fix(pong-end messages): added pong usernames instead of ids

This commit is contained in:
bgoulard 2026-01-09 10:26:22 +01:00 committed by Nigel
parent 0a9c727e92
commit 317c8b62bf
2 changed files with 9 additions and 22 deletions

View file

@ -5,7 +5,6 @@ import { Pong } from './game';
import { GameMove, GameUpdate, SSocket } from './socket';
import { isNullish } from '@shared/utils';
import { PongGameId, PongGameOutcome } from '@shared/database/mixin/pong';
import https from 'https';
type PUser = {
id: UserId;
@ -188,12 +187,14 @@ class StateI {
const winner = game.checkWinner() ?? 'left';
let player: PUser | undefined = undefined;
if ((player = this.users.get(game.userLeft)) !== undefined) {
chat_text += player.id + ' and ';
chat_text += (this.fastify.db.getUser(player.id)?.name ?? player.id) + ' and ';
// chat_text += player.id + ' and ';
player.currentGame = null;
player.socket.emit('gameEnd', winner);
}
if ((player = this.users.get(game.userRight)) !== undefined) {
chat_text += player.id ;
chat_text += (this.fastify.db.getUser(player.id)?.name ?? player.id);
// chat_text += player.id;
player.currentGame = null;
player.socket.emit('gameEnd', winner);
}
@ -204,7 +205,7 @@ class StateI {
this.fastify.db.setPongGameOutcome(gameId, { id: game.userLeft, score: game.score[0] }, { id: game.userRight, score: game.score[1] }, outcome, game.local);
this.fastify.log.info('SetGameOutcome !');
if (!game.local) {
let payload = {'nextGame':chat_text}; // TODO: add names of ppl
let payload = {'nextGame':chat_text};
try {
const resp = await fetch("http://app-chat/api/chat/broadcast", {
method:'POST',
@ -212,18 +213,13 @@ class StateI {
body: JSON.stringify(payload),
});
if (!resp.ok) {
console.log(`fail :( ${resp}`);
console.log('resp:'+resp.body);
if (!resp.ok)
throw(resp);
}
else
console.log("success");
this.fastify.log.info("game-end info to chat success");
} catch (e : any) {
console.log(`error gotten: ${e}`);
throw (e);
this.fastify.log.error(`game-end info to chat failed: ${e}`);
}
// announce to chat
}
}