Cub3D/test/test2.c

262 lines
7.5 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* test2.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/27 12:09:00 by rparodi #+# #+# */
/* Updated: 2024/12/01 17:25:59 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
#include "test.h"
int worldMap[MAP_WIDTH][MAP_HEIGHT] = {\
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, \
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1} \
};
void my_mlx_pixel_put(t_data *data, int x, int y, int color)
{
char *dst;
dst = data->addr + (y * data->line_length + x * (data->bits_per_pixel / 8));
*(unsigned int *)dst = color;
}
void move_straight(t_data *data)
{
if (!worldMap[\
(int)(data->pos_x + data->dir_x * MOVE_SPEED)][(int)data->pos_y])
data->pos_x += data->dir_x * MOVE_SPEED;
if (!worldMap[\
(int)data->pos_x][(int)(data->pos_y + data->dir_y * MOVE_SPEED)])
data->pos_y += data->dir_y * MOVE_SPEED;
}
void move_backward(t_data *data)
{
if (!worldMap[\
(int)(data->pos_x - data->dir_x * MOVE_SPEED)][(int)data->pos_y])
data->pos_x -= data->dir_x * MOVE_SPEED;
if (!worldMap[\
(int)data->pos_x][(int)(data->pos_y - data->dir_y * MOVE_SPEED)])
data->pos_y -= data->dir_y * MOVE_SPEED;
}
void move_left(t_data *data)
{
double perp_dir_x;
double perp_dir_y;
perp_dir_x = -data->dir_y;
perp_dir_y = data->dir_x;
if (!worldMap[\
(int)(data->pos_x + perp_dir_x * MOVE_SPEED)][(int)data->pos_y])
data->pos_x -= perp_dir_x * MOVE_SPEED;
if (!worldMap[\
(int)data->pos_x][(int)(data->pos_y - perp_dir_y * MOVE_SPEED)])
data->pos_y -= perp_dir_y * MOVE_SPEED;
}
void move_right(t_data *data)
{
double perp_dir_x;
double perp_dir_y;
perp_dir_x = -data->dir_y;
perp_dir_y = data->dir_x;
if (!worldMap[\
(int)(data->pos_x - perp_dir_x * MOVE_SPEED)][(int)data->pos_y])
data->pos_x += perp_dir_x * MOVE_SPEED;
if (!worldMap[\
(int)data->pos_x][(int)(data->pos_y + perp_dir_y * MOVE_SPEED)])
data->pos_y += perp_dir_y * MOVE_SPEED;
}
void look_left(t_data *data)
{
double old_dir_x;
double old_plane_x;
old_dir_x = data->dir_x;
old_plane_x = data->plane_x;
data->dir_x = data->dir_x * cos(ROT_SPEED) - data->dir_y * sin(ROT_SPEED);
data->dir_y = old_dir_x * sin(ROT_SPEED) + data->dir_y * cos(ROT_SPEED);
data->plane_x = data->plane_x * cos(ROT_SPEED) \
- data->plane_y * sin(ROT_SPEED);
data->plane_y = old_plane_x * sin(ROT_SPEED) \
+ data->plane_y * cos(ROT_SPEED);
}
void look_right(t_data *data)
{
double old_dir_x;
double old_plane_x;
old_dir_x = data->dir_x;
old_plane_x = data->plane_x;
data->dir_x = data->dir_x * cos(-ROT_SPEED) - data->dir_y * sin(-ROT_SPEED);
data->dir_y = old_dir_x * sin(-ROT_SPEED) + data->dir_y * cos(-ROT_SPEED);
data->plane_x = data->plane_x * cos(-ROT_SPEED) \
- data->plane_y * sin(-ROT_SPEED);
data->plane_y = old_plane_x * sin(-ROT_SPEED) \
+ data->plane_y * cos(-ROT_SPEED);
}
int key_hook(int keycode, t_data *data)
{
if (keycode == 65307)
exit(0);
if (keycode == 119)
move_straight(data);
if (keycode == 115)
move_backward(data);
if (keycode == 97)
move_right(data);
if (keycode == 100)
move_left(data);
if (keycode == 65361)
look_left(data);
if (keycode == 65363)
look_right(data);
return (0);
}
int render_frame(t_data *data)
{
int y;
int x;
y = 0;
while (y < data->screen_y)
{
x = 0;
while (x < data->screen_x)
{
my_mlx_pixel_put(data, x, y, 0x00000000);
x++;
}
y++;
}
for(int x = 0; x < data->screen_x; x++)
{
double cameraX = 2 * x / (double)data->screen_x - 1;
double rayDirX = data->dir_x + data->plane_x * cameraX;
double rayDirY = data->dir_y + data->plane_y * cameraX;
int mapX = (int)data->pos_x;
int mapY = (int)data->pos_y;
double sideDistX, sideDistY;
double deltaDistX = fabs(1 / rayDirX);
double deltaDistY = fabs(1 / rayDirY);
double perpWallDist;
int stepX, stepY;
int hit = 0;
int side;
if (rayDirX < 0) {
stepX = -1;
sideDistX = (data->pos_x - mapX) * deltaDistX;
} else {
stepX = 1;
sideDistX = (mapX + 1.0 - data->pos_x) * deltaDistX;
}
if (rayDirY < 0) {
stepY = -1;
sideDistY = (data->pos_y - mapY) * deltaDistY;
} else {
stepY = 1;
sideDistY = (mapY + 1.0 - data->pos_y) * deltaDistY;
}
while (hit == 0) {
if (sideDistX < sideDistY) {
sideDistX += deltaDistX;
mapX += stepX;
side = 0;
} else {
sideDistY += deltaDistY;
mapY += stepY;
side = 1;
}
if (worldMap[mapX][mapY] > 0)
hit = 1;
}
if (side == 0)
perpWallDist = (mapX - data->pos_x + (1 - stepX) / 2) / rayDirX;
else
perpWallDist = (mapY - data->pos_y + (1 - stepY) / 2) / rayDirY;
int lineHeight = (int)(data->screen_y / perpWallDist);
int drawStart = -lineHeight / 2 + data->screen_y / 2;
if(drawStart < 0) drawStart = 0;
int drawEnd = lineHeight / 2 + data->screen_y / 2;
if(drawEnd >= data->screen_y) drawEnd = data->screen_y - 1;
int color;
if (side == 0 && stepX > 0)
color = 0x00FF0000;
else if (side == 0 && stepX < 0)
color = 0x0000FF00;
else if (side == 1 && stepY > 0)
color = 0x000000FF;
else
color = 0x00FFFF00;
for(int y = drawStart; y < drawEnd; y++)
my_mlx_pixel_put(data, x, y, color);
}
mlx_put_image_to_window(data->mlx, data->win, data->img, 0, 0);
return (0);
}
int main(void)
{
t_data data;
data.mlx = mlx_init();
mlx_get_screen_size(data.mlx, &data.screen_x, &data.screen_y);
data.win = mlx_new_window(data.mlx, data.screen_x, data.screen_y, "Raycaster");
data.img = mlx_new_image(data.mlx, data.screen_x, data.screen_y);
data.addr = mlx_get_data_addr(data.img, &data.bits_per_pixel, &data.line_length, &data.endian);
data.pos_x = 22;
data.pos_y = 12;
data.dir_x = -1;
data.dir_y = 0;
data.plane_x = 0;
data.plane_y = 0.66;
mlx_hook(data.win, 2, 1L<<0, key_hook, &data);
mlx_loop_hook(data.mlx, render_frame, &data);
mlx_loop(data.mlx);
return (0);
}