Cub3D/sources/main.c
2024-11-28 16:02:06 +01:00

139 lines
4.2 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/10/30 16:30:03 by rparodi #+# #+# */
/* Updated: 2024/11/28 15:38:55 by bgoulard ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#include "cub3d_struct.h"
#include "ft_string.h"
#include "mlx_functions.h"
#include <fcntl.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
void blank(t_info *info);
void dump_map(t_tile *map, t_ipoint size)
{
int i;
int j;
i = 0;
while (i < size.y)
{
j = 0;
while (j < size.x)
{
printf("%d", map[i * size.x + j].tile_type);
j++;
}
printf("\n");
i++;
}
}
// not normed but we'll take care of this as a niceties at the last
// possible moment :)
void dump_info(t_info *info)
{
const char *bool_str[2] = {"False", "True"};
size_t i;
i = 0;
printf("t_info:\n");
printf("\tcli_ctx:\n");
printf("\t\tfile: %s\n", info->cli_ctx.file);
printf("\t\tdebug: %s\n", bool_str[info->cli_ctx.debug]);
printf("\t\tsave: %s\n", bool_str[info->cli_ctx.save]);
printf("\t\thelp: %s\n", bool_str[info->cli_ctx.help]);
printf("\tmap:\n");
printf("\t\tpath:%s\n", info->map.path);
printf("\t\tfd:%d\n", info->map.fd);
printf("\t\tsize:\t(x:%d, y:%d)\n", info->map.size.x, info->map.size.y);
printf("\t\tplayer_pos:\t(x:%lf, y:%lf)\n", info->map.player_pos.x, \
info->map.player_pos.y);
while (info->map.fraw[i])
{
printf("\t\tmap.fraw[%zu]: %s\n", i, info->map.fraw[i]);
i++;
}
printf("\t\ttexture[0]: %p\n", info->map.texture[0]);
printf("\t\ttexture[1]: %p\n", info->map.texture[1]);
printf("\t\ttexture[2]: %p\n", info->map.texture[2]);
printf("\t\ttexture[3]: %p\n", info->map.texture[3]);
printf("\t\tmap: %p\n", info->map.map);
dump_map(info->map.map, info->map.size);
printf("\tlast_error: %d\n", info->last_error);
printf("\terno_state: %d\n", info->errno_state);
}
void check_err(t_info *info)
{
if (info->cli_ctx.file == NULL)
return (info->last_error = ERROR_MISSING_FILE, (void)0);
else if (ft_strlen(info->cli_ctx.file) < 5)
return (info->last_error = ERROR_NAME_FILE, (void)0);
else if (ft_strend_with(info->cli_ctx.file, FILE_EXTENSION) == false)
return (info->last_error = ERROR_EXTENSION_FILE, (void)0);
info->map.fd = open(info->cli_ctx.file, O_RDONLY);
if (info->map.fd == -1)
return (info->errno_state = errno,
info->last_error = ERROR_OPEN_FILE, (void)0);
}
void run_cub3d(t_info *info)
{
if (init_mlx_env(info) != NO_ERROR)
return ;
parse_map(info);
if (info->cli_ctx.debug)
dump_info(info);
if (info->last_error != NO_ERROR)
return ;
if (info->cli_ctx.no_graphics)
printf("no graphics mode\n");
// todo: here
// - validity check
printf("launching mlx\n");
mlx_loop(info->mlx_ptr);
// - game loop : already loops over the mlx_ptr
// -> get events if key pressed move player + run math to re-draw screen
}
/// @brief main function of the cub3d executable
/// @param file_arg the file path to the .cub file
/// @param info the info structure
/// @return false (0) if no error, true (1) if an error
int main_cub3d(char *file_arg, t_info *info)
{
if (info->cli_ctx.help)
return (cleanup_info(info), EXIT_SUCCESS);
if (file_arg && info->cli_ctx.file == NULL)
info->cli_ctx.file = ft_strdup(file_arg);
check_err(info);
if (info->last_error != NO_ERROR)
return (c3_perror(info), cleanup_info(info), EXIT_FAILURE);
run_cub3d(info);
return (cleanup_info(info), info->last_error != NO_ERROR);
}
int main(int argc, char *argv[])
{
t_info info;
int parsed_args;
parsed_args = c3_options(&info, argc, argv);
if (parsed_args == -1)
return (EXIT_FAILURE);
return (main_cub3d(argv[parsed_args], &info));
}