feat: adding all the textures
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954c5f76d6
commit
badd6534f4
11 changed files with 276 additions and 13 deletions
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@ -6,7 +6,7 @@
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/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/11/12 06:02:54 by bgoulard #+# #+# */
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/* Updated: 2024/12/01 18:57:25 by rparodi ### ########.fr */
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/* Updated: 2024/12/05 16:30:56 by rparodi ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -91,6 +91,23 @@ void column_handler(t_ipoint pos_i, t_dpoint ray_dir, t_info *data, int x)
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draw_(side, perp_wall_dist, step, x, data);
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}
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void draw_floor(t_info *data)
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{
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t_ipoint temp;
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temp.y = data->screen_size.y / 2;
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while (temp.y < data->screen_size.y)
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{
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temp.x = 0;
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while (temp.x < data->screen_size.x)
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{
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my_mlx_pixel_put(data, temp.x, temp.y, 0xFFFFFF);
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temp.x++;
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}
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temp.y++;
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}
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}
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int render_frame(t_info *data)
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{
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double camera_x;
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@ -101,6 +118,7 @@ int render_frame(t_info *data)
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coef = 2 * tan(deg2rad(FOV) / 2) / (double)data->screen_size.x;
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ft_bzero(data->camera.img_addr, data->screen_size.x * data->screen_size.y \
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* (data->camera.bpp / 8));
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draw_floor(data);
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while (x < data->screen_size.x)
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{
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camera_x = x * coef - 1;
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