fix:local, fix:timer, fix:evt rdyEnd
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5 changed files with 27 additions and 14 deletions
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@ -45,6 +45,7 @@ export interface ClientToServer {
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export interface ServerToClient {
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forceDisconnect: (reason: string) => void;
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queueEvent: (msg: 'registered' | 'unregistered') => void;
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rdyEnd:() => void,
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updateInformation: (info: UpdateInfo) => void,
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newGame: (initState: GameUpdate) => void, // <- consider this the gameProc eg not start of game but wait for client to "ready up"
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gameUpdate: (state: GameUpdate) => void,
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