219 lines
8.8 KiB
TypeScript
219 lines
8.8 KiB
TypeScript
import "./ttt.css"
|
|
import {addRoute, setTitle, type RouteHandlerReturn} from "@app/routing";
|
|
import tttPage from "./ttt.html?raw";
|
|
import {showError, showInfo} from "@app/toast";
|
|
import {io} from "socket.io-client";
|
|
import type {CSocket as Socket, GameUpdate} from "./socket";
|
|
import {updateUser} from "@app/auth";
|
|
import client from "@app/api";
|
|
|
|
|
|
declare module 'ft_state' {
|
|
interface State {
|
|
tttSock?: Socket;
|
|
tttkeepAliveInterval?: ReturnType<typeof setInterval>;
|
|
}
|
|
}
|
|
|
|
enum QueueState {
|
|
InQueue = "In Queue",
|
|
InGame = "In Game",
|
|
Idle = "Join Queue",
|
|
}
|
|
|
|
document.addEventListener("ft:pageChange", () => {
|
|
if (window.__state.tttSock !== undefined) window.__state.tttSock.close();
|
|
if (window.__state.tttkeepAliveInterval !== undefined) clearInterval(window.__state.tttkeepAliveInterval);
|
|
window.__state.tttSock = undefined;
|
|
window.__state.tttkeepAliveInterval = undefined;
|
|
});
|
|
|
|
export function getSocket(): Socket {
|
|
if (window.__state.tttSock === undefined)
|
|
window.__state.tttSock = io(window.location.host, {path: "/api/ttt/socket.io/"}) as any as Socket;
|
|
if (window.__state.tttkeepAliveInterval === undefined)
|
|
window.__state.tttkeepAliveInterval = setInterval(() => window.__state.tttSock?.emit('keepalive'), 100);
|
|
return window.__state.tttSock;
|
|
}
|
|
|
|
type CurrentGameInfo = GameUpdate & { lastState: GameUpdate['gameState'] | null };
|
|
|
|
// Route handler for the Tic-Tac-Toe page.
|
|
// Instantiates the game logic and binds UI events.
|
|
async function handleTTT(): Promise<RouteHandlerReturn> {
|
|
setTitle("Tic Tac Toe");
|
|
const msgNotifTimeOut = 4 * 1000;
|
|
const socket: Socket = getSocket();
|
|
void socket;
|
|
return {
|
|
html: tttPage, postInsert: async (app) => {
|
|
if (!app) {
|
|
return;
|
|
}
|
|
let user = await updateUser();
|
|
if (user === null)
|
|
return;
|
|
|
|
const userXString = document.getElementById("playerX-name");
|
|
const userOString = document.getElementById("playerO-name");
|
|
const currentPlayerIndicator = document.getElementById("currentPlayer");
|
|
const joinQueueBtn = document.getElementById("JoinQueueBtn");
|
|
const currentPlayerTimer = document.getElementById("currentPlayerTimer")
|
|
const result_message = document.getElementById("ttt-end-screen");
|
|
if (!userXString || !userOString || !currentPlayerIndicator || !joinQueueBtn || !currentPlayerTimer || !result_message) {
|
|
return showError('fatal error');
|
|
}
|
|
|
|
joinQueueBtn.addEventListener("click", () => {
|
|
console.log('===== JOIN QUEUE BUTTON PRESSED =====');
|
|
if (joinQueueBtn.innerText !== QueueState.Idle) {
|
|
console.log("== Entering in first if ==");
|
|
if (joinQueueBtn.innerText === QueueState.InQueue) {
|
|
console.log("== Entering in second if ==");
|
|
socket.emit("dequeue");
|
|
joinQueueBtn.innerText = QueueState.Idle;
|
|
}
|
|
return;
|
|
}
|
|
joinQueueBtn.innerText = QueueState.InQueue;
|
|
socket.emit("enqueue");
|
|
});
|
|
|
|
let curGame: CurrentGameInfo | null = null;
|
|
let curGameX: { id: string, name: string } | null = null;
|
|
let curGameO: { id: string, name: string } | null = null;
|
|
|
|
socket.on('updateInformation', (e) => showInfo(`UpdateInformation: t=${e.totalUser};q=${e.inQueue}`));
|
|
socket.on('queueEvent', (e) => showInfo(`QueueEvent: ${e}`));
|
|
socket.on('newGame', async (gameState) => {
|
|
showInfo(`newGame: ${gameState.gameId}`)
|
|
|
|
currentPlayerTimer.innerText = "";
|
|
