Cub3D/raycast/rc_utils.c

62 lines
2.1 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* rc_utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/12 12:24:35 by rparodi #+# #+# */
/* Updated: 2024/12/16 14:08:46 by bgoulard ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
#include "cub3d_struct.h"
#include "raycast.h"
#include <stdlib.h>
/**
* @brief Launches a ray for raycasting to determine the distance to the first
* wall.
*
* This function calculates the distance of a ray cast in a specified angle
* until it either hits a wall or reaches the maximum range.
*
* @param info A pointer to the `t_info` structure containing the map
* and other relevant data.
* @param angle The angle of the ray being cast, in radians.
*
* @return The distance from the starting position to the first wall hit.
* If no wall is hit within `MAX_RANGE`,
the function returns `MAX_RANGE`.
*/
double rc_launch(t_info *info, double angle)
{
double distance;
t_dpoint direction;
t_dpoint rayon;
distance = 0;
direction.x = cos(angle);
direction.y = sin(angle);
rayon.x = 0;
rayon.y = 0;
while (distance < MAX_RANGE)
{
rayon.x = info->player.pos.x + direction.x * distance;
rayon.y = info->player.pos.y + direction.y * distance;
if (info->map.fraw[(int)(rayon.y)][(int)(rayon.x)] == '1')
return (distance);
distance += STEP_SIZE;
}
return (MAX_RANGE);
}
int shelves_launch(t_info *info)
{
displacement_hook(info);
if (info->redraw)
(render_frame(info), info->redraw = false);
return (EXIT_SUCCESS);
}