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Cub3D
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This project is inspired by the world-famous eponymous 90's game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you'll have to find your way.
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448
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C
93.4%
Makefile
6.4%
Nix
0.2%
dd30bf069b
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Raphael
dd30bf069b
fix: correcting the raycasting view crash
2024-11-23 12:34:44 +01:00
includes
feat: adding the loading of texture
2024-11-20 15:30:26 +01:00
libft
feat: added maps, added readfile to parsing
2024-11-12 11:30:30 +01:00
maps
feat: added maps, added readfile to parsing
2024-11-12 11:30:30 +01:00
minilibx-linux
@
7dc53a411a
Adding the minilibx and updated the makefile
2024-11-08 11:46:08 +01:00
mlx_layer
feat: adding the list
2024-11-22 15:35:25 +01:00
parsing
feat: added a function called blank to fill in the struct with known file for Raycast dev
2024-11-13 06:59:02 +01:00
raycast
fix: correcting the raycasting view crash
2024-11-23 12:34:44 +01:00
sources
using the balnk function of bgoulard
2024-11-18 14:49:01 +01:00
textures
feat: added texteures for test as a/b + added auto clangd creation in Makefile
2024-11-18 14:47:56 +01:00
.clangd
adding the correction helped by maiboyer and bgoulard
2024-11-18 16:27:02 +01:00
.envrc
build: pushing flake env
2024-11-14 23:19:40 +01:00
.gitignore
adding the correction helped by maiboyer and bgoulard
2024-11-18 16:27:02 +01:00
.orga.txt
docs: Added organisation file as .orga.txt
2024-11-11 18:05:22 +01:00
.ref.md
style: adding the clangdd configuration
2024-11-11 17:50:39 +01:00
flake.lock
adding the parsing of bgougou
2024-11-18 14:22:37 +01:00
flake.nix
build: pushing flake env
2024-11-14 23:19:40 +01:00
Makefile
feat: adding the visualisation of the raycating but crashed
2024-11-22 22:02:57 +01:00