invitation working by chat
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parent
74f96d6568
commit
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2 changed files with 122 additions and 51 deletions
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@ -32,8 +32,25 @@ export type ClientProfil = {
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text: string,
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timestamp: number,
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SenderWindowID:string,
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SenderName: string,
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innerHtml?: string,
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};
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// export type inviteGame = {
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// command?: string,
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// destination?: string,
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// type?: string,
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// user?: string,
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// loginName?: string,
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// userID?: string,
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// innerHtml?: string,
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// timestamp?: number,
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// SenderWindowID?:string,
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// };
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// get the name of the machine used to connect
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const machineHostName = window.location.hostname;
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console.log('connect to login at %chttps://' + machineHostName + ':8888/app/login',color.yellow);
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@ -81,28 +98,35 @@ function isLoggedIn() {
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};
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function inviteToPlayPong(profil: ClientProfil, senderSocket: Socket) {
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profil.SenderName = getUser()?.name ?? '';
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if (profil.SenderName === profil.user) return;
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addMessage(`You invited to play: ${profil.user}🏓`)
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senderSocket.emit('inviteGame', JSON.stringify(profil));
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};
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function actionBtnPopUp(profil: ClientProfil, senderSocket: Socket) {
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function actionBtnPopUpClear(profil: ClientProfil) {
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setTimeout(() => {
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const clearTextBtn = document.querySelector("#popup-b-clear");
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clearTextBtn?.addEventListener("click", () => {
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clearText();
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});
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const InvitePongBtn = document.querySelector("#popup-b-invite");
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InvitePongBtn?.addEventListener("click", () => {
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inviteToPlayPong(profil, senderSocket);
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});
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}, 0)
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};
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function actionBtnPopUpInvite(invite: ClientProfil, senderSocket: Socket) {
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setTimeout(() => {
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const InvitePongBtn = document.querySelector("#popup-b-invite");
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InvitePongBtn?.addEventListener("click", () => {
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inviteToPlayPong(invite, senderSocket);
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});
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}, 0)
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};
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// getProfil get the profil of user
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function getProfil(socket: Socket, user: string) {
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if (!socket.connected) return;
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@ -357,7 +381,7 @@ async function openProfilePopup(profil: ClientProfil) {
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<div-login-name id="loginName"> Login ID: '${profil.userID ?? ''}' </div>
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</br>
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<button id="popup-b-clear" class="btn-style popup-b-clear">Clear Text</button>
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<button id="popup-b-invite" class="btn-style popup-b-invite">Pong Us ?</button>
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<button id="popup-b-invite" class="btn-style popup-b-invite">U Game ?</button>
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<div id="profile-about">About: '${profil.text}' </div>
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</div>
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`;
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@ -403,9 +427,6 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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// Listen for messages from the server "MsgObjectServer"
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socket.on("MsgObjectServer", (data: { message: ClientMessage}) => {
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console.log("%cDEBUG LOGS - Message Obj Recieved:", color.green, data);
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console.log("%cDEBUG LOGS - Recieved data.message.text: ", color.green, data.message.text);
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console.log("%cDEBUG LOGS - Recieved data.message.user: ", color.green, data.message.user);
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// Display the message in the chat window
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const systemWindow = document.getElementById('system-box') as HTMLDivElement;
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const chatWindow = document.getElementById("t-chatbox") as HTMLDivElement;
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@ -447,10 +468,17 @@ function handleChat(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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socket.on('profilMessage', (profil: ClientProfil) => {
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openProfilePopup(profil);
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actionBtnPopUp(profil, socket);
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actionBtnPopUpClear(profil);
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actionBtnPopUpInvite(profil, socket);
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});
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socket.on('inviteGame', (invite: ClientProfil) => {
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const chatWindow = document.getElementById("t-chatbox") as HTMLDivElement;
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const messageElement = document.createElement("div");
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messageElement.innerHTML =`🏓${invite.SenderName}: ${invite.innerHtml}`;
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chatWindow.appendChild(messageElement);
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});
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socket.on('logout', () => {
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quitChat(socket);
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});
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@ -42,18 +42,35 @@ export type ClientMessage = {
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SenderWindowID: string;
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};
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export type ClientProfil = {
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command?: string,
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destination?: string,
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type?: string,
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user?: string,
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loginName?: string,
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userID?: string,
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text?: string,
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timestamp?: number,
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SenderWindowID?:string,
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};
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command: string,
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destination: string,
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type: string,
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user: string,
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loginName: string,
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userID: string,
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text: string,
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timestamp: number,
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SenderWindowID:string,
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SenderName: string,
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innerHtml?: string,
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};
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// export type inviteGame = {
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// command?: string,
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// destination?: string,
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// type?: string,
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// user?: string,
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// loginName?: string,
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// userID?: string,
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// innerHtml?: string,
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// timestamp?: number,
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// SenderWindowID?:string,
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// SenderName: string
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// };
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const clientChat = new Map<string, ClientInfo>();
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@ -99,6 +116,7 @@ declare module 'fastify' {
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MsgObjectServer: (data: { message: ClientMessage }) => void;
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privMessage: (data: string) => void;
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profilMessage: (data: ClientProfil) => void;
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inviteGame: (data: ClientProfil) => void;
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privMessageCopy: (msg: string) => void;
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message: (msg: string) => void;
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listBud: (msg: string) => void;
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@ -130,15 +148,12 @@ async function onReady(fastify: FastifyInstance) {
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// If we have the io instance, attempt to validate the socket is still connected
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if (io && typeof io.sockets?.sockets?.get === 'function') {
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const s = io.sockets.sockets.get(socketId) as
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| Socket
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| undefined;
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const s = io.sockets.sockets.get(socketId) as Socket | undefined;
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// If socket not found or disconnected, remove from map and skip
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if (!s || s.disconnected) {
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clientChat.delete(socketId);
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continue;
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}
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// Skip duplicates (DO NOT delete them — just don't count)
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if (seen.has(username.user)) {
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continue;
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@ -146,23 +161,11 @@ async function onReady(fastify: FastifyInstance) {
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// socket exists and is connected
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seen.add(username.user);
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count++;
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// console.log(color.green,"count: ", count);
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// console.log(color.yellow, 'Client:', color.reset, username.user);
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const targetSocketId = target;
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io.to(targetSocketId!).emit('listBud', username.user);
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// console.log(
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// color.yellow,
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// 'Chat Socket ID:',
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// color.reset,
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// socketId,
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// );
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continue;
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}
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// If no io provided, assume entries in the map are valid and count them.
