Pushing from the vogsphere to the github

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Raphaël 2024-03-25 18:26:38 +00:00 committed by GitHub
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sources/ft_move.c Normal file
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_move.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/02 15:19:03 by rparodi #+# #+# */
/* Updated: 2024/03/07 11:23:21 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
#include "../includes/so_long.h"
void ft_move_up(int x, int y, t_mlx *mlx, unsigned int *count)
{
int coins;
coins = count_coins(mlx);
if (y > 0 && mlx->map[y - 1][x] != '1' && mlx->map[y - 1][x] != 'E')
{
ft_printf("You have use %d moves\r", ++(*count));
if (mlx->map[y - 1][x] != 'E' && mlx->map[y - 1][x] != 'F')
{
mlx->map[y][x] = '0';
mlx->map[y - 1][x] = 'P';
}
else if (mlx->map[y - 1][x] == 'F' && coins == 0)
ft_exit(mlx, NULL, 0, "You have finish the game !");
}
}
void ft_move_down(int x, int y, t_mlx *mlx, unsigned int *count)
{
int coins;
coins = count_coins(mlx);
if (mlx->map[y + 1] && mlx->map[y + 1][x] != '1'\
&& mlx->map[y + 1][x] != 'E')
{
ft_printf("You have use %d moves\r", ++(*count));
if (mlx->map[y + 1][x] != 'E' && mlx->map[y + 1][x] != 'F')
{
mlx->map[y][x] = '0';
mlx->map[y + 1][x] = 'P';
}
else if (mlx->map[y + 1][x] == 'F' && coins == 0)
ft_exit(mlx, NULL, 0, "You have finish the game !");
}
}
void ft_move_left(int x, int y, t_mlx *mlx, unsigned int *count)
{
int coins;
coins = count_coins(mlx);
if (x > 0 && mlx->map[y][x - 1] != '1' && mlx->map[y][x - 1] != 'E')
{
ft_printf("You have use %d moves\r", ++(*count));
if (mlx->map[y][x - 1] != 'E' && mlx->map[y][x - 1] != 'F')
{
mlx->map[y][x] = '0';
mlx->map[y][x - 1] = 'P';
}
else if (mlx->map[y][x - 1] == 'F' && coins == 0)
ft_exit(mlx, NULL, 0, "You have finish the game !");
}
}
void ft_move_right(int x, int y, t_mlx *mlx, unsigned int *count)
{
int coins;
coins = count_coins(mlx);
if (x > 0 && mlx->map[y][x + 1] != '1' && mlx->map[y][x + 1] != 'E')
{
ft_printf("You have use %d moves\r", ++(*count));
if (mlx->map[y][x + 1] != 'E' && mlx->map[y][x + 1] != 'F')
{
mlx->map[y][x] = '0';
mlx->map[y][x + 1] = 'P';
}
else if (mlx->map[y][x + 1] == 'F' && coins == 0)
ft_exit(mlx, NULL, 0, "You have finish the game !");
}
}