feat(ttt/database): prefixed TTT database thingy to avoid pong conflicts
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3 changed files with 12 additions and 25 deletions
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@ -27,8 +27,7 @@ CREATE TABLE IF NOT EXISTS tictactoe (
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id TEXT PRIMARY KEY NOT NULL,
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player1 TEXT NOT NULL,
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player2 TEXT NOT NULL,
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outcome TEXT NOT NULL
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-- FOREIGN KEY(player1) REFERENCES user(id)
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-- FOREIGN KEY(player2) REFERENCES user(id)
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outcome TEXT NOT NULL,
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FOREIGN KEY(player1) REFERENCES user(id),
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FOREIGN KEY(player2) REFERENCES user(id)
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);
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@ -1,11 +1,10 @@
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import UUID from '@shared/utils/uuid';
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import type { Database } from './_base';
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import { UserId } from './user';
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// import { UserId } from './user';
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// describe every function in the object
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export interface ITicTacToeDb extends Database {
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setGameOutcome(this: ITicTacToeDb, id: GameId, player1: UserId, player2: UserId, outcome: string): void,
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// asyncFunction(id: TemplateId): Promise<TemplateData | undefined>,
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setTTTGameOutcome(this: ITicTacToeDb, id: TTTGameId, player1: UserId, player2: UserId, outcome: string): void,
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};
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export const TicTacToeImpl: Omit<ITicTacToeDb, keyof Database> = {
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@ -15,29 +14,18 @@ export const TicTacToeImpl: Omit<ITicTacToeDb, keyof Database> = {
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* @param gameId The game we want to write the outcome of.
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*
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*/
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setGameOutcome(this: ITicTacToeDb, id: GameId, player1: string, player2: string, outcome: string): void {
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setTTTGameOutcome(this: ITicTacToeDb, id: TTTGameId, player1: UserId, player2: UserId, outcome: string): void {
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// Find a way to retrieve the outcome of the game.
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this.prepare('INSERT INTO tictactoe (id, player1, player2, outcome) VALUES (@id, @player1, @player2, @outcome)').run({ id, player1, player2, outcome });
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},
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/**
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* whole function description
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*
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* @param id the argument description
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*
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* @returns what does the function return ?
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*/
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// async asyncFunction(this: ITemplateDb, id: TemplateId): Promise<TemplateData | undefined> {
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// void id;
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// return undefined;
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// },
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};
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export type GameId = string & { readonly __brand: unique symbol };
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export type TTTGameId = UUID & { readonly __brand: unique symbol };
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export type TicTacToeData = {
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readonly id: GameId;
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readonly player1: string;
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readonly player2: string;
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export type TicTacToeGame = {
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readonly id: TTTGameId;
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readonly player1: UserId;
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readonly player2: UserId;
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readonly outcome: string;
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};
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@ -98,7 +98,7 @@ export class StateI {
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this.gameUpdate(gameId, u2.socket);
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if (g.checkState() !== 'ongoing') {
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this.cleanupGame(gameId, g);
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this.fastify.db.setGameOutcome(gameId, u1.userId, u2.userId, g.checkState());
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this.fastify.db.setTTTGameOutcome(gameId, u1.userId, u2.userId, g.checkState());
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}
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}, 100);
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}
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