Cub3D/raycast/frame_update.c
Baptiste GOULARD 0d432c6ba3 fix:mistake on merge port
[Fix] Fixed pos_i on the moves (used on the draw calls)
[Del] Removed trailling debug exit on search_hit func
2024-12-01 17:17:17 +01:00

150 lines
4.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* frame_update.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: bgoulard <bgoulard@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/12 06:02:54 by bgoulard #+# #+# */
/* Updated: 2024/12/01 17:09:40 by bgoulard ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#include "cub3d_struct.h"
#include "mlx_functions.h"
#include "ft_string.h"
#include "ft_math.h"
#include <math.h>
#include <unistd.h>
void draw_(int side, double perpWallDist, t_ipoint step, int x, t_info *data)
{
const int lineHeight = (int)(data->screen_size.y / perpWallDist) * cos(deg2rad(FOV/ 2));
int drawStart;
int drawEnd;
int color;
drawStart = -lineHeight / 2 + data->screen_size.y / 2;
drawEnd = lineHeight / 2 + data->screen_size.y / 2;
// normalize drawStart and drawEnd
drawStart = ft_clamp(drawStart, 0, data->screen_size.y - 1);
drawEnd = ft_clamp(drawEnd, 0, data->screen_size.y - 1);
color = get_cl(side, step);
while (drawStart < drawEnd)
my_mlx_pixel_put(data, x, drawStart++, color);
}
void search_hit(t_dpoint *sideDist, t_dpoint deltaDist, t_ipoint *pos_i, t_ipoint step, void *_data[2])
{
int *side = (int *)_data[1];
t_info *data = (t_info *)_data[0];
while (true) {
if (sideDist->x < sideDist->y) {
sideDist->x += deltaDist.x;
pos_i->x += step.x;
*side = 0;
} else {
sideDist->y += deltaDist.y;
pos_i->y += step.y;
*side = 1;
}
if ((*c3_get_cell(data->map.map, data->map.size, *pos_i))
.tile_type != EMPTY)
return ;
}
}
static void set_step(t_ipoint *step, t_dpoint raydir)
{
if (raydir.x < 0)
step->x = -1;
else
step->x = 1;
if (raydir.y < 0)
step->y = -1;
else
step->y = 1;
}
static void set_side_dist(t_dpoint *sideDist, t_dpoint *tb, t_ipoint pos_i)
{
t_dpoint rayDir = tb[0];
t_dpoint pos = tb[1];
t_dpoint deltaDist = tb[2];
if (rayDir.x < 0)
sideDist->x = (pos.x - pos_i.x) * deltaDist.x;
else
sideDist->x = (pos_i.x + 1.0 - pos.x) * deltaDist.x;
if (rayDir.y < 0)
sideDist->y = (pos.y - pos_i.y) * deltaDist.y;
else
sideDist->y = (pos_i.y + 1.0 - pos.y) * deltaDist.y;
}
void column_handler(t_ipoint pos_i, t_dpoint rayDir, t_info *data, int x)
{
t_dpoint sideDist;
t_dpoint deltaDist;
double perpWallDist;
t_ipoint step;
int side;
deltaDist = (t_dpoint){fabs(1 / rayDir.x), fabs(1 / rayDir.y)};
set_step(&step, rayDir);
set_side_dist(&sideDist, (t_dpoint[]){rayDir, data->player.pos, deltaDist}, pos_i);
search_hit(&sideDist, deltaDist, &pos_i, step, (void *[]){data, &side});
if (side == 0)
perpWallDist = (pos_i.x - data->player.pos.x + (double)(1 - step.x) / 2)
/ rayDir.x;
else
perpWallDist = (pos_i.y - data->player.pos.y + (double)(1 - step.y) / 2)
/ rayDir.y;
draw_(side, perpWallDist, step, x, data);
}
int render_frame(t_info *data)
{
double camera_x;
double coef;
coef = 2 * tan(deg2rad(FOV) / 2) / (double)data->screen_size.x;
ft_bzero(data->camera.img_addr, data->screen_size.x * data->screen_size.y * (data->camera.bpp / 8));
for(int x = 0; x < data->screen_size.x; x++)
{
camera_x = x * coef - 1;
column_handler(data->player.pos_i,
(t_dpoint){
data->player.dir.x + data->player.plane.x * camera_x,
data->player.dir.y + data->player.plane.y * camera_x},
data, x);
}
mlx_put_image_to_window(data->mlx_ptr, data->win_ptr, data->camera.screen_buff, 0, 0);
return (0);
}
// Return 42 is irrelevant check mlx_loop to see that mlx doesn't care for the
// return of the function...
// (Why 'int (*)(void*)' when you dont use the int)
//
// This function is called each time the mlx loops over the mlx pointer in
// mlx_loop. here we do calc on time since last frame and player position
// to know if we need to re-draw the screen. if yes call raph function for
// calc.
// The need to redraw can also be expressed in the diferent key_pressed
// functions, I would recomend to make a bool field for that in the info
// struct.
// As a pure artefact of using mlx this function will likely be mooved to
// mlx_layer in the final repo.
int c3_frame_update(void *inf_ptr)
{
t_info *info;
info = inf_ptr;
mlx_clear_window(info->mlx_ptr, info->win_ptr);
// ft_putendl_fd("update called\n", STDOUT_FILENO);
return (EXIT_SUCCESS);
}