This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
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2024-11-23 12:43:50 +01:00
includes feat: adding the loading of texture 2024-11-20 15:30:26 +01:00
libft fix: patching the compilation on linux 2024-11-23 12:42:32 +01:00
maps feat: added maps, added readfile to parsing 2024-11-12 11:30:30 +01:00
minilibx-linux@7dc53a411a Adding the minilibx and updated the makefile 2024-11-08 11:46:08 +01:00
mlx_layer feat: adding the list 2024-11-22 15:35:25 +01:00
parsing feat: added a function called blank to fill in the struct with known file for Raycast dev 2024-11-13 06:59:02 +01:00
raycast fix: correcting the raycasting view crash 2024-11-23 12:34:44 +01:00
sources using the balnk function of bgoulard 2024-11-18 14:49:01 +01:00
textures feat: added texteures for test as a/b + added auto clangd creation in Makefile 2024-11-18 14:47:56 +01:00
.envrc build: pushing flake env 2024-11-14 23:19:40 +01:00
.gitignore adding the correction helped by maiboyer and bgoulard 2024-11-18 16:27:02 +01:00
.orga.txt docs: Added organisation file as .orga.txt 2024-11-11 18:05:22 +01:00
.ref.md style: adding the clangdd configuration 2024-11-11 17:50:39 +01:00
flake.lock adding the parsing of bgougou 2024-11-18 14:22:37 +01:00
flake.nix build: pushing flake env 2024-11-14 23:19:40 +01:00
Makefile fix: patching the compilation on linux 2024-11-23 12:42:32 +01:00