Commit graph

8 commits

Author SHA1 Message Date
Raphael
9ae3eb011f feat: raycasting functionnal 2024-11-27 16:10:31 +01:00
Raphael
646a95451d feat: adding the loading of texture 2024-11-20 15:30:26 +01:00
Raphael
bd5ed03b27 feat: adding the raycasting launch ray 2024-11-12 15:09:27 +01:00
Baptiste GOULARD
e4d2dfda21 feat: added maps, added readfile to parsing 2024-11-12 11:30:30 +01:00
Raphael
3e21d3d710 style: updated for the norme 2024-11-11 21:38:05 +01:00
Raphael
785440c60b build: compilation fixed on macos 2024-11-11 17:20:23 +01:00
B.Goulard
ad9390eaec Added proper mlx definition in c3d structs + updated dump_info for map
splited off mlx structures and mlx functions in said filenames
added proper mlx names for the elements in c3d structures
2024-11-10 05:49:38 +01:00
B.Goulard
8ee1c5f85a First shot on structures, First shot on option
option:
    Added options for help, debug, save, file using bgoulard lib
structures:
    Moved cub3d.h structures to cub3d_struct.h
    Added color, dpoint, ipoint, tile, cli, error
    Modified t_map, t_player to use previously mentioned struct :
	ipoint, dpoint, tyle
2024-11-09 01:53:22 +01:00