feat: adding the list

This commit is contained in:
Raphael 2024-11-22 15:35:25 +01:00
parent 646a95451d
commit 6cee3288cf
4 changed files with 106 additions and 70 deletions

View file

@ -6,7 +6,7 @@
# By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2023/11/12 11:05:05 by rparodi #+# #+# #
# Updated: 2024/11/18 14:54:37 by rparodi ### ########.fr #
# Updated: 2024/11/22 13:06:59 by rparodi ### ########.fr #
# #
# **************************************************************************** #
@ -42,17 +42,19 @@ MLXFLAGS = -L$(MLX_DIR) -lmlx -L/opt/X11/lib -lX11 -lXext -lXrender -lXrandr -lX
LDFLAGS += $(MLXFLAGS)
SRC =\
raycast/frame_update.c \
mlx_layer/mlx_init.c \
parsing/blank_for_raph.c \
parsing/arguments.c \
parsing/map.c \
sources/main.c \
sources/cleanups.c \
sources/options.c \
sources/rgb_to_color.c \
sources/error.c \
sources/options_impl.c
mlx_layer/mlx_init.c \
mlx_layer/mlx_load_texture.c \
raycast/frame_update.c \
raycast/rc_utils.c \
sources/options_impl.c \
sources/main.c \
sources/error.c \
sources/cleanups.c \
sources/options.c \
sources/rgb_to_color.c \
parsing/map.c \
parsing/blank_for_raph.c \
parsing/arguments.c
# Objects

View file

@ -6,7 +6,7 @@
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/11 19:53:42 by rparodi #+# #+# */
/* Updated: 2024/11/12 06:19:04 by bgoulard ### ########.fr */
/* Updated: 2024/11/22 15:17:07 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
@ -32,17 +32,17 @@ int c3_redcross(t_info *info)
{
return (mlx_loop_end(info->mlx_ptr), EXIT_SUCCESS);
}
t_win_list *c3_init_mlx_window(t_info *info)
{
int x;
int y;
x = 0;
y = 0;
mlx_get_screen_size(info->mlx_ptr, &x, &y);
return (mlx_new_window(info->mlx_ptr, x, y, "C3D"));
}
t_win_list *c3_init_mlx_window(t_info *info);
/*t_win_list *c3_init_mlx_window(t_info *info)*/
/*{*/
/* int x;*/
/* int y;*/
/**/
/* x = 0;*/
/* y = 0;*/
/* mlx_get_screen_size(info->mlx_ptr, &x, &y);*/
/* return (mlx_new_window(info->mlx_ptr, x, y, "C3D"));*/
/*}*/
int init_mlx_env(t_info *info)
{

View file

@ -28,7 +28,7 @@ t_img *mlx_load_image(t_info *info, char *path)
bool mlx_load_all_textures(t_info *info)
{
size_t i;
i = 0;
info->map.texture[0] = mlx_load_image(info, "../textures/a.xpm");
info->map.texture[1] = mlx_load_image(info, "../textures/b.xpm");

View file

@ -6,7 +6,7 @@
/* By: rparodi <rparodi@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/11/12 12:24:35 by rparodi #+# #+# */
/* Updated: 2024/11/18 15:41:34 by rparodi ### ########.fr */
/* Updated: 2024/11/22 15:35:10 by rparodi ### ########.fr */
/* */
/* ************************************************************************** */
@ -29,59 +29,93 @@ double cub_convert_deg_to_rad(double degrees)
/**
* @brief Launches a ray for raycasting to determine the distance to the first wall.
*
* This function calculates the distance of a ray cast in a specified angle
* This function calculates the distance of a ray cast in a specified angle
* until it either hits a wall or reaches the maximum range.
*
* @param info A pointer to the `t_info` structure containing the map and other relevant data.
* @param angle The angle of the ray being cast, in radians.
*
* @return The distance from the starting position to the first wall hit.
*
* @return The distance from the starting position to the first wall hit.
* If no wall is hit within `MAX_RANGE`, the function returns `MAX_RANGE`.
*/
double rc_launch(t_info *info, double angle)
{
double distance;
t_dpoint direction;
t_dpoint rayon;
double rc_launch(t_info *info, double angle)
{
double distance;
t_dpoint direction;
t_dpoint rayon;
distance = 0;
direction.x = 0;
direction.y = 0;
rayon.x = 0;
rayon.y = 0;
while (distance < MAX_RANGE)
{
distance = 0;
direction.x = cos(angle);
direction.y = sin(angle);
rayon.x = 0;
rayon.y = 0;
while (distance < MAX_RANGE)
{
rayon.x = direction.x * distance;
rayon.y = direction.y * distance;
if (info->map.map[info->map.fraw[(int)rayon.x][(int)rayon.y]] == WALL)
if (info->map.map[(int)info->map.fraw[(int)rayon.x][(int)rayon.y]] == '1')
return (distance);
distance += STEP_SIZE;
}
return (MAX_RANGE);
}
/**
* @brief Launches algorithm over a specified width with angle adjustments.
*
* @param info The structure of the game (for the view)
* @param spacing The spacing between rays.
* @param focal The focal length affecting the angle adjustment.
* @param width The total width (number of columns) to iterate over.
*
* @note The function assumes `rc_launch` is defined elsewhere to handle the angle.
*/
void shelves_launch(t_info *info, double spacing, double focal, int width)
{
int x;
double angle;
x = 0;
angle = 0;
while (x < width)
{
angle = info->player.view + atan(\
(spacing / 2 - x * spacing / (width - 1)) / focal);
rc_launch(info, angle);
x++;
}
}
return (MAX_RANGE);
}
/**
* @brief Launches algorithm over a specified width with angle adjustments.
*
* @param info The structure of the game (for the view)
* @param spacing The spacing between rays.
* @param focal The focal length affecting the angle adjustment.
* @param width The total width (number of columns) to iterate over.
*
* @note The function assumes `rc_launch` is defined elsewhere to handle the angle.
*/
void shelves_launch(t_info *info, double spacing, double focal, int width)
{
int x;
double angle;
x = 0;
while (x < width)
{
angle = info->player.view + atan(\
(spacing / 2 - x * spacing / (width - 1)) / focal);
rc_launch(info, angle);
x++;
}
}
/* ----------------------------------- */
/* Some utils for the mlx window view */
/* ----------------------------------- */
t_win_list *c3_init_mlx_window(t_info *info)
{
void *window;
int i;
int j;
int x;
int y;
x = 0;
y = 0;
mlx_get_screen_size(info->mlx_ptr, &x, &y);
i = 0;
window = mlx_new_window(info->mlx_ptr, x, y, "Raycasting");
while (i < x)
{
j = 0;
while (j < y)
{
if (info->map.fraw[i / info->map.size.x][j / info->map.size.y] == '1')
mlx_pixel_put(info->mlx_ptr, window, i, j, 0xFFFFFF);
else
mlx_pixel_put(info->mlx_ptr, window, i, j, 0x000000);
j++;
}
i++;
}
mlx_loop(info->mlx_ptr);
return (window);
}