Cub3D/mlx_layer/mlx_load_texture.c
2024-12-05 16:34:12 +01:00

45 lines
1.6 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* mlx_load_texture.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/20 12:25:45 by rparodi #+# #+# */
/* Updated: 2024/12/02 17:54:04 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#include "mlx_functions.h"
t_img *mlx_load_image(t_info *info, char *path)
{
t_img *image;
int size;
size = TILES_SIZE;
image = mlx_xpm_file_to_image(info->mlx_ptr, path, &size, &size);
if (!image)
return (NULL);
return (image);
}
bool mlx_load_all_textures(t_info *info)
{
size_t i;
i = 0;
info->map.texture[0] = mlx_load_image(info, "../textures/a.xpm");
info->map.texture[1] = mlx_load_image(info, "../textures/b.xpm");
info->map.texture[2] = mlx_load_image(info, "../textures/sandy_32.xpm");
info->map.texture[3] = mlx_load_image(info, "../textures/cobblestone_32.xpm");
while (i < 4)
{
if (!info->map.texture[i])
return (false);
i++;
}
return (true);
}