B.Goulard
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aa496d4f5d
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merge of parsing and raycast finished (not normed)
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2024-11-29 17:12:04 +01:00 |
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Baptiste GOULARD
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00dc0e9e67
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tmp push merge resolution not finished
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2024-11-28 16:02:06 +01:00 |
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Baptiste GOULARD
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2568aa69a6
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merge bgoulard branch on master
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2024-11-28 13:56:45 +01:00 |
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Raphael
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9ae3eb011f
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feat: raycasting functionnal
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2024-11-27 16:10:31 +01:00 |
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B.Goulard
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8211ff19ea
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v1 of parsing finished
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2024-11-27 12:01:31 +01:00 |
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Raphael
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646a95451d
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feat: adding the loading of texture
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2024-11-20 15:30:26 +01:00 |
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B.Goulard
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d586acba8f
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feat: advancement on map parse
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2024-11-18 17:25:27 +01:00 |
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B.Goulard
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7321db26d9
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feat: moved parsing to new 'bgoulard' branch, parsing on texteures added
now parses textures using the ol'optional chain functions.
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2024-11-13 07:24:32 +01:00 |
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Raphael
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bd5ed03b27
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feat: adding the raycasting launch ray
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2024-11-12 15:09:27 +01:00 |
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Baptiste GOULARD
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e4d2dfda21
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feat: added maps, added readfile to parsing
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2024-11-12 11:30:30 +01:00 |
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Raphael
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3e21d3d710
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style: updated for the norme
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2024-11-11 21:38:05 +01:00 |
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Raphael
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785440c60b
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build: compilation fixed on macos
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2024-11-11 17:20:23 +01:00 |
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B.Goulard
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ad9390eaec
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Added proper mlx definition in c3d structs + updated dump_info for map
splited off mlx structures and mlx functions in said filenames
added proper mlx names for the elements in c3d structures
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2024-11-10 05:49:38 +01:00 |
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B.Goulard
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8ee1c5f85a
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First shot on structures, First shot on option
option:
Added options for help, debug, save, file using bgoulard lib
structures:
Moved cub3d.h structures to cub3d_struct.h
Added color, dpoint, ipoint, tile, cli, error
Modified t_map, t_player to use previously mentioned struct :
ipoint, dpoint, tyle
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2024-11-09 01:53:22 +01:00 |
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