(frontend): added player names to game page and current player turn indicator
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2 changed files with 90 additions and 1 deletions
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@ -4,6 +4,28 @@
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<h1 class="text-3xl font-bold text-gray-800">
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Tic-tac-toe Box<span id="t-username"></span>
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</h1><br>
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<div class="grid grid-cols-[auto_1fr_auto_1fr_auto] items-center rounded-lg px-4 py-3">
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<div class="text-7xl text-gray-800 mx-4 font-bold" id="playerX">
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X
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</div>
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<div class="text-left">
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<div class="font-semibold text-gray-800" id="playerX-name">${playerX.name}</div>
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<div class="text-lg text-gray-800" id="playerX-timer">${playerX.timer}</div>
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</div>
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<div class="text-center text-sm text-gray-800 px-4 whitespace-nowrap">
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<div id="currentPlayer" class='text-7xl font-bold'></div>
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<div id="currentPlayerTimer">${currentPlayerTimer}</div>
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</div>
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<div class="text-right">
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<div class="font-semibold text-gray-800" id="playerO-name">${playerO.name}</div>
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<div class="text-lg text-gray-800" id="playerO-timer">${playerO.timer}</div>
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</div>
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<div class="text-7xl text-gray-800 mx-4 font-bold" id="playerO">
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O
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</div>
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</div>
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<div class="grid-box mt-2">
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<div class="grid-layout">
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<div id="cell1" class="ttt-cell"></div>
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@ -5,6 +5,7 @@ import { showError, showInfo, showSuccess, showWarn } from "@app/toast";
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import { io } from "socket.io-client";
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import type { GameUpdate, CSocket as Socket } from "./socket";
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import { updateUser } from "@app/auth";
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import client from "@app/api";
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declare module 'ft_state' {
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@ -45,6 +46,20 @@ async function handleTTT(): Promise<RouteHandlerReturn> {
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if (user === null)
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return;
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// BEGINNING
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const userXString = document.getElementById("playerX-name");
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const userOString = document.getElementById("playerO-name");
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if (!userXString || !userOString) {
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return showError('fatal error');
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}
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const currentPlayerIndicator = document.getElementById("currentPlayer");
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if (!currentPlayerIndicator) {
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return showError('fatal error');
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}
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// END
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const joinQueueBtn = document.querySelector<HTMLButtonElement>("#JoinQueueBtn");
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if (!joinQueueBtn) {
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@ -62,12 +77,54 @@ async function handleTTT(): Promise<RouteHandlerReturn> {
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});
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let curGame: CurrentGameInfo | null = null;
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let curGameX: {id: string, name: string} | null = null;
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let curGameO: {id: string, name: string} | null = null;
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socket.on('updateInformation', (e) => showInfo(`UpdateInformation: t=${e.totalUser};q=${e.inQueue}`));
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socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`));
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socket.on('newGame', (gameState) => {
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socket.on('newGame', async (gameState) => {
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showInfo(`newGame: ${gameState.gameId}`)
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curGame = { ...gameState, lastState: null };
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let resX = await client.getUser({user: curGame.playerX});
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curGameX = {id: curGame.playerX, name: 'Player X'};
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if (resX.kind === 'success')
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curGameX.name = resX.payload.name;
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else
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showError(`Unable to get player information: ${resX.msg}`);
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let resO = await client.getUser({user: curGame.playerO});
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curGameO = {id: curGame.playerO, name: 'Player O'};
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if (resO.kind === 'success')
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curGameO.name = resO.payload.name;
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else
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showError(`Unable to get player information: ${resO.msg}`);
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if (user.id === curGameO.id)
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{
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userOString.classList.add('text-red-800');
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userOString.classList.remove('text-gray-800');
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userXString.classList.remove('text-red-800');
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userXString.classList.add('text-gray-800');
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}
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else if (user.id === curGameX.id)
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{
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userXString.classList.add('text-red-800');
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userXString.classList.remove('text-gray-800');
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userOString.classList.remove('text-red-800');
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userOString.classList.add('text-gray-800');
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}
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userXString.innerText = curGameX.name;
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userOString.innerText = curGameO.name;
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});
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socket.emit('enqueue');
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@ -115,6 +172,16 @@ async function handleTTT(): Promise<RouteHandlerReturn> {
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if (curGame === null) {
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return showError('Got game State, but no in a game ?');
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}
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curGame = {...u, lastState: curGame.lastState};
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if (curGame.currentPlayer === 'X')
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{
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currentPlayerIndicator.innerText = "<";
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} else if (curGame.currentPlayer === 'O') {
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currentPlayerIndicator.innerText = ">";
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}
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updateUI(u.boardState);
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if (u.gameState && u.gameState !== "ongoing") {
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