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count++;
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console.log(color.red, 'DEBUG LOG: - Client (unverified):', color.reset, username);
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console.log(color.red, 'DEBUG LOG: - Chat Socket ID (unverified):', color.reset, socketId);
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}
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return count;
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}
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@ -182,9 +185,6 @@ async function onReady(fastify: FastifyInstance) {
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socket.emit('MsgObjectServer', { message: data });
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// Debug logs
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console.log(color.green, `'Broadcast to:', ${data.command} message: ${data.text}`);
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// console.log('DEBUG - Target socket ID:', s.id);
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// console.log('DEBUG - Target rooms:', [...s.rooms]);
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// console.log('DEBUG - Sender socket ID:', sender ?? 'none');
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}
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});
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}
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@ -195,34 +195,44 @@ async function onReady(fastify: FastifyInstance) {
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// }
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function getUserByName(users: User[], name: string) {
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return users.find(u => u.name === name) || null;
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return users.find(user => user.name === name) || null;
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}
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///TODO find the description info for profil / or profil game link and return
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function getAboutPlayer( ): string{
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const description = 'Player is good Shape this needs to be replaced by a bd.function()';
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return description;
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}
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function getGameLink(): string{
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const link = `<a href="https://google.com" style="color: blue; text-decoration: underline; cursor: pointer;">Click me</a>`;
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return link;
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}
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// this function returns html the profil pop up in CHAT of a user 'nickname unique' TODO ....
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async function getProfil(user: string, socket: Socket): Promise <ClientProfil> {
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let clientProfil: ClientProfil = {};
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let clientProfil!: ClientProfil;
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const users: User[] = fastify.db.getAllUsers() ?? [];
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const allUsers: User | null = getUserByName(users, user);
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console.log(color.yellow, `'userFound is:'${allUsers?.name}`);
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if (user === allUsers?.name) {
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console.log(color.yellow, `'login Name: '${allUsers.login}' user: '${user}'`);
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clientProfil = {
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clientProfil =
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{
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command: 'getProfil',
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destination: 'profilMsg',
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type: 'chat' as const,
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type: 'chat' as const,
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user: `${allUsers.name}`,
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loginName: `${allUsers?.login ?? 'Guest'}`,
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userID: `${allUsers?.id ?? ''}`,
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text: getAboutPlayer(),
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timestamp: Date.now(),
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SenderWindowID: socket.id,
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SenderName: '',
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innerHtml: '',
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};
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}
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return clientProfil;
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@ -238,6 +248,26 @@ async function onReady(fastify: FastifyInstance) {
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});
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}
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function sendInvite(innerHtml: string, data: ClientProfil) {
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fastify.io.fetchSockets().then((sockets) => {
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let targetSocket;
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for (const socket of sockets) {
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let clientInfo: string = clientChat.get(socket.id)?.user || '';
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if (clientInfo === data.user) {
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console.log(color.yellow, 'FOUND:', data.user);
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targetSocket = socket || '';
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break;
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}
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}
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data.innerHtml = innerHtml ?? '';
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if (targetSocket) {
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targetSocket.emit('inviteGame', data);
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}
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});
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}
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function sendPrivMessage(data: ClientMessage, sender?: string) {
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fastify.io.fetchSockets().then((sockets) => {
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const senderSocket = sockets.find(s => s.id === sender);
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@ -442,7 +472,7 @@ async function onReady(fastify: FastifyInstance) {
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}
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});
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socket.on('profilMessage', async (data) => {
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socket.on('profilMessage', async (data: string) => {
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const clientName: string = clientChat.get(socket.id)?.user || '';
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const profilMessage: ClientMessage = JSON.parse(data) || '';
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const users: User[] = fastify.db.getAllUsers() ?? [];
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@ -462,6 +492,19 @@ async function onReady(fastify: FastifyInstance) {
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}
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});
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socket.on('inviteGame', async (data: string) => {
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const clientName: string = clientChat.get(socket.id)?.user || '';
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const profilInvite: ClientProfil = JSON.parse(data) || '';
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// const users: User[] = fastify.db.getAllUsers() ?? [];
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const inviteHtml: string = `invites you to a game ` + getGameLink();
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if (clientName !== null) {
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// const testuser: User | null = getUserByName(users, profilInvite.user ?? '');
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// console.log(color.yellow, 'user:', testuser?.name ?? 'Guest');
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sendInvite(inviteHtml, profilInvite);
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}
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});
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socket.on('client_entered', (data) => {
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// data may be undefined (when frontend calls emit with no payload)
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