ft_transcendence/frontend/src/pages/pong/pong.ts
2026-01-04 15:18:11 +01:00

125 lines
4.5 KiB
TypeScript

import { addRoute, setTitle, type RouteHandlerParams, type RouteHandlerReturn } from "@app/routing";
import authHtml from './pong.html?raw';
import io from 'socket.io-client';
import type { CSocket, GameMove, GameUpdate } from "./socket";
import { showError, showInfo } from "@app/toast";
// TODO: local game (2player -> server -> 2player : current setup)
// TODO: tournament via remote (dedicated queu? idk)
//
// get the name of the machine used to connect
declare module 'ft_state' {
interface State {
pongSock?: CSocket;
}
}
document.addEventListener("ft:pageChange", (newUrl) => {
// we are still on a pong page => keep the socket around !
if (newUrl.detail.startsWith('/app/pong') || newUrl.detail.startsWith('/pong')) return;
if (window.__state.pongSock !== undefined) window.__state.pongSock.close();
window.__state.pongSock = undefined;
});
export function getSocket(): CSocket {
if (window.__state.pongSock === undefined)
window.__state.pongSock = io(window.location.host, { path: "/api/pong/socket.io/" }) as any as CSocket;
return window.__state.pongSock;
}
function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn {
setTitle('Pong Game Page');
return {
html: authHtml, postInsert: async (app) => {
const checkbox = document.getElementById("modeToggle") as HTMLInputElement;
const label = document.getElementById("toggleLabel") as HTMLSpanElement;
const track = document.getElementById("toggleTrack") as HTMLDivElement;
const knob = document.getElementById("toggleKnob") as HTMLSpanElement;
checkbox.addEventListener("change", () => { // web vs local
if (checkbox.checked) {
label.textContent = "Web";
track.classList.replace("bg-gray-300", "bg-blue-600");
knob.classList.add("translate-x-7");
} else {
label.textContent = "Local";
track.classList.replace("bg-blue-600", "bg-gray-300");
knob.classList.remove("translate-x-7");
}
});
const batLeft = document.querySelector<HTMLDivElement>("#batleft");
const batRight = document.querySelector<HTMLDivElement>("#batright");
const ball = document.querySelector<HTMLDivElement>("#ball");
const score = document.querySelector<HTMLDivElement>("#score-board");
if (!batLeft || !batRight || !ball || !score)
return showError('fatal error');
let socket = getSocket();
let currentGame: GameUpdate | null = null;
// keys handler
const keys: Record<string, boolean> = {};
document.addEventListener("keydown", (e) => {
keys[e.key.toLowerCase()] = true;
});
document.addEventListener("keyup", (e) => {
keys[e.key.toLowerCase()] = false;
});
setInterval(() => { // key sender
if (currentGame === null) return;
let packet: GameMove = {
move: null,
moveRight: null,
}
if ((keys['w'] !== keys['s'])) {
packet.move = keys['w'] ? 'up' : 'down';
}
if (currentGame.local && (keys['o'] !== keys['l'])) {
packet.moveRight = keys['o'] ? 'up' : 'down';
}
socket.emit('gameMove', packet);
}, 1000 / 60);
const render = (state: GameUpdate) => {
currentGame = state;
//batLeft.style.transform = `translateY(${state.left.paddle.y}px) translateX(${state.left.paddle.x}px)`;
batLeft.style.top = `${state.left.paddle.y}px`;
batLeft.style.left = `${state.left.paddle.x}px`;
batLeft.style.width = `${state.left.paddle.width}px`;
batLeft.style.height = `${state.left.paddle.height}px`;
//batRight.style.transform = `translateY(${state.right.paddle.y}px) translateX(-${state.left.paddle.x}px)`;
batRight.style.top = `${state.right.paddle.y}px`;
batRight.style.left = `${state.right.paddle.x}px`;
batRight.style.width = `${state.right.paddle.width}px`;
batRight.style.height = `${state.right.paddle.height}px`;
ball.style.transform = `translateX(${state.ball.x - state.ball.size}px) translateY(${state.ball.y - state.ball.size}px)`;
ball.style.height = `${state.ball.size * 2}px`;
ball.style.width = `${state.ball.size * 2}px`;
score.innerText = `${state.left.score} | ${state.right.score}`
}
socket.on('gameEnd', () => currentGame = null);
socket.on('gameUpdate', (state: GameUpdate) => render(state));
socket.on('newGame', (state: GameUpdate) => render(state));
socket.on('updateInformation', (e) => showInfo(`UpdateInformation: t=${e.totalUser};q=${e.inQueue}`));
socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`));
//socket.emit('enqueue');
socket.emit('localGame');
}
}
};
addRoute('/pong', pongClient);