fix(pong-end messages): added pong usernames instead of ids
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0a9c727e92
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2 changed files with 9 additions and 22 deletions
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@ -8,15 +8,12 @@ import { isNullish } from "@app/utils";
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import client from "@app/api";
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import "./pong.css";
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// get the name of the machine used to connect
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declare module 'ft_state' {
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interface State {
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pongSock?: CSocket;
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}
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}
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// GameRdyDown = "Ready Up?"
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// GameRdyUp = "Ready down?"
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enum QueueState {
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InQueu = "In Queue",
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InGame = "In Game",
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@ -44,9 +41,6 @@ export function getSocket(): CSocket {
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function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn {
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setTitle('Pong Game Page');
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// MAYBE: "queue up" btn : adds timer to page for duration of queue
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// TODO: "local play" btn : emit "local new game" evt to server; play game on single computer (maybe need to change keys-handling logic)
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return {
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html: authHtml, postInsert: async (app) => {
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const DEFAULT_COLOR = "white";
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@ -281,11 +275,10 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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}
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resetBoard(batLeft, batRight, playerL, playerR);
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})
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// pretty info for queue :3
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socket.on('updateInformation', (e) => {
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queue_infos.innerText = `${e.totalUser}👤 ${e.inQueue}⏳ ${e.totalGames}▮•▮`;
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});
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socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`));
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socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`)); // MAYBE: play a sound? to notify user that smthing happend
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// ---
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// queue evt end
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// ---
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@ -295,8 +288,6 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
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queueBtn.innerText = QueueState.Iddle;
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rdy_btn.innerText = ReadyState.readyUp;
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resetBoard(batLeft, batRight, playerL, playerR);
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showInfo("butter");
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showInfo("butter-toast");
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}
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}
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};
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@ -5,7 +5,6 @@ import { Pong } from './game';
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import { GameMove, GameUpdate, SSocket } from './socket';
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import { isNullish } from '@shared/utils';
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import { PongGameId, PongGameOutcome } from '@shared/database/mixin/pong';
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import https from 'https';
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type PUser = {
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id: UserId;
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@ -188,12 +187,14 @@ class StateI {
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const winner = game.checkWinner() ?? 'left';
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let player: PUser | undefined = undefined;
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if ((player = this.users.get(game.userLeft)) !== undefined) {
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chat_text += player.id + ' and ';
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chat_text += (this.fastify.db.getUser(player.id)?.name ?? player.id) + ' and ';
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// chat_text += player.id + ' and ';
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player.currentGame = null;
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player.socket.emit('gameEnd', winner);
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}
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if ((player = this.users.get(game.userRight)) !== undefined) {
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chat_text += player.id ;
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chat_text += (this.fastify.db.getUser(player.id)?.name ?? player.id);
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// chat_text += player.id;
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player.currentGame = null;
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player.socket.emit('gameEnd', winner);
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}
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@ -204,7 +205,7 @@ class StateI {
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this.fastify.db.setPongGameOutcome(gameId, { id: game.userLeft, score: game.score[0] }, { id: game.userRight, score: game.score[1] }, outcome, game.local);
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this.fastify.log.info('SetGameOutcome !');
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if (!game.local) {
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let payload = {'nextGame':chat_text}; // TODO: add names of ppl
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let payload = {'nextGame':chat_text};
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try {
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const resp = await fetch("http://app-chat/api/chat/broadcast", {
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method:'POST',
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@ -212,18 +213,13 @@ class StateI {
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body: JSON.stringify(payload),
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});
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if (!resp.ok) {
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console.log(`fail :( ${resp}`);
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console.log('resp:'+resp.body);
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if (!resp.ok)
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throw(resp);
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}
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else
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console.log("success");
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this.fastify.log.info("game-end info to chat success");
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} catch (e : any) {
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console.log(`error gotten: ${e}`);
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throw (e);
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this.fastify.log.error(`game-end info to chat failed: ${e}`);
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}
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// announce to chat
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}
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}
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