fix: user quit while playing

This commit is contained in:
bgoulard 2026-01-09 11:41:02 +01:00 committed by Nigel
parent 8564088a3b
commit e93790445f

View file

@ -187,17 +187,16 @@ class StateI {
const winner = game.checkWinner() ?? 'left';
let player: PUser | undefined = undefined;
if ((player = this.users.get(game.userLeft)) !== undefined) {
chat_text += (this.fastify.db.getUser(player.id)?.name ?? player.id) + ' and ';
// chat_text += player.id + ' and ';
player.currentGame = null;
player.socket.emit('gameEnd', winner);
}
chat_text += (this.fastify.db.getUser(game.userLeft)?.name ?? game.userLeft) +' and ';
if ((player = this.users.get(game.userRight)) !== undefined) {
chat_text += (this.fastify.db.getUser(player.id)?.name ?? player.id);
// chat_text += player.id;
player.currentGame = null;
player.socket.emit('gameEnd', winner);
}
chat_text += (this.fastify.db.getUser(game.userRight)?.name ?? game.userRight);
this.fastify.log.info('chat_text:'+ chat_text);
const rOutcome = game.checkWinner();
let outcome: PongGameOutcome = 'other';
if (rOutcome === 'left') { outcome = 'winL'; }