feat(pong): made changes to allow local play

This commit is contained in:
Maieul BOYER 2026-01-04 14:58:20 +01:00 committed by Maix0
parent 9947970f63
commit 4ec44420db
5 changed files with 66 additions and 11 deletions

View file

@ -15,7 +15,9 @@ declare module 'ft_state' {
}
}
document.addEventListener("ft:pageChange", () => {
document.addEventListener("ft:pageChange", (newUrl) => {
// we are still on a pong page => keep the socket around !
if (newUrl.detail.startsWith('/app/pong') || newUrl.detail.startsWith('/pong')) return;
if (window.__state.pongSock !== undefined) window.__state.pongSock.close();
window.__state.pongSock = undefined;
});
@ -59,6 +61,7 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
let socket = getSocket();
let currentGame: GameUpdate | null = null;
// keys handler
const keys: Record<string, boolean> = {};
@ -70,17 +73,23 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
});
setInterval(() => { // key sender
if (currentGame === null) return;
let packet: GameMove = {
move: null,
moveRight: null,
}
if ((keys['w'] !== keys['s'])) {
packet.move = keys['w'] ? 'up' : 'down';
}
if (currentGame.local && (keys['o'] !== keys['l'])) {
packet.moveRight = keys['o'] ? 'up' : 'down';
}
socket.emit('gameMove', packet);
}, 1000 / 60);
const render = (state: GameUpdate) => {
currentGame = state;
//batLeft.style.transform = `translateY(${state.left.paddle.y}px) translateX(${state.left.paddle.x}px)`;
batLeft.style.top = `${state.left.paddle.y}px`;
batLeft.style.left = `${state.left.paddle.x}px`;
@ -101,12 +110,15 @@ function pongClient(_url: string, _args: RouteHandlerParams): RouteHandlerReturn
score.innerText = `${state.left.score} | ${state.right.score}`
}
socket.on('gameEnd', () => currentGame = null);
socket.on('gameUpdate', (state: GameUpdate) => render(state));
socket.on('newGame', (state) => render(state));
socket.on('newGame', (state: GameUpdate) => render(state));
socket.on('updateInformation', (e) => showInfo(`UpdateInformation: t=${e.totalUser};q=${e.inQueue}`));
socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`));
socket.emit('enqueue');
//socket.emit('enqueue');
socket.emit('localGame');
}
}
};