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const cells = app.querySelectorAll<HTMLDivElement>(".ttt-grid-cell");
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const grid = app.querySelector(".ttt-grid"); // Not sure about this one
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const updateUI = (boardState: (string | null)[]) => {
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@ -52,41 +48,36 @@ async function handleTTT(): Promise<RouteHandlerReturn> {
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});
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};
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socket.on("gameState", (data) => {
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updateUI(data.board);
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socket.on('gameBoard', (u) => {
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updateUI(u.boardState);
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if (data.lastResult && data.lastResult !== "ongoing") {
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if (u.gameState && u.gameState !== "ongoing") {
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grid?.classList.add("pointer-events-none");
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if (data.lastResult === "winX") {
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if (u.gameState === "winX") {
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showSuccess("X won !");
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}
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if (data.lastResult === "winO") {
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if (u.gameState === "winO") {
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showSuccess("O won !");
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}
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if (data.lastResult === "draw") {
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if (u.gameState === "draw") {
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showInfo("Draw !");
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}
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if (u.gameState === 'concededX' )
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{
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showInfo("concededX");
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}
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if (u.gameState === 'concededO' )
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{
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showInfo("concededO");
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}
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}
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if (data.reset) {
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grid?.classList.remove("pointer-events-none");
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showInfo("Game Restarted");
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}
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});
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socket.on("error", (msg) => {
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showError(msg);
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});
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cells?.forEach(function(c, idx) {
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c.addEventListener("click", () => {
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socket.emit("makeMove", idx);
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socket.emit("gameMove", { index: idx });
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});
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});
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restartBtn?.addEventListener("click", () => {
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socket.emit("resetGame");
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});
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},
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};
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}
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