sending correct nextgame info
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f949922d86
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1 changed files with 21 additions and 4 deletions
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@ -5,7 +5,7 @@ import { Pong } from './game';
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import { GameMove, GameUpdate, SSocket } from './socket';
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import { GameMove, GameUpdate, SSocket } from './socket';
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import { isNullish } from '@shared/utils';
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import { isNullish } from '@shared/utils';
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import { PongGameId, PongGameOutcome } from '@shared/database/mixin/pong';
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import { PongGameId, PongGameOutcome } from '@shared/database/mixin/pong';
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import { Client } from 'socket.io/dist/client';
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import https from 'https';
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type PUser = {
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type PUser = {
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id: UserId;
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id: UserId;
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@ -181,7 +181,7 @@ class StateI {
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this.queue.delete(socket.authUser.id);
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this.queue.delete(socket.authUser.id);
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}
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}
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private cleanupGame(gameId: GameId, game: Pong): void {
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private async cleanupGame(gameId: GameId, game: Pong): Promise<void> {
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clearInterval(game.gameUpdate ?? undefined);
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clearInterval(game.gameUpdate ?? undefined);
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this.games.delete(gameId);
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this.games.delete(gameId);
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const winner = game.checkWinner() ?? 'left';
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const winner = game.checkWinner() ?? 'left';
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@ -201,8 +201,25 @@ class StateI {
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this.fastify.db.setPongGameOutcome(gameId, { id: game.userLeft, score: game.score[0] }, { id: game.userRight, score: game.score[1] }, outcome, game.local);
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this.fastify.db.setPongGameOutcome(gameId, { id: game.userLeft, score: game.score[0] }, { id: game.userRight, score: game.score[1] }, outcome, game.local);
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this.fastify.log.info('SetGameOutcome !');
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this.fastify.log.info('SetGameOutcome !');
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if (!game.local) {
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if (!game.local) {
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let payload = {message:'game finished'}; // TODO: add names of ppl
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let payload = {'nextGame':'game finished'}; // TODO: add names of ppl
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fetch("https://localhost:8888/app/chat/broadcast", {method:'POST', headers:{'Content-type':'application/json'}, body: JSON.stringify(payload)});
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try {
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const resp = await fetch("http://app-chat/api/chat/broadcast", {
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method:'POST',
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headers:{'Content-type':'application/json'},
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body: JSON.stringify(payload),
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});
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if (!resp.ok) {
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console.log(`fail :( ${resp}`);
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console.log('resp:'+resp.body);
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throw(resp);
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}
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else
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console.log("success");
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} catch (e : any) {
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console.log(`error gotten: ${e}`);
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throw (e);
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}
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// announce to chat
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// announce to chat
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}
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}
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}
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}
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