First shot on structures, First shot on option
option:
Added options for help, debug, save, file using bgoulard lib
structures:
Moved cub3d.h structures to cub3d_struct.h
Added color, dpoint, ipoint, tile, cli, error
Modified t_map, t_player to use previously mentioned struct :
ipoint, dpoint, tyle
This commit is contained in:
parent
be6038dcc8
commit
8ee1c5f85a
14 changed files with 580 additions and 79 deletions
52
sources/options_impl.c
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52
sources/options_impl.c
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* options_impl.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/09 01:12:16 by bgoulard #+# #+# */
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/* Updated: 2024/11/09 01:36:19 by bgoulard ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "cub3d_struct.h"
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#include "ft_string.h"
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void c3_set_file(void *usr_control_struct, const char *arg)
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{
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t_cli *cli_ctx;
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cli_ctx = (t_cli *)usr_control_struct;
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cli_ctx->file = ft_strdup(arg);
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}
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void c3_set_debug(void *usr_control_struct)
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{
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t_cli *cli_ctx;
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cli_ctx = (t_cli *)usr_control_struct;
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cli_ctx->debug = true;
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}
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void c3_set_save(void *usr_control_struct)
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{
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t_cli *cli_ctx;
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cli_ctx = (t_cli *)usr_control_struct;
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cli_ctx->save = true;
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}
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void c3_print_help(void *usr_control_struct)
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{
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t_cli *cli_ctx;
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cli_ctx = (t_cli *)usr_control_struct;
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cli_ctx->help = true;
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ft_putstr_fd("Usage: cub3d [options] <file>\n", STDOUT_FILENO);
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ft_putstr_fd("Options:\n", STDOUT_FILENO);
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ft_putstr_fd("\t-f, --file <file> : specify the file to load\n", STDOUT_FILENO);
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ft_putstr_fd("\t-d, --debug : enable debug mode\n", STDOUT_FILENO);
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ft_putstr_fd("\t-s, --save : save the state of the 'game' when closing\n", STDOUT_FILENO);
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ft_putstr_fd("\t-h, --help : print this help\n", STDOUT_FILENO);
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}
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