joinQueueBtn.innerText = QueueState.InGame;
|
|
curGame = {...gameState, lastState: null};
|
|
|
|
let resX = await client.getUser({user: curGame.playerX});
|
|
|
|
curGameX = {id: curGame.playerX, name: 'Player X'};
|
|
if (resX.kind === 'success')
|
|
curGameX.name = resX.payload.name;
|
|
else
|
|
showError(`Unable to get player information: ${resX.msg}`);
|
|
let resO = await client.getUser({user: curGame.playerO});
|
|
|
|
curGameO = {id: curGame.playerO, name: 'Player O'};
|
|
if (resO.kind === 'success')
|
|
curGameO.name = resO.payload.name;
|
|
else
|
|
showError(`Unable to get player information: ${resO.msg}`);
|
|
|
|
if (user.id === curGameO.id) {
|
|
userOString.classList.add('text-red-800');
|
|
userOString.classList.remove('text-gray-800');
|
|
userXString.classList.remove('text-red-800');
|
|
userXString.classList.add('text-gray-800');
|
|
} else if (user.id === curGameX.id) {
|
|
userXString.classList.add('text-red-800');
|
|
userXString.classList.remove('text-gray-800');
|
|
userOString.classList.remove('text-red-800');
|
|
userOString.classList.add('text-gray-800');
|
|
}
|
|
userXString.innerText = curGameX.name;
|
|
userOString.innerText = curGameO.name;
|
|
});
|
|
|
|
const cells = app.querySelectorAll<HTMLDivElement>(".ttt-cell");
|
|
|
|
const updateUI = (boardState: (string | null)[]) => {
|
|
boardState.forEach((state, idx) => {
|
|
cells[idx].innerText = state || " ";
|
|
});
|
|
};
|
|
|
|
const makeEnd = (type: 'win' | 'conceded' | 'draw', player: 'X' | 'O') => {
|
|
if (type === 'draw') {
|
|
result_message.innerText = "It's a draw! :/";
|
|
result_message.classList.remove("hidden");
|
|
setTimeout(() => {
|
|
result_message.classList.add("hidden");
|
|
}, msgNotifTimeOut);
|
|
}
|
|
|
|
if (type === 'win') {
|
|
let youWin: boolean;
|
|
switch (player) {
|
|
case 'X':
|
|
youWin = (curGame?.playerX === user.id);
|
|
break;
|
|
case 'O':
|
|
youWin = (curGame?.playerO === user.id);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
if (youWin) {
|
|
result_message.innerText = "You won the game! :)";
|
|
result_message.classList.remove("hidden");
|
|
setTimeout(() => {
|
|
result_message.classList.add("hidden");
|
|
}, msgNotifTimeOut);
|
|
} else {
|
|
result_message.innerText = "You lost the game! :(";
|
|
result_message.classList.remove("hidden");
|
|
setTimeout(() => {
|
|
result_message.classList.add("hidden");
|
|
}, msgNotifTimeOut);
|
|
}
|
|
}
|
|
};
|
|
|
|
socket.on('gameEnd', () => {
|
|
curGame = null;
|
|
currentPlayerTimer.innerText = "Waiting for match...";
|
|
joinQueueBtn.innerText = QueueState.Idle;
|
|
})
|
|
|
|
socket.on('gameBoard', (u) => {
|
|
if (curGame === null) {
|
|
return showError('Got game State, but no in a game ?');
|
|
}
|
|
|
|
curGame = {...u, lastState: curGame.lastState};
|
|
|
|
if (curGame.currentPlayer === 'X') {
|
|
currentPlayerIndicator.innerText = "<";
|
|
} else if (curGame.currentPlayer === 'O') {
|
|
currentPlayerIndicator.innerText = ">";
|
|
}
|
|
|
|
updateUI(u.boardState);
|
|
|
|
if (u.gameState && u.gameState !== "ongoing") {
|
|
if (u.gameState !== curGame.lastState) {
|
|
curGame.lastState = u.gameState;
|
|
switch (u.gameState) {
|
|
case 'winX':
|
|
case 'winO':
|
|
makeEnd('win', u.gameState[3] as 'X' | 'O');
|
|
break;
|
|
default:
|
|
makeEnd('draw', 'X');
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
cells?.forEach(function (c, idx) {
|
|
c.addEventListener("click", () => {
|
|
if (socket) {
|
|
socket.emit("gameMove", {index: idx});
|
|
}
|
|
});
|
|
});
|
|
},
|
|
};
|
|
}
|
|
|
|
addRoute("/ttt", handleTTT);
|
|
|