v1.0 - normed texture system, multiple keypress, fixes on parsing, removed trailing maps

This commit is contained in:
B.Goulard 2024-12-16 14:56:22 +01:00
parent e581c72b02
commit 3f43074d05
35 changed files with 474 additions and 438 deletions

View file

@ -6,44 +6,38 @@
/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/28 14:12:25 by bgoulard #+# #+# */
/* Updated: 2024/12/01 18:46:32 by rparodi ### ########.fr */
/* Updated: 2024/12/16 14:16:17 by bgoulard ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#include "cub3d_struct.h"
#include "mlx_functions.h"
#include "ft_char.h"
#include <X11/keysym.h>
#include <stdio.h>
#include <sys/types.h>
int key_hook(int keycode, t_info *data)
static void update_pos_i(t_player *player)
{
if (ft_isalpha(keycode))
printf("Event detected: %d\t(%c)\n", keycode, keycode);
else if (keycode == 65361)
printf("Event detected: %d\t(Left Arrow)\n", keycode);
else if (keycode == 65363)
printf("Event detected: %d\t(Right Arrow)\n", keycode);
else if (keycode == 65307)
printf("Event detected: %d\t(Echap)\n", keycode);
else
printf("Event detected: %d\n", keycode);
if (keycode == XK_Escape)
mlx_loop_end(data->mlx_ptr);
if (keycode == XK_w)
player->pos_i.x = (int)player->pos.x;
player->pos_i.y = (int)player->pos.y;
}
int displacement_hook(t_info *data)
{
data->redraw = true;
update_pos_i(&data->player);
if (data->kb.forward && !data->kb.backward)
move_straight(data);
if (keycode == XK_s)
if (data->kb.backward && !data->kb.forward)
move_backward(data);
if (keycode == XK_a)
if (data->kb.left && !data->kb.right)
move_left(data);
if (keycode == XK_d)
if (data->kb.right && !data->kb.left)
move_right(data);
if (keycode == XK_Left)
if (data->kb.l_left && !data->kb.l_right)
look_left(data);
if (keycode == XK_Right)
if (data->kb.l_right && !data->kb.l_left)
look_right(data);
update_pos_i(&data->player);
return (0);